Thread: fixed

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  1. #1 fixed 
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    adjusted
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  2. #2  
    Registered Member Googleİ's Avatar
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    Code:
    		if (c.playerEquipment[c.playerWeapon] == 4718
    				&& c.playerEquipment[c.playerHat] == 4716
    				&& c.playerEquipment[c.playerChest] == 4720
    				&& c.playerEquipment[c.playerLegs] == 4722) {
    			maxHit += (c.getPA().getLevelForXP(c.playerXP[3]) - c.playerLevel[3]) / 3;
    		}
    Try that.
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  3. #3  
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    thats just dividing it by 3, there must be some better way of doing it
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  4. #4  
    Registered Member Googleİ's Avatar
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    Yes, I have it dividing by 3 and I find it good.

    Dividing by 2 makes it overpowered.
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