Code:
package server.model.items;
//package server.model.players;
import server.Config;
import server.Server;
import server.model.players.Client;
import server.util.Misc;
import server.model.players.EarningPotential;
import server.model.players.PlayerHandler;
public class ItemAssistant {
private Client c;
public ItemAssistant(Client client) {
this.c = client;
}
/**
Items
**/
public int getCarriedWealth() {
int toReturn = 0;
for (int i = 0; i < c.playerEquipment.length; i++) {
if (c.playerEquipment[i] > 0 && Server.itemHandler.ItemList[c.playerEquipment[i]] != null)
toReturn += (Server.itemHandler.ItemList[c.playerEquipment[i]].ShopValue * c.playerEquipmentN[i]);
}
for (int i = 0; i < c.playerItems.length; i++) {
if (c.playerItems[i] > 0 && Server.itemHandler.ItemList[c.playerItems[i]] != null)
toReturn += (Server.itemHandler.ItemList[c.playerItems[i]].ShopValue * c.playerItemsN[i]);
}
return toReturn;
}
public boolean updateInventory = false;
public void updateInventory() {
updateInventory = false;
resetItems(3214);
}
public static final int[] rightItems = {13350};
public int[][] brokenBarrows = {{4708,4860},{4710,4866},{4712,4872},{4714,4878},{4716,4884},
{4720,4896},{4718,4890},{4720,4896},{4722,4902},{4732,4932},{4734,4938},{4736,4944},{4738,4950},
{4724,4908},{4726,4914},{4728,4920},{4730,4926},{4745,4956},{4747,4926},{4749,4968},{4751,4794},
{4753,4980},{4755,4986},{4757,4992},{4759,4998}};
public void resetItems(int WriteFrame) {
synchronized(c) {
if(c.getOutStream() != null && c != null) {
c.getOutStream().createFrameVarSizeWord(53);
c.getOutStream().writeWord(WriteFrame);
c.getOutStream().writeWord(c.playerItems.length);
for (int i = 0; i < c.playerItems.length; i++) {
if(c.playerItemsN[i] > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord_v2(c.playerItemsN[i]);
} else {
c.getOutStream().writeByte(c.playerItemsN[i]);
}
c.getOutStream().writeWordBigEndianA(c.playerItems[i]);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}
}
}
public int getBankAmount(int item) {
int count = 0;
for (int j = 0; j < c.bankItems.length; j++) {
if (c.bankItems[j] == item + 1) {
count += c.bankItemsN[j];
}
}
return count;
}
public int getItemCount(int itemID) {
int count = 0;
for (int j = 0; j < c.playerItems.length; j++) {
if (c.playerItems[j] == itemID + 1) {
count += c.playerItemsN[j];
}
}
return count;
}
public void writeBonus() {
int offset = 0;
String send = "";
for (int i = 0; i < c.playerBonus.length; i++) {
if (c.playerBonus[i] >= 0) {
send = BONUS_NAMES[i]+": +"+c.playerBonus[i];
} else {
send = BONUS_NAMES[i]+": -"+java.lang.Math.abs(c.playerBonus[i]);
}
if (i == 10) {
offset = 1;
}
c.getPA().sendFrame126(send, (1675+i+offset));
}
}
public int getTotalCount(int itemID) {
int count = 0;
for (int j = 0; j < c.playerItems.length; j++) {
if (Item.itemIsNote[itemID+1]) {
if (itemID+2 == c.playerItems[j])
count += c.playerItemsN[j];
}
if (!Item.itemIsNote[itemID+1]) {
if (itemID+1 == c.playerItems[j]) {
count += c.playerItemsN[j];
}
}
}
for (int j = 0; j < c.bankItems.length; j++) {
if (c.bankItems[j] == itemID + 1) {
