Thread: Obj. facing REP++ [Hyperion]

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  1. #1 Obj. facing REP++ [Hyperion] 
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    Base: Hyperion
    Problem: Object facing..
    Errors(Compiling Errors): -
    Other Information/Media(Pictures, etc): -

    Well, this is from #474 Hyperion, but anyway..

    This is for object clicking:
    Code:
    	private void handleOption1(Player player, Packet packet) {
    		int x = packet.getLEShortA() & 0xFFFF;
    		int id = packet.getShort() & 0xFFFF;
    		int y = packet.getShortA() & 0xFFFF;
    how can I add int for object facing there?

    REP++
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  2. #2  
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    Do you spawn objects in hyperion same as in Project Insanity?

    Edit: Nvm stupid question I thought you already have added it in your base just don't know how to use it
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  3. #3  
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    In all fairness, I feel as though Hyperion has a lot of pointless code. Project Insanity is way simpler to understand. Unless you are good at Hyperion, I would recommend using a Project Insanity base instead.
    The wor has begun.


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    Quote Originally Posted by Layne View Post
    In all fairness, I feel as though Hyperion has a lot of pointless code. Project Insanity is way simpler to understand. Unless you are good at Hyperion, I would recommend using a Project Insanity base instead.
    Lmfao you dont know what your talking about, PI is stuffed full of so much useless shit its ridiculous
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  6. #5  
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    any of those posts doesnt help me... I do have PI base too, but I heard somewhere that this would be easier to do with Hyperion, since it loads the cache.
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  7. #6  
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    bump.
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  8. #7  
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