maybe its because of the combat formula for dds
i would think this is why but its prob spec accuracy or hit is super low if thats not it tell mecase 1215: // dragon daggers
case 1231:
case 5680:
case 5698:
c.gfx100(252);
c.startAnimation(1062);
c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquip ment[c.playerWeapon]).toLowerCase());
c.doubleHit = true;
c.specAccuracy = 1.45;
c.specDamage = 1.05;
break;