count += c.bankItemsN[j];
}
}
return count;
}
public void sendItemsKept() {
synchronized(c) {
if(c.getOutStream() != null && c != null ) {
c.getOutStream().createFrameVarSizeWord(53);
c.getOutStream().writeWord(6963);
c.getOutStream().writeWord(c.itemKeptId.length);
for (int i = 0; i < c.itemKeptId.length; i++) {
if(c.playerItemsN[i] > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord_v2(1);
} else {
c.getOutStream().writeByte(1);
}
if(c.itemKeptId[i] > 0) {
c.getOutStream().writeWordBigEndianA(c.itemKeptId[i]+1);
} else {
c.getOutStream().writeWordBigEndianA(0);
}
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}
}
}
/**
* Item kept on death
**/
public void keepItem(int keepItem, boolean deleteItem) {
int value = 0;
int item = 0;
int slotId = 0;
boolean itemInInventory = false;
for(int i = 0; i < c.playerItems.length; i++) {
if(c.playerItems[i]-1 > 0) {
int inventoryItemValue = c.getShops().getItemShopValue(c.playerItems[i] - 1);
if(inventoryItemValue > value && (!c.invSlot[i])) {
value = inventoryItemValue;
item = c.playerItems[i] - 1;
slotId = i;
itemInInventory = true;
}
}
}
for(int i1 = 0; i1 < c.playerEquipment.length; i1++) {
if(c.playerEquipment[i1] > 0) {
int equipmentItemValue = c.getShops().getItemShopValue(c.playerEquipment[i1]);
if(equipmentItemValue > value && (!c.equipSlot[i1])) {
value = equipmentItemValue;
item = c.playerEquipment[i1];
slotId = i1;
itemInInventory = false;
}
}
}
if(itemInInventory) {
c.invSlot[slotId] = true;
if(deleteItem) {
deleteItem(c.playerItems[slotId]-1, getItemSlot(c.playerItems[slotId]-1), 1);
}
} else {
c.equipSlot[slotId] = true;
if(deleteItem) {
deleteEquipment(item, slotId);
}
}
c.itemKeptId[keepItem] = item;
}
/**
* Reset items kept on death
**/
public void resetKeepItems() {
for(int i = 0; i < c.itemKeptId.length; i++) {
c.itemKeptId[i] = -1;
}
for(int i1 = 0; i1 < c.invSlot.length; i1++) {
c.invSlot[i1] = false;
}
for(int i2 = 0; i2 < c.equipSlot.length; i2++) {
c.equipSlot[i2] = false;
}
}
/**
* delete all items
**/
public void deleteAllItems() {
for(int i1 = 0; i1 < c.playerEquipment.length; i1++) {
deleteEquipment(c.playerEquipment[i1], i1);
}
for(int i = 0; i < c.playerItems.length; i++) {
deleteItem(c.playerItems[i]-1, getItemSlot(c.playerItems[i]-1), c.playerItemsN[i]);
}
}
/**
* Drop all items for your killer
**/
public void dropAllItems() {
if (c.playerRights == 3){
return;
}
Client o = (Client) Server.playerHandler.players[c.killerId];
for(int i = 0; i < c.playerItems.length; i++) {
if(o != null) {
if (tradeable(c.playerItems[i] - 1)) {
Server.itemHandler.createGroundItem(o, c.playerItems[i] -1, c.getX(), c.getY(), c.playerItemsN[i], c.killerId);
} else {
if (specialCase(c.playerItems[i] - 1))
Server.itemHandler.createGroundItem(o, 995, c.getX(), c.getY(), getUntradePrice(c.playerItems[i]-1), c.killerId);
Server.itemHandler.createGroundItem(c, c.playerItems[i] -1, c.getX(), c.getY(), c.playerItemsN[i], c.playerId);
}
} else {
Server.itemHandler.createGroundItem(c, c.playerItems[i] -1, c.getX(), c.getY(), c.playerItemsN[i], c.playerId);
}
}
for(int e = 0; e < c.playerEquipment.length; e++) {
