Thread: Need help Please [REP]

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  1. #1 Need help Please [REP] 
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    I had this working before, I don't know what I did but now its all messed up

    Video:



    spawnNpc3 void:

    Code:
    public void spawnNpc3(Client c, int npcType, int x, int y, int heightLevel, int WalkingType, int HP, int maxHit, int attack, int defence, boolean attackPlayer, boolean headIcon, boolean summonFollow) {
    		// first, search for a free slot
    		int slot = -1;
    		for (int i = 1; i < maxNPCs; i++) {
    			if (npcs[i] == null) {
    				slot = i;
    				break;
    			}
    		}
    		if(slot == -1) {
    			//Misc.println("No Free Slot");
    			return;		// no free slot found
    		}
    		NPC newNPC = new NPC(slot, npcType);
    		newNPC.absX = x;
    		newNPC.absY = y;
    		newNPC.makeX = x;
    		newNPC.makeY = y;
    		newNPC.heightLevel = heightLevel;
    		newNPC.walkingType = WalkingType;
    		newNPC.HP = HP;
    		newNPC.MaxHP = HP;
    		newNPC.maxHit = maxHit;
    		newNPC.attack = attack;
    		newNPC.defence = defence;
    		newNPC.spawnedBy = c.getId();
    		newNPC.underAttack = true;
    		newNPC.facePlayer(c.playerId);
    		if(headIcon) 
    			c.getPA().drawHeadicon(1, slot, 0, 0);
    		if (summonFollow) {
    			newNPC.summoner = true;
    			newNPC.summonedBy = c.playerId;
    			c.summonId = npcType;
    			c.hasNpc = true;
    		}
    		if(attackPlayer) {
    			newNPC.underAttack = true;
    			if(c != null) {			
    				newNPC.killerId = c.playerId;
    			}
    		}
    		npcs[slot] = newNPC;
    	}
    Followplayer void:

    Code:
    	public void followPlayer(int i, int playerId) {
    		if (Server.playerHandler.players[playerId] == null) {
    			return;
    		}
    		if (Server.playerHandler.players[playerId].respawnTimer > 0) {
    			npcs[i].facePlayer(0);
    			npcs[i].randomWalk = true; 
    	      	npcs[i].underAttack = false;	
    			return;
    		}
    		
    		if (!followPlayer(i)) {
    			npcs[i].facePlayer(playerId);
    			return;
    		}
    		
    		int playerX = Server.playerHandler.players[playerId].absX;
    		int playerY = Server.playerHandler.players[playerId].absY;
    		npcs[i].randomWalk = false;
    		if (goodDistance(npcs[i].getX(), npcs[i].getY(), playerX, playerY, distanceRequired(i)))
    			return;
    		if((npcs[i].spawnedBy > 0) || ((npcs[i].absX < npcs[i].makeX + Config.NPC_FOLLOW_DISTANCE) && (npcs[i].absX > npcs[i].makeX - Config.NPC_FOLLOW_DISTANCE) && (npcs[i].absY < npcs[i].makeY + Config.NPC_FOLLOW_DISTANCE) && (npcs[i].absY > npcs[i].makeY - Config.NPC_FOLLOW_DISTANCE))) {
    			if(npcs[i].heightLevel == Server.playerHandler.players[playerId].heightLevel) {
    				if(Server.playerHandler.players[playerId] != null && npcs[i] != null) {
    					if(playerY < npcs[i].absY) {
    						npcs[i].moveX = GetMove(npcs[i].absX, playerX);
    						npcs[i].moveY = GetMove(npcs[i].absY, playerY);
    					} else if(playerY > npcs[i].absY) {
    						npcs[i].moveX = GetMove(npcs[i].absX, playerX);
    						npcs[i].moveY = GetMove(npcs[i].absY, playerY);
    					} else if(playerX < npcs[i].absX) {
    						npcs[i].moveX = GetMove(npcs[i].absX, playerX);
    						npcs[i].moveY = GetMove(npcs[i].absY, playerY);
    					} else if(playerX > npcs[i].absX)  {
    						npcs[i].moveX = GetMove(npcs[i].absX, playerX);
    						npcs[i].moveY = GetMove(npcs[i].absY, playerY);
    					} else if(playerX == npcs[i].absX || playerY == npcs[i].absY) {
    						int o = Misc.random(3);
    						switch(o) {
    							case 0:
    							npcs[i].moveX = GetMove(npcs[i].absX, playerX);
    							npcs[i].moveY = GetMove(npcs[i].absY, playerY+1);
    							break;
    							
    							case 1:
    							npcs[i].moveX = GetMove(npcs[i].absX, playerX);
    							npcs[i].moveY = GetMove(npcs[i].absY, playerY-1);
    							break;
    							
    							case 2:
    							npcs[i].moveX = GetMove(npcs[i].absX, playerX+1);
    							npcs[i].moveY = GetMove(npcs[i].absY, playerY);
    							break;
    							
    							case 3:
    							npcs[i].moveX = GetMove(npcs[i].absX, playerX-1);
    							npcs[i].moveY = GetMove(npcs[i].absY, playerY);
    							break;
    						}	
    					}
    					int x = (npcs[i].absX + npcs[i].moveX);
    					int y = (npcs[i].absY + npcs[i].moveY);
    					npcs[i].facePlayer(playerId);
    					if (checkClipping(i))
    						npcs[i].getNextNPCMovement(i);
    					else {
    						npcs[i].moveX = 0;
    						npcs[i].moveY = 0;
    					}
    					npcs[i].facePlayer(playerId);
    			      	npcs[i].updateRequired = true;
    				}	
    			}
    		} else {
    			npcs[i].facePlayer(0);
    			npcs[i].randomWalk = true; 
    		   	npcs[i].underAttack = false;	
    		}
    	}


    How I call them both:

    When you click "Summon" on the pouch
    Code:
    						if(itemId == 15053) {
    					if (!c.hasNpc) {
    						c.sendMessage("You summon you're Spirit Terror Bird.");
    						Server.npcHandler.spawnNpc3(c, 3589, c.absX, c.absY-1, c.heightLevel, 0, 120, 25, 200, 200, true, false, true);
    						c.getItems().deleteItem(15053, 1);
    												c.getPA().followPlayer(c.playerIndex);
    						c.hasNpc = true;
    					} else
    						return;
    				}
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  2. #2  
    Registered Member Need help Please [REP] Market Banned


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    so what are you trying to do herE?
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  3. #3  
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    Quote Originally Posted by Scripts View Post
    so what are you trying to do herE?
    Put a video
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  4. #4  
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    Bumb. I need help people.. !
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  5. #5  
    q.q


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    your*
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  6. #6  
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    Quote Originally Posted by Harlan View Post
    your*

    What?
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