Code:
case 9157:
if(c.dialogueAction == 1) {
int r = 4;
//int r = Misc.random(3);
switch(r) {
case 0:
c.getPA().movePlayer(3534, 9677, 0);
break;
case 1:
c.getPA().movePlayer(3534, 9712, 0);
break;
case 2:
c.getPA().movePlayer(3568, 9712, 0);
break;
case 3:
c.getPA().movePlayer(3568, 9677, 0);
break;
case 4:
c.getPA().movePlayer(3551, 9694, 0);
break;
}
} else if (c.dialogueAction == 2) {
c.getPA().movePlayer(2507, 4717, 0);
} else if (c.dialogueAction == 5) {
c.getSlayer().giveTask();
} else if (c.dialogueAction == 6) {
c.getSlayer().giveTask2();
} else if (c.dialogueAction == 7) {
c.getPA().startTeleport(3088,3933,0,"modern");
c.sendMessage("NOTE: You are now in the wilderness...");
} else if (c.dialogueAction == 50) {
c.getPA().startTeleport(2661,3307,0,"modern");
c.sendMessage("This is PVP");
} else if (c.dialogueAction == 8) {
c.getPA().resetBarrows();
c.sendMessage("Your barrows have been reset.");
}
else if (c.dialogueAction == 27) {
c.getPA().movePlayer(3086, 3493, 0);
c.monkeyk0ed = 0;
c.Jail = false;
c.forcedText = "I swear to god that i will never break the rules anymore!";
c.forcedChatUpdateRequired = true;
c.updateRequired = true;
}
c.dialogueAction = 0;
c.getPA().removeAllWindows();
break;
if(c.teleAction == 45) {
boolean HasInvItems = false;
boolean HasEqItems = false;
for (int i=0; i<28; i++) {
if(c.playerEquipment[i] > 0) { HasInvItems = true;}
}
for (int i=0; i<14; i++) {
if(c.playerEquipment[i] > 0) { HasEqItems = true;}
}
if (HasEqItems || HasInvItems) {
c.sendMessage("Please bank your inventory and equipment before entering the PK zone.");
} else {
c.getPA().spellTeleport(3098, 3498, 964);
c.sendMessage("You teleport to XXXXX!");
break;
Code:
src\server\model\players\packets\ClickingButtons.java:993: orphaned case
case 9158:
^
src\server\model\players\packets\ClickingButtons.java:2079: reached end of file
while parsing
}
^
2 errors
Press any key to continue . . .
This case triggers the error, it's because of my if(c.teleAction == 45) { but i'm not sure what's wrong?