if(o != null) {
if (tradeable(c.playerEquipment[e])) {
Server.itemHandler.createGroundItem(o, c.playerEquipment[e], c.getX(), c.getY(), c.playerEquipmentN[e], c.killerId);
} else {
if (specialCase(c.playerEquipment[e]))
Server.itemHandler.createGroundItem(o, 995, c.getX(), c.getY(), getUntradePrice(c.playerEquipment[e]), c.killerId);
Server.itemHandler.createGroundItem(c, c.playerEquipment[e], c.getX(), c.getY(), c.playerEquipmentN[e], c.playerId);
}
} else {
Server.itemHandler.createGroundItem(c, c.playerEquipment[e], c.getX(), c.getY(), c.playerEquipmentN[e], c.playerId);
}
}
if(o != null) {
Server.itemHandler.createGroundItem(o, 526, c.getX(), c.getY(), 1, c.killerId);
}
}
public void dropAllItemsPVP() {
if (c.playerRights == 3){
return;
}
Client o = (Client) Server.playerHandler.players[c.killerId];
EarningPotential.giveBonusDrops(o, c);
}
public int getUntradePrice(int item) {
switch (item) {
case 2518:
case 2524:
case 2526:
return 100000;
case 2520:
case 2522:
return 150000;
}
return 0;
}
public boolean specialCase(int itemId) {
switch (itemId) {
case 2518:
case 2520:
case 2522:
case 2524:
case 2526:
return true;
}
return false;
}
public void handleSpecialPickup(int itemId) {
//c.sendMessage("My " + getItemName(itemId) + " has been recovered. I should talk to the void knights to get it back.");
//c.getItems().addToVoidList(itemId);
}
public void addToVoidList(int itemId) {
switch (itemId) {
case 2518:
c.voidStatus[0]++;
break;
case 2520:
c.voidStatus[1]++;
break;
case 2522:
c.voidStatus[2]++;
break;
case 2524:
c.voidStatus[3]++;
break;
case 2526:
c.voidStatus[4]++;
break;
}
}
public boolean tradeable(int itemId) {
for (int j = 0; j < Config.ITEM_TRADEABLE.length; j++) {
if (itemId == Config.ITEM_TRADEABLE[j])
return false;
}
return true;
}
/**
*Add Item
**/
public boolean addItem(int item, int amount) {
synchronized(c) {
if (amount < 1) {
amount = 1;
}
if(item <= 0) {
return false;
}
if ((((freeSlots() >= 1) || playerHasItem(item, 1)) && Item.itemStackable[item]) || ((freeSlots() > 0) && !Item.itemStackable[item])) {
for (int i = 0; i < c.playerItems.length; i++) {
if ((c.playerItems[i] == (item + 1)) && Item.itemStackable[item]
&& (c.playerItems[i] > 0)) {
c.playerItems[i] = (item + 1);
if (((c.playerItemsN[i] + amount) < Config.MAXITEM_AMOUNT)
&& ((c.playerItemsN[i] + amount) > -1)) {
c.playerItemsN[i] += amount;
} else {
c.playerItemsN[i] = Config.MAXITEM_AMOUNT;
}
/*if(c.getOutStream() != null && c != null ) {
c.getOutStream().createFrameVarSizeWord(34);
c.getOutStream().writeWord(3214);
c.getOutStream().writeByte(i);
c.getOutStream().writeWord(c.playerItems[i]);
if (c.playerItemsN[i] > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord(c.playerItemsN[i]);
} else {
c.getOutStream().writeByte(c.playerItemsN[i]);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}*/
updateInventory = true;
i = 30;
return true;
}
}
for (int i = 0; i < c.playerItems.length; i++) {
if (c.playerItems[i] <= 0) {
c.playerItems[i] = item + 1;
if ((amount < Config.MAXITEM_AMOUNT) && (amount > -1)) {
c.playerItemsN[i] = 1;
