Thread: [PI] Help [PI]

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  1. #1 [PI] Help [PI] 
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    Im getting this error, I added this into my combatassistant.java

    Code:
    c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
    Im getting this:
    Code:
    src\server\model\players\skills\CombatAssistant.java:236: getHitDelay(int,java.l
    ang.String) in server.model.players.CombatAssistant cannot be applied to (java.l
    ang.String)
                            c.hitDelay = getHitDelay(c.getItems().getItemName(c.play
    erEquipment[c.playerWeapon]).toLowerCase());
                                         ^
    Note: Some input files use unchecked or unsafe operations.
    Note: Recompile with -Xlint:unchecked for details.
    1 error
    Press any key to continue . . .
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  2. #2  
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    Quote Originally Posted by D R O View Post
    Im getting this error, I added this into my combatassistant.java

    Code:
    c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
    Im getting this:
    Code:
    src\server\model\players\skills\CombatAssistant.java:236: getHitDelay(int,java.l
    ang.String) in server.model.players.CombatAssistant cannot be applied to (java.l
    ang.String)
                            c.hitDelay = getHitDelay(c.getItems().getItemName(c.play
    erEquipment[c.playerWeapon]).toLowerCase());
                                         ^
    Note: Some input files use unchecked or unsafe operations.
    Note: Recompile with -Xlint:unchecked for details.
    1 error
    Press any key to continue . . .
    ive got this in my combatassistant but im not getting errors

    c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquip ment[c.playerWeapon]).toLowerCase());
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  3. #3  
    q.q


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    Code:
    c.hitDelay = getHitDelay(int hitdelay, c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
    >?
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  4. #4  
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    BUMP ... only reply if you can help =\
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  5. #5  
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    bump
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  6. #6  
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    Post CombatAssistant.getHitDelay()

    It's pretty much saying you need to give it a number first, but I have no idea what that number would be..
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  7. #7  
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    this is my whole combatAssisstnant.java

    Code:
    package server.model.players;
    
    import server.Config;
    import server.Server;
    
    import server.model.npcs.NPC;
    import server.util.Misc;
    import server.event.*;
    import server.*;
    
    
    
    import server.event.CycleEventHandler;
    import server.event.CycleEvent;
    import server.event.CycleEventContainer;
    
    import server.model.players.combat.magic.*;
    import server.model.players.combat.range.*;
    import server.model.players.combat.melee.*;
    import server.model.players.combat.*;
    
    public class CombatAssistant {
    
    	private Client c;
    
    	public CombatAssistant(Client Client) {
    		this.c = Client;
    	}
    
    	public int[][] slayerReqs = {
    		{1648,5},{1612,15},{1643,45},{1618,50},
    		{1624,65},{1610,75},{1613,80},{1615,85},
    		{2783,90}
    	};
    
    	public boolean goodSlayer(int i) {
    		for (int j = 0; j < slayerReqs.length; j++) {
    			if (slayerReqs[j][0] == Server.npcHandler.npcs[i].npcType) {
    				if (slayerReqs[j][1] > c.playerLevel[c.playerSlayer]) {
    					c.sendMessage("You need a slayer level of " + slayerReqs[j][1] + " to harm this NPC.");
    					return false;
    				}
    			}
    		}
    		return true;
    	}
    
    	public void resetPlayerAttack() {
    		MeleeData.resetPlayerAttack(c);
    	}
    	
    	public int getCombatDifference(int combat1, int combat2) {
    		return MeleeRequirements.getCombatDifference(combat1, combat2);
    	}
    	
    	public int getKillerId(int playerId) {
    		return MeleeRequirements.getKillerId(c, playerId);
    	}
    
    	public boolean checkReqs() {
    		return MeleeRequirements.checkReqs(c);
    	}
    	
    	public boolean checkMultiBarrageReqs(int i) {
    		return MagicExtras.checkMultiBarrageReqs(c, i);
    	}
    	
    	public int getRequiredDistance() {
    		return MeleeRequirements.getRequiredDistance(c);
    	}
    
    	public void multiSpellEffectNPC(int npcId, int damage) {
    		MagicExtras.multiSpellEffectNPC(c, npcId, damage);
    	}
    
    	public boolean checkMultiBarrageReqsNPC(int i) {
    		return MagicExtras.checkMultiBarrageReqsNPC(i);
    	}
    
    	public void appendMultiBarrageNPC(int npcId, boolean splashed) {
    		MagicExtras.appendMultiBarrageNPC(c, npcId, splashed);
    	}
    
    	public void attackNpc(int i) {
    		AttackNPC.attackNpc(c, i);
    	}
    
    	public void delayedHit(final Client c, final int i) {
    		AttackNPC.delayedHit(c, i);
    	}
    
