Try that.Code:if (c.playerEquipment[c.playerWeapon] == 4718 && c.playerEquipment[c.playerHat] == 4716 && c.playerEquipment[c.playerChest] == 4720 && c.playerEquipment[c.playerLegs] == 4722) { maxHit += (c.getPA().getLevelForXP(c.playerXP[3]) - c.playerLevel[3]) / 3; }