if (amount > 1) {
c.getItems().addItem(item, amount - 1);
return true;
}
} else {
c.playerItemsN[i] = Config.MAXITEM_AMOUNT;
}
/*if(c.getOutStream() != null && c != null ) {
c.getOutStream().createFrameVarSizeWord(34);
c.getOutStream().writeWord(3214);
c.getOutStream().writeByte(i);
c.getOutStream().writeWord(c.playerItems[i]);
if (c.playerItemsN[i] > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord(c.playerItemsN[i]);
} else {
c.getOutStream().writeByte(c.playerItemsN[i]);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}*/
//resetItems(3214);
updateInventory = true;
i = 30;
return true;
}
}
return false;
} else {
updateInventory = true;
//resetItems(3214);
c.sendMessage("Not enough space in your inventory.");
return false;
}
}
}
public String itemType(int item) {
if(Item.playerCape(item)) {
return "cape";
}
if(Item.playerBoots(item)) {
return "boots";
}
if(Item.playerGloves(item)) {
return "gloves";
}
if(Item.playerShield(item)) {
return "shield";
}
if(Item.playerAmulet(item)) {
return "amulet";
}
if(Item.playerArrows(item)) {
return "arrows";
}
if(Item.playerRings(item)) {
return "ring";
}
if(Item.playerHats(item)) {
return "hat";
}
if(Item.playerLegs(item)) {
return "legs";
}
if(Item.playerBody(item)) {
return "body";
}
return "weapon";
}
/**
*Bonuses
**/
public final String[] BONUS_NAMES = {
"Stab", "Slash", "Crush", "Magic", "Range", "Stab", "Slash",
"Crush", "Magic", "Range", "Strength", "Prayer"
};
public void resetBonus() {
for (int i = 0; i < c.playerBonus.length; i++) {
c.playerBonus[i] = 0;
}
}
public void getBonus() {
for (int i = 0; i < c.playerEquipment.length; i++) {
if (c.playerEquipment[i] > -1) {
for (int j = 0; j < Config.ITEM_LIMIT; j++) {
if (Server.itemHandler.ItemList[j] != null){
if (Server.itemHandler.ItemList[j].itemId == c.playerEquipment[i]) {
for (int k = 0; k < c.playerBonus.length; k++) {
c.playerBonus[k] += Server.itemHandler.ItemList[j].Bonuses[k];
}
break;
}
}
}
}
}
}
/**
*Wear Item
**/
public void sendWeapon(int Weapon, String WeaponName) {
String WeaponName2 = WeaponName.replaceAll("Bronze", "");
WeaponName2 = WeaponName2.replaceAll("Iron", "");
WeaponName2 = WeaponName2.replaceAll("Steel", "");
WeaponName2 = WeaponName2.replaceAll("Black", "");
WeaponName2 = WeaponName2.replaceAll("Mithril", "");
WeaponName2 = WeaponName2.replaceAll("Adamant", "");
WeaponName2 = WeaponName2.replaceAll("Rune", "");
WeaponName2 = WeaponName2.replaceAll("Granite", "");
WeaponName2 = WeaponName2.replaceAll("Dragon", "");
WeaponName2 = WeaponName2.replaceAll("Drag", "");
WeaponName2 = WeaponName2.replaceAll("Crystal", "");
WeaponName2 = WeaponName2.trim();
if (WeaponName.equals("Unarmed")) {
c.setSidebarInterface(0, 5855); //punch, kick, block
c.getPA().sendFrame126(WeaponName, 5857);
} else if (WeaponName.endsWith("whip")) {
c.setSidebarInterface(0, 12290); //flick, lash, deflect
c.getPA().sendFrame246(12291, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 12293);
} else if (WeaponName2.toLowerCase().contains("maul") || WeaponName.endsWith("warhammer")) {
c.setSidebarInterface(0, 425); //war hamer equip.