    	public void applyNpcMeleeDamage(int i, int damageMask, int damage) {
    		AttackNPC.applyNpcMeleeDamage(c, i, damageMask, damage);
    	}
    
    	public void attackPlayer(int i) {
    		AttackPlayer.attackPlayer(c, i);
    	}
    
    	public void playerDelayedHit(final Client c, final int i) {
    		AttackPlayer.playerDelayedHit(c, i);
    	}
    
    	public void applyPlayerMeleeDamage(int i, int damageMask, int damage){
    		AttackPlayer.applyPlayerMeleeDamage(c, i, damageMask, damage);
    	}
    
    	public void addNPCHit(int i, Client c){
    		AttackNPC.addNPCHit(i, c);
    	}
    
    	public void applyPlayerHit(Client c, final int i) {
    		AttackPlayer.applyPlayerHit(c, i);
    	}
    	
    	public void fireProjectileNpc() {
    		RangeData.fireProjectileNpc(c);
    	}
    
    	public void fireProjectilePlayer() {
    		RangeData.fireProjectilePlayer(c);
    	}
    	
    	public boolean usingCrystalBow() {
    		return c.playerEquipment[c.playerWeapon] >= 4212 && c.playerEquipment[c.playerWeapon] <= 4223;	
    	}
    	
    	public boolean multis() {
    		return MagicData.multiSpells(c);
    	}
    
    	public void appendMultiBarrage(int playerId, boolean splashed) {
    		MagicExtras.appendMultiBarrage(c, playerId, splashed);
    	}
    	
    	public void multiSpellEffect(int playerId, int damage) {					
    		MagicExtras.multiSpellEffect(c, playerId, damage);
    	}
    
    	public void applySmite(int index, int damage) {
    		MeleeExtras.applySmite(c, index, damage);
    	}
    
    	public boolean usingDbow() {
    		return c.playerEquipment[c.playerWeapon] == 11235;
    	}
    	
    	public boolean usingHally() {
    		return MeleeData.usingHally(c);
    	}
    
    	public void getPlayerAnimIndex(String weaponName){
    		MeleeData.getPlayerAnimIndex(c, weaponName);
    	}
    	
    	public int getWepAnim(String weaponName) {
    		return MeleeData.getWepAnim(c, weaponName);
    	}
    
    	public int getBlockEmote() {
    		return MeleeData.getBlockEmote(c);
    	}
    	
    	public int getAttackDelay(String s) {
    		return MeleeData.getAttackDelay(c, s);
    	}
    
    	public int getHitDelay(int i, String weaponName) {
    		return MeleeData.getHitDelay(c, i, weaponName);
    	}
    
    	public int npcDefenceAnim(int i) {
    		return MeleeData.npcDefenceAnim(i);
    	}
    	
    	public int calculateMeleeAttack() {
    		return MeleeMaxHit.calculateMeleeAttack(c);
    	}
    
    	public int bestMeleeAtk() {
    		return MeleeMaxHit.bestMeleeAtk(c);
    	}
    	
    	public int calculateMeleeMaxHit() {
    		return (int)MeleeMaxHit.calculateBaseDamage(c, c.usingSpecial);
    	}
    
    	public int calculateMeleeDefence() {
    		return MeleeMaxHit.calculateMeleeDefence(c);
    	}
    	
    	public int bestMeleeDef() {
    		return MeleeMaxHit.bestMeleeDef(c);
    	}
    
    	public void addCharge() {
    		MeleeExtras.addCharge(c);
    	}
    	
    	public void handleDfs(final Client c) {
    		MeleeExtras.handleDragonFireShield(c);				
    	}
    	
    	public void handleDfsNPC(final Client c) {
    		MeleeExtras.handleDragonFireShieldNPC(c);
    	}
    
    	public void appendVengeanceNPC(int otherPlayer, int damage) {
    		MeleeExtras.appendVengeanceNPC(c, otherPlayer, damage);
    	}
    
    	public void appendVengeance(int otherPlayer, int damage) {
    		MeleeExtras.appendVengeance(c, otherPlayer, damage);
    	}
    
    	public void applyRecoilNPC(int damage, int i) {
    		MeleeExtras.applyRecoilNPC(c, damage, i);
    	}
    
    	public void applyRecoil(int damage, int i) {
    		MeleeExtras.applyRecoil(c, damage, i);
    	}
    
    	public void removeRecoil(Client c) {
    		MeleeExtras.removeRecoil(c);
    	}
    
    	public void handleGmaulPlayer() {
    		MeleeExtras.graniteMaulSpecial(c);
    	}
    public void activateSpecial(int weapon, int i){
    switch(weapon) {
    			
    			case 11694: // ags
    			c.startAnimation(4304);
    	
    			c.specDamage = 1.25;
    			c.specAccuracy = 1.85;
    			c.gfx0(1222);
    			break;
    			
