Thread: [PI] Removing an Object.

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  1. #1 [PI] Removing an Object. 
    | The Original |
    Matt's Avatar
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    Base: Project Insanity
    Problem: I don't know how to delete an object.
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  2. #2  
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    Yoursource/src\server\world/ObjectManager.java
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  3. #3  
    | The Original |
    Matt's Avatar
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    Thank you how can I get the id?
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  4. #4  
    Austin_
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    www.rune-server.org/search.php

    (I made a tutorial btw)
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  5. #5  
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    What's the name of the stall? And go inside it and do ::mypos, if you do not have this command, add it:
    Code:
    			if (playerCommand.equalsIgnoreCase("mypos")) {
    				c.sendMessage("X: "+c.absX+" Y: "+c.absY+" H: "+c.heightLevel);
    			}
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  6. #6  
    | The Original |
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    Their called Market Stalls, (I Know.. ) I'll do mypos.
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  7. #7  
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    Search for
    5430
    OR
    5431
    In your object class, these are the codes of market stalls.
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  8. #8  
    | The Original |
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    In objectmanager?
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    Yea, search for 5430 and 5431 and remove the cordinates, for example if u find:
    c.getPA().checkObjectSpawn(ANY CORD, ANY CORD, 5431, -1, 0);
    Remove them
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  10. #10  
    | The Original |
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    No results come up for either of them is it possible this has a different Id?
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