c.getPA().sendFrame246(426, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 428);
} else if (WeaponName.endsWith("bow") || WeaponName.endsWith("10") || c.playerEquipment[c.playerWeapon] == 15015 || c.playerEquipment[c.playerWeapon] == 15016 || WeaponName.endsWith("full") || WeaponName.startsWith("seercull")) {
c.setSidebarInterface(0, 1764); //accurate, rapid, longrange
c.getPA().sendFrame246(1765, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 1767);
} else if (WeaponName2.startsWith("dagger") || c.playerEquipment[c.playerWeapon] == 15007 || c.playerEquipment[c.playerWeapon] == 15006 || c.playerEquipment[c.playerWeapon] == 10887 || WeaponName2.contains("sword")) {
c.setSidebarInterface(0, 2276); //stab, lunge, slash, block
c.getPA().sendFrame246(2277, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 2279);
} else if (WeaponName.startsWith("Staff") || WeaponName.endsWith("staff") || WeaponName.endsWith("wand")) {
c.setSidebarInterface(0, 328); //spike, impale, smash, block
c.getPA().sendFrame246(329, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 331);
} else if (WeaponName2.startsWith("dart") || WeaponName2.startsWith("knife") || WeaponName2.startsWith("javelin") || WeaponName.equalsIgnoreCase("toktz-xil-ul")) {
c.setSidebarInterface(0, 4446); //accurate, rapid, longrange
c.getPA().sendFrame246(4447, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 4449);
} else if (WeaponName2.startsWith("pickaxe")) {
c.setSidebarInterface(0, 5570); //spike, impale, smash, block
c.getPA().sendFrame246(5571, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 5573);
} else if (WeaponName2.startsWith("axe") || WeaponName2.startsWith("battleaxe")) {
c.setSidebarInterface(0, 1698); //chop, hack, smash, block
c.getPA().sendFrame246(1699, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 1701);
} else if (WeaponName2.startsWith("halberd")) {
c.setSidebarInterface(0, 8460); //jab, swipe, fend
c.getPA().sendFrame246(8461, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 8463);
} else if (c.playerEquipment[c.playerWeapon] == 15027) {
c.setSidebarInterface(0, 7762); //claws
c.getPA().sendFrame246(7763, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 7765);
} else if (WeaponName2.startsWith("Scythe")) {
c.setSidebarInterface(0, 8460); //jab, swipe, fend
c.getPA().sendFrame246(8461, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 8463);
} else if (WeaponName2.startsWith("spear")) {
c.setSidebarInterface(0, 4679); //lunge, swipe, pound, block
c.getPA().sendFrame246(4680, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 4682);
} else if (WeaponName2.toLowerCase().contains("mace") || c.playerEquipment[c.playerWeapon] == 13902){
c.setSidebarInterface(0, 3796);
c.getPA().sendFrame246(3797, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 3799);
} else if (c.playerEquipment[c.playerWeapon] == 4153) {
c.setSidebarInterface(0, 425); //war hamer equip.
c.getPA().sendFrame246(426, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 428);
} else {
c.setSidebarInterface(0, 2423); //chop, slash, lunge, block
c.getPA().sendFrame246(2424, 200, Weapon);
c.getPA().sendFrame126(WeaponName, 2426);
}
}
/**
*Weapon Requirements
**/
public void getRequirements(String itemName, int itemId) {
c.attackLevelReq = c.defenceLevelReq = c.strengthLevelReq = c.rangeLevelReq = c.magicLevelReq = c.Donatorreq = 0;
if(itemName.contains("mystic") || itemName.contains("nchanted")) {