    		}
    			
    	}
    	
    
    	public boolean checkSpecAmount(int weapon) {
    		return MeleeSpecial.checkSpecAmount(c, weapon);
    	}
    	
    	public int calculateRangeAttack() {
    		return RangeMaxHit.calculateRangeAttack(c);
    	}
    	
    	public int calculateRangeDefence() {
    		return RangeMaxHit.calculateRangeDefence(c);
    	}
    
    	public int rangeMaxHit() {
    		int a = c.playerLevel[4];
    		int d = getRangeStr(c.usingBow ? c.lastArrowUsed : c.lastWeaponUsed);
    		double b = 1.00;
    		if (c.prayerActive[3]) {
    			b *= 1.05;
    		} else if (c.prayerActive[11]) {
    			b *= 1.10;
    		} else if (c.prayerActive[19]) {
    			b *= 1.15;
    		}
    		if (c.fullVoidRange()) {
    			b *= 1.20;
    		}
    		double e = Math.floor(a * b);
    		if(c.fightMode == 0) {
    			e = (e + 3.0);
    		}
    		double darkbow = 1.0;
    		if(c.usingSpecial) {
    			if(c.playerEquipment[3] == 11235) {
    				if(c.lastArrowUsed == 11212) {
    					darkbow = 1.5;
    				} else {
    					darkbow = 1.3;
    				}
    			}
    		}
    		double max = (1.3 + e/10 + d/80 + e*d/640) * darkbow;
    		return (int)max;
    	}
    		
    	
    
    	public int getRangeStr(int i) {
    		return RangeData.getRangeStr(i);
    	}
    
    	public int getRangeStartGFX() {
    		return RangeData.getRangeStartGFX(c);
    	}
    
    	public int getRangeProjectileGFX() {
    		return RangeData.getRangeProjectileGFX(c);
    	}
    
    	public int correctBowAndArrows() {
    		return RangeData.correctBowAndArrows(c);
    	}
    
    	public int getProjectileShowDelay() {
    		return RangeData.getProjectileShowDelay(c);
    	}
    
    	public int getProjectileSpeed() {
    		return RangeData.getProjectileSpeed(c);
    	}
    
    	public void crossbowSpecial(Client c, int i) {
    		RangeExtras.crossbowSpecial(c, i);
    	}
    
    	public void appendMutliChinchompa(int npcId) {
    		RangeExtras.appendMutliChinchompa(c, npcId);
    	}
    
    	public boolean properBolts() {
    		return usingBolts(c.playerEquipment[c.playerArrows]);
    	}
    
    	public boolean usingBolts(int i) {
    		return (i >= 9140 && i <= 9145) || (i >= 9236 && i <= 9245);
    	}
    	
    	public int mageAtk() {
    		return MagicMaxHit.mageAttack(c);
    	}
    
    	public int mageDef() {
    		return MagicMaxHit.mageDefefence(c);
    	}
    
    	public int magicMaxHit() {
    		return MagicMaxHit.magiMaxHit(c);
    	}
    	
    	public boolean wearingStaff(int runeId) {
    		return MagicRequirements.wearingStaff(c, runeId);
    	}
    	
    	public boolean checkMagicReqs(int spell) {
    		return MagicRequirements.checkMagicReqs(c, spell);
    	}
    	
    	public int getFreezeTime() {
    		return MagicData.getFreezeTime(c);
    	}
    
    	public int getStartHeight() {
    		return MagicData.getStartHeight(c);
    	}
    
    	public int getEndHeight() {
    		return MagicData.getEndHeight(c);
    	}
    	
    	public int getStartDelay() {
    		return MagicData.getStartDelay(c);
    	}
    	
    	public int getStaffNeeded() {
    		return MagicData.getStaffNeeded(c);
    	}
    	
    	public boolean godSpells() {
    		return MagicData.godSpells(c);
    	}
    		
    	public int getEndGfxHeight() {
    		return MagicData.getEndGfxHeight(c);
    	}
    	
    	public int getStartGfxHeight() {
    		return MagicData.getStartGfxHeight(c);
      	}
    
    	public void handlePrayerDrain() {
    		CombatPrayer.handlePrayerDrain(c);
    	}
    	
    	public void reducePrayerLevel() {
    		CombatPrayer.reducePrayerLevel(c);
    	}
    	
    	public void resetPrayers() {
    		CombatPrayer.resetPrayers(c);
    	}
    	public void activatePrayer(int i) {
    		CombatPrayer.activatePrayer(c, i);
    	}
    }
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  8. #8  
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    Lol okay now MeleeData.getHitDelay()
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  9. #9  
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    do i add that or find that?
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  10. #10  
    q.q


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    Just use what i posted and change the int hitdelay to the delay you want
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