Thread: Respawn somewhere else if in dungeoneering

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  1. #1 Respawn somewhere else if in dungeoneering 
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    Ok i alrdy added DungWave in playersave etc

    But idk how or where to add respawn switch like

    If Dungeoneering == 1;
    Respawn Somewhere else


    Help please?
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  2. #2  
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    just put something similar in your login method, wherever it sets your coordinates.
    Code:
    if (dungeoneeringWave >= started_wave) {
    	teleportPlayer(x, y, z);
    }



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  3. #3  
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    If you die, I want it to respawn at the start of the dungeoneering room.
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  4. #4  
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    Quote Originally Posted by Aeterna View Post
    just put something similar in your login method, wherever it sets your coordinates.
    Code:
    if (dungeoneeringWave >= started_wave) {
    	teleportPlayer(x, y, z);
    }
    Use boolean instead of int .

    Code:
    if (dungeoneeringRoom5) {
         teleportPlayer(x, y, z);
    }
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  6. #5  
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    Quote Originally Posted by dark-natural View Post
    If you die, I want it to respawn at the start of the dungeoneering room.
    In your death method add a condition for being in a dungeon then.

    Quote Originally Posted by owner pkin View Post
    Use boolean instead of int .

    Code:
    if (dungeoneeringRoom5) {
         teleportPlayer(x, y, z);
    }
    Quote Originally Posted by dark-natural View Post
    Ok i alrdy added DungWave in playersave etc

    If Dungeoneering == 1;



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