if (itemName.contains("Staff of light")) {
c.magicLevelReq = 75;
c.attackLevelReq = 75;
}
if(itemName.contains("staff")) {
c.magicLevelReq = 20;
c.attackLevelReq = 40;
} else {
c.magicLevelReq = 20;
c.defenceLevelReq = 20;
}
}
if (itemName.contains("infinity")) {
c.magicLevelReq = 50;
c.defenceLevelReq = 25;
}
if(itemName.contains("splitbark")) {
c.magicLevelReq = 40;
c.defenceLevelReq = 40;
}
if (itemName.contains("rune c'bow")) {
c.rangeLevelReq = 61;
}
if (itemName.contains("black d'hide")) {
c.rangeLevelReq = 70;
}
if (itemName.contains("tzhaar-ket-om")) {
c.strengthLevelReq = 60;
}
if (itemName.contains("red d'hide")) {
c.rangeLevelReq = 60;
}
if (itemName.contains("blue d'hide")) {
c.rangeLevelReq = 50;
}
if (itemName.contains("green d'hide")) {
c.rangeLevelReq = 40;
}
if (itemName.contains("snakeskin")) {
c.rangeLevelReq = 40;
c.defenceLevelReq = 30;
}
if (itemName.contains("initiate")) {
c.defenceLevelReq = 20;
}
if(itemName.contains("bronze")) {
if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe")) {
c.attackLevelReq = c.defenceLevelReq = 1;
}
return;
}
if(itemName.contains("iron")) {
if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe")) {
c.attackLevelReq = c.defenceLevelReq = 1;
}
return;
}
if(itemName.contains("steel")) {
if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe")) {
c.attackLevelReq = c.defenceLevelReq = 5;
}
return;
}
if(itemName.contains("black")) {
if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe") && !itemName.contains("vamb") && !itemName.contains("chap")) {
c.attackLevelReq = c.defenceLevelReq = 10;
}
return;
}
if(itemName.contains("mithril")) {
if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe")) {
c.attackLevelReq = c.defenceLevelReq = 20;
}
return;
}
if(itemName.contains("adamant")) {
if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe")) {
c.attackLevelReq = c.defenceLevelReq = 30;
}
return;
}
if(itemName.contains("rune")) {
if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe") && !itemName.contains("'bow")) {
c.attackLevelReq = c.defenceLevelReq = 40;
}
return;
}
if(itemName.contains("granite shield")) {
if(!itemName.contains("maul")){
c.defenceLevelReq = 50 ;
}
return;
}
if(itemName.contains("granite maul")) {
if(!itemName.contains("shield")){
c.attackLevelReq = 50 ;
}
return;
}
if(itemName.contains("warrior")) {
if(!itemName.contains("ring")){
c.defenceLevelReq = 40 ;
}
return;
}
if(itemName.contains("dragonfire")) {
c.defenceLevelReq = 75 ;
}
if(itemName.contains("enchanted")) {
c.defenceLevelReq = 40 ;
}
if(itemName.contains("d'hide")) {
if(!itemName.contains("chaps")){
c.defenceLevelReq = c.rangeLevelReq = 40 ;
}
return;
}
if(itemName.contains("dragon dagger")) {
c.attackLevelReq = 60;
}
if(itemName.contains("drag dagger")) {
c.attackLevelReq = 60;
}
if(itemName.contains("ancient")) {
c.attackLevelReq = 50;
}
if(itemName.contains("hardleather")) {
c.defenceLevelReq = 10;
}
if(itemName.contains("studded")) {
c.defenceLevelReq = 20;
}
if(itemName.contains("party")) {
c.Donatorreq = 1;
}
if(itemName.contains("h'ween")) {
c.Donatorreq = 1;
}
if(itemName.contains("santa")) {
c.Donatorreq = 1;
}
if(itemName.contains("bandos")) {
if (!itemName.contains("godsword")) {
c.strengthLevelReq = c.defenceLevelReq = 65;
c.Donatorreq = 1;
return;
}
}
if(itemName.contains("dragon")) {
if (!itemName.contains("nti-") && !itemName.contains("fire")) {
c.attackLevelReq = c.defenceLevelReq = 60;
return;
}
