Thread: Tree ID's [PI]

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  1. #1 Tree ID's [PI] 
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    I need these basic tree ID's in PI:
    Tree
    Oak
    Willow
    Maple
    Yew
    Magic
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  2. #2  
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    Code:
    	private static Tree[] trees = {
    			new Tree(1276, 1, 24, 2, 1511, 1, 9661, 9000), // normal_tree
    			new Tree(1277, 1, 24, 2, 1511, 1, 9661, 9000), // normal_tree
    			new Tree(1278, 1, 24, 2, 1511, 1, 9661, 9000), // normal_tree
    			new Tree(1279, 1, 24, 2, 1511, 1, 9661, 9000), // normal_tree
    			new Tree(1280, 1, 24, 2, 1511, 1, 9661, 9000), // normal_tree
    			new Tree(1281, 1, 37, 4, 1521, 3, 1341, 15000), // oak_tree
    			new Tree(1308, 30, 67, 6, 1519, 4, 7399, 24000), // willow_tree
    			new Tree(1307, 45, 100, 9, 1517, 5, 7400, 30000), // maple_tree
    			new Tree(1309, 60, 175, 14, 1515, 6, 7402, 39000), // yew_tree
    			new Tree(1306, 75, 250, 25, 1513, 7, 7400, 51000) // magic_tree
    	};
    Code:
    private Tree(int id, int level, int xp, int delay, int logs, int amount, int stump, int respawnTime)
    First int is the id of the tree object. I have not got round to adding every single tree, so some maybe missing but not found any which have not worked yet, apart from a willow on which I forgot to add.
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  3. #3  
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    Quote Originally Posted by Stuit View Post
    Code:
    	private static Tree[] trees = {
    			new Tree(1276, 1, 24, 2, 1511, 1, 9661, 9000), // normal_tree
    			new Tree(1277, 1, 24, 2, 1511, 1, 9661, 9000), // normal_tree
    			new Tree(1278, 1, 24, 2, 1511, 1, 9661, 9000), // normal_tree
    			new Tree(1279, 1, 24, 2, 1511, 1, 9661, 9000), // normal_tree
    			new Tree(1280, 1, 24, 2, 1511, 1, 9661, 9000), // normal_tree
    			new Tree(1281, 1, 37, 4, 1521, 3, 1341, 15000), // oak_tree
    			new Tree(1308, 30, 67, 6, 1519, 4, 7399, 24000), // willow_tree
    			new Tree(1307, 45, 100, 9, 1517, 5, 7400, 30000), // maple_tree
    			new Tree(1309, 60, 175, 14, 1515, 6, 7402, 39000), // yew_tree
    			new Tree(1306, 75, 250, 25, 1513, 7, 7400, 51000) // magic_tree
    	};
    Code:
    private Tree(int id, int level, int xp, int delay, int logs, int amount, int stump, int respawnTime)
    First int is the id of the tree object. I have not got round to adding every single tree, so some maybe missing but not found any which have not worked yet, apart from a willow on which I forgot to add.
    Alright, I'm assuming this isn't going to ObjectManager, so where do you have this added?
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  4. #4  
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    Most likely, your woodcutting.java.

    Quote Originally Posted by Zirtrix View Post
    So I've recently changed some things in the server, but when i compile it says
    Code:
    source\server\model\players\packets\Commands.java: 58: error: cannot find symbol
    This.Antileech("Remove This Line");
    ^
    Anyone know the problem?
    Student and Developer for http://www.rune-server.org/runescape...pve-based.html
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  5. #5  
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    Quote Originally Posted by RSAfterLife View Post
    Alright, I'm assuming this isn't going to ObjectManager, so where do you have this added?
    Quote Originally Posted by Vox` View Post
    Most likely, your woodcutting.java.
    I think I didn't explain this thoroughly.
    I have my woodcutting set up.
    I need to add the Global Objects (trees) to my map.
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  6. #6  
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    Quote Originally Posted by RSAfterLife View Post
    I think I didn't explain this thoroughly.
    I have my woodcutting set up.
    I need to add the Global Objects (trees) to my map.
    Objectmanager.jarba
    Code:
    loadCustomSpawns

    Quote Originally Posted by Zirtrix View Post
    So I've recently changed some things in the server, but when i compile it says
    Code:
    source\server\model\players\packets\Commands.java: 58: error: cannot find symbol
    This.Antileech("Remove This Line");
    ^
    Anyone know the problem?
    Student and Developer for http://www.rune-server.org/runescape...pve-based.html
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  7. #7  
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    Quote Originally Posted by Vox` View Post
    Objectmanager.jarba
    Code:
    loadCustomSpawns
    Spawns in ObjectManager.



    No Trees @ Home



    BTW, I'm not some random idiot. I know what I'm doing; it's just the trees aren't spawning.
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  8. #8  
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    Object type = 10, not 0
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  9. #9  
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    Quote Originally Posted by SemiAuto View Post
    Object type = 10, not 0
    For some reason, on my server, the last number sets height.
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