Thread: [PI]NPC follow attacking[Rep++]

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  1. #1 [PI]NPC follow attacking[Rep++] 
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    Base: PI Runeverfix Source
    Problem: I dont want npc to follow me while it attacks me.. Need someone to tell me how to add the att/block/death anims of an npc
    Errors(Compiling Errors): None
    Other Information/Media(Pictures, etc): this is what it looks like:


    I want it to stay in the water while it attacks me :/
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  2. #2  
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    bump still need this :/
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    Registered Member Arcadia's Avatar
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    NPCHandler....
    Bryce:

    -Removed, image to big
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  4. #4  
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    NPCHandler and search an NPC that already has emotes (man,guard etc) and add in the emotes along with them. Most PI's don't have block emotes though. Search walsh's list to get the emotes. As for following, change the followDistance (I think that's it for PI, I don't use PI) which is still in NPCHandler, change the distance for NPC id to 0.
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  6. #5  
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    I already changed it to 0 but they still follow me >.<
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    Registered Member Beanerrr's Avatar
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    Quote Originally Posted by Stealth King View Post
    I already changed it to 0 but they still follow me >.<
    Go to config.java and search:
    Code:
    public static final int NPC_FOLLOW_DISTANCE
    That should be it, the problem is that it affects ALL the NPC's in-game
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    The rules clearly state, if you can't help, don't reply.


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    Quote Originally Posted by Penor View Post
    How will i know if its PI based?? Omfg this is sooo confusing!!
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  8. #7  
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    Well i only want those 3 npcs to not move
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  9. #8  
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    bump
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  10. #9  
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    in followPlayer in npcHandler

    if (npcs[i].npcType == ID || npcs[i].npcType == ID || npcs[i].npcType == ID) {
    return;
    }
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