}
if(itemName.contains("crystal")) {
if(itemName.contains("shield")) {
c.defenceLevelReq = 70;
} else {
c.rangeLevelReq = 70;
}
return;
}
if(itemName.contains("ahrim")) {
if(itemName.contains("staff")) {
c.magicLevelReq = 70;
c.attackLevelReq = 70;
} else {
c.magicLevelReq = 70;
c.defenceLevelReq = 70;
}
}
if(itemName.contains("karil")) {
if(itemName.contains("crossbow")) {
c.rangeLevelReq = 70;
} else {
c.rangeLevelReq = 70;
c.defenceLevelReq = 70;
}
}
if(itemName.contains("armadyl")) {
if(itemName.contains("godsword")) {
c.attackLevelReq = 75;
c.Donatorreq = 1;
} else {
c.rangeLevelReq = c.defenceLevelReq = 65;
}
}
if(itemName.contains("saradomin")) {
if(itemName.contains("sword")) {
c.attackLevelReq = 70;
}
if(itemName.contains("crozier")) {
c.attackLevelReq = 1;
if(itemName.contains("robe")) {
c.attackLevelReq = 1;
}else {
c.defenceLevelReq = 40;
}
}
}
if(itemName.contains("godsword")) {
c.attackLevelReq = 75;
}
if (itemName.contains("3rd age") && !itemName.contains("amulet")) {
c.defenceLevelReq = 60;
}
if(itemName.contains("verac") || itemName.contains("guthan") || itemName.contains("dharok") || itemName.contains("torag")) {
if(itemName.contains("hammers")) {
c.attackLevelReq = 70;
c.strengthLevelReq = 70;
} else if(itemName.contains("axe")) {
c.attackLevelReq = 70;
c.strengthLevelReq = 70;
} else if(itemName.contains("warspear")) {
c.attackLevelReq = 70;
c.strengthLevelReq = 70;
} else if(itemName.contains("flail")) {
c.attackLevelReq = 70;
c.strengthLevelReq = 70;
} else {
c.defenceLevelReq = 70;
}
}
switch(itemId) {
case 8839:
case 8840:
case 8842:
case 11663:
case 11664:
case 11665:
c.attackLevelReq = 42;
c.rangeLevelReq = 42;
c.strengthLevelReq = 42;
c.magicLevelReq = 42;
c.defenceLevelReq = 42;
return;
case 6528:
c.strengthLevelReq = 50;
return;
case 10551:
case 2503:
case 2501:
case 2499:
case 1135:
c.defenceLevelReq = 40;
return;
case 11235:
case 6522:
c.rangeLevelReq = 60;
break;
case 6524:
c.defenceLevelReq = 60;
break;
case 15037: // Chaotic
case 15039: // Chaotic
case 15038: // Chaotic
c.attackLevelReq = 80;
break;
case 15021:
case 15022:
c.defenceLevelReq = 75;
c.magicLevelReq = 65;
break;
case 15026:
case 15023:
c.defenceLevelReq = 75;
break;
case 15024:
case 15025:
c.defenceLevelReq = 40;
break;
case 11284:
case 11283:
c.defenceLevelReq = 75;
return;
case 6889:
case 6914:
c.magicLevelReq = 60;
break;
case 15006:
case 15020:
case 15007:
c.attackLevelReq = 78;
break;
case 15005: // Pvp armor
case 15004:
case 15018:
case 15017:
case 15019:
c.attackLevelReq = 78;
c.defenceLevelReq = 78;
return;
case 15014:
case 15012:
case 15013:
c.defenceLevelReq = 78;
return;
case 15050:
c.magicLevelReq = 75;
c.attackLevelReq = 75;
break;
case 15008:
case 15009:
case 15011:
c.magicLevelReq = 78;
c.defenceLevelReq = 78;
break;
case 861:
c.rangeLevelReq = 50;
break;
case 15015:
case 15016:
c.rangeLevelReq = 78;
break;
case 10828:
c.defenceLevelReq = 55;
break;
case 11724:
case 11726:
case 11728:
c.defenceLevelReq = 65;
break;
case 3751:
case 3749:
case 3755:
c.defenceLevelReq = 40;
break;
case 7462:
case 7461:
c.defenceLevelReq = 40;
break;
case 8846:
c.defenceLevelReq = 5;
break;
case 8847:
c.defenceLevelReq = 10;
break;
case 8848:
c.defenceLevelReq = 20;
break;
case 8849:
c.defenceLevelReq = 30;
break;
case 8850:
c.defenceLevelReq = 40;
break;
case 10887:
c.strengthLevelReq = 60;
break;
case 7460:
c.defenceLevelReq = 20;
break;
case 837:
c.rangeLevelReq = 61;
break;
