Thread: hand cannon

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  1. #1 hand cannon 
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    Last things i need to get fixed to get it 100%!



    i think pic says enuf
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  2. #2  
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    Change the projectile gfx..? lol
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  3. #3  
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    Quote Originally Posted by Demise View Post
    Change the projectile gfx..? lol

    i dont know i only have that when i spec, i have the normal one, i think it has to do with the special handler i have copyed of MSB, but i dont know how to add a new special bar that isnt in use yet, i know there is a tut but cant find it (lol), and the 3 hits then?
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  4. #4 hmm? 
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    Looks great dude keep trying u'll find the fix maybe at the arrows-msb code? idk,
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  5. #5  
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    Code:
    public int getRangeProjectileGFX() {
    just add it there..
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  6. #6  
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    Quote Originally Posted by animeking1120 View Post
    Code:
    public int getRangeProjectileGFX() {
    just add it there..
    I've done that, but the special gfx still keeps that.
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  7. #7  
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    Have you made it like this?

    Code:
    if (c.playerEquipment[c.playerWeapon] == 15241)
    			return 2143;
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  8. #8  
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    Quote Originally Posted by Dabaws View Post
    Have you made it like this?

    Code:
    if (c.playerEquipment[c.playerWeapon] == 15241)
    			return 2143;
    no? i dont have added any. but mabye i know already. ill try that first

    Code:
    			case 15241: // hand cannon
    			c.usingBow = true;			
    			c.bowSpecShot = 1;
    			c.rangeItemUsed = c.playerEquipment[c.playerArrows];
    			c.getItems().deleteArrow();	
    			c.lastWeaponUsed = weapon;
    			c.startAnimation(12174);
    			c.gfx100(2138);	
    			c.hitDelay = 2;
    			c.projectileStage = 1;
    			c.specAccuracy = 1.50;
    			c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
    			if (c.fightMode == 2)
    				c.attackTimer--;
    			if (c.playerIndex > 0)
    				fireProjectilePlayer();
    			else if (c.npcIndex > 0)
    				fireProjectileNpc();	
    			break;
    and what u mean

    Code:
    	public int getRangeProjectileGFX() {
    		if (c.playerEquipment[c.playerWeapon] == 15241)
    			return 2143;
    that is what i have

    but i need to change spec gfx.


    EDIT: GFX FIXED AND HITS FIXED!
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  9. #9  
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    bump....

    searching for how to make it shoot out of the cannon not out of my body lol
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  10. #10  
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    Actually it is:

    case 15241: // Hand cannon By Hybrid aka. Chaoticblitz
    c.usingBow = true;
    c.rangeItemUsed = c.playerEquipment[c.playerArrows];
    c.getItems().deleteArrow();
    c.lastWeaponUsed = weapon;
    c.startAnimation(12175);
    c.specAccuracy = 7.5;
    c.specDamage = 1.45;
    c.hitDelay = 5;
    c.fightMode = 3;
    c.attackTimer-=5;
    if (c.playerIndex > 0)
    fireProjectilePlayer();
    else if (c.npcIndex > 0)
    fireProjectileNpc();
    break;
    Its the right hit delays, and it hit like a normal hand cannon.

    Thanks
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