Change the projectile gfx..? lol
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Last things i need to get fixed to get it 100%!
i think pic says enuf
Change the projectile gfx..? lol
Looks great dude keep trying u'll find the fix maybe at the arrows-msb code? idk,
just add it there..Code:public int getRangeProjectileGFX() {
Have you made it like this?
Code:if (c.playerEquipment[c.playerWeapon] == 15241) return 2143;
no? i dont have added any. but mabye i know already. ill try that first
and what u meanCode:case 15241: // hand cannon c.usingBow = true; c.bowSpecShot = 1; c.rangeItemUsed = c.playerEquipment[c.playerArrows]; c.getItems().deleteArrow(); c.lastWeaponUsed = weapon; c.startAnimation(12174); c.gfx100(2138); c.hitDelay = 2; c.projectileStage = 1; c.specAccuracy = 1.50; c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()); if (c.fightMode == 2) c.attackTimer--; if (c.playerIndex > 0) fireProjectilePlayer(); else if (c.npcIndex > 0) fireProjectileNpc(); break;
that is what i haveCode:public int getRangeProjectileGFX() { if (c.playerEquipment[c.playerWeapon] == 15241) return 2143;
but i need to change spec gfx.
EDIT: GFX FIXED AND HITS FIXED!
bump....
searching for how to make it shoot out of the cannon not out of my body lol
Actually it is:
Its the right hit delays, and it hit like a normal hand cannon.case 15241: // Hand cannon By Hybrid aka. Chaoticblitz
c.usingBow = true;
c.rangeItemUsed = c.playerEquipment[c.playerArrows];
c.getItems().deleteArrow();
c.lastWeaponUsed = weapon;
c.startAnimation(12175);
c.specAccuracy = 7.5;
c.specDamage = 1.45;
c.hitDelay = 5;
c.fightMode = 3;
c.attackTimer-=5;
if (c.playerIndex > 0)
fireProjectilePlayer();
else if (c.npcIndex > 0)
fireProjectileNpc();
break;
Thanks
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