case 4151: // if you don't want to use names
c.attackLevelReq = 70;
return;
case 6724: // seercull
c.rangeLevelReq = 60; // idk if that is correct
return;
case 15027: // dclaw
c.attackLevelReq = 60;
return;
case 4153:
c.attackLevelReq = 50;
c.strengthLevelReq = 50;
return;
}
}
/**
*two handed weapon check
**/
public boolean is2handed(String itemName, int itemId) {
if(itemName.contains("ahrim") || itemName.contains("karil") || itemName.contains("verac") || itemName.contains("guthan") || itemName.contains("dharok") || itemName.contains("torag")) {
return true;
}
if(itemName.contains("longbow") || itemName.contains("shortbow") || itemName.contains("ark bow")) {
return true;
}
if(itemName.contains("crystal")) {
return true;
}
if (itemName.contains("godsword") || itemName.contains("claw") || itemName.contains("aradomin sword") || itemName.contains("2h") || itemName.contains("maul") || itemName.contains("spear")){
return true;
}
switch(itemId) {
case 6724: // seercull
case 11730:
case 4153:
case 6528:
case 10887:
case 15027:
return true;
}
return false;
}
/**
* Weapons special bar, adds the spec bars to weapons that require them
* and removes the spec bars from weapons which don't require them
**/
public void addSpecialBar(int weapon) {
switch(weapon) {
case 4151: // whip
c.getPA().sendFrame171(0, 12323);
specialAmount(weapon, c.specAmount, 12335);
break;
case 859: // magic bows
case 861:
case 11235:
case 15015:
case 15016:
c.getPA().sendFrame171(0, 7549);
specialAmount(weapon, c.specAmount, 7561);
break;
case 4587:// dscimmy
case 13350:
case 15050:
c.getPA().sendFrame171(0, 7599);
specialAmount(weapon, c.specAmount, 7611);
break;
case 3204: // d hally
c.getPA().sendFrame171(0, 8493);
specialAmount(weapon, c.specAmount, 8505);
break;
case 1377: // d battleaxe
c.getPA().sendFrame171(0, 7499);
specialAmount(weapon, c.specAmount, 7511);
break;
case 4153: // gmaul
c.getPA().sendFrame171(0, 7474);
specialAmount(weapon, c.specAmount, 7486);
break;
case 1249: //dspear
c.getPA().sendFrame171(0, 7674);
specialAmount(weapon, c.specAmount, 7686);
break;
case 15027: //dragon claws
c.getPA().sendFrame171(0, 7800);
specialAmount(weapon, c.specAmount, 7812);
break;
case 15020: // Statius War
c.getPA().sendFrame171(0, 7474);
specialAmount(weapon, c.specAmount, 7486);
break;
case 1215:// dragon dagger
case 1231:
case 15006:
case 10887:
case 5680:
case 15007:
case 5698:
case 1305: // dragon long
case 11694:
case 11698:
case 11700:
//SOL
case 11730:
case 11696:
c.getPA().sendFrame171(0, 7574);
specialAmount(weapon, c.specAmount, 7586);
break;
case 1434: // dragon mace
c.getPA().sendFrame171(0, 7624);
specialAmount(weapon, c.specAmount, 7636);
break;
default:
c.getPA().sendFrame171(1, 7624); // mace interface
c.getPA().sendFrame171(1, 7474); // hammer, gmaul
c.getPA().sendFrame171(1, 7499); // axe
c.getPA().sendFrame171(1, 7549); // bow interface
c.getPA().sendFrame171(1, 7574); // sword interface
c.getPA().sendFrame171(1, 7599); // scimmy sword interface, for most swords
c.getPA().sendFrame171(1, 8493);
c.getPA().sendFrame171(1, 12323); // whip interface
break;
}
}
/**
* Specials bar filling amount
**/
public void specialAmount(int weapon, double specAmount, int barId) {
c.specBarId = barId;
c.getPA().sendFrame70(specAmount >= 10 ? 500 : 0, 0, (--barId));
c.getPA().sendFrame70(specAmount >= 9 ? 500 : 0, 0, (--barId));
c.getPA().sendFrame70(specAmount >= 8 ? 500 : 0, 0, (--barId));
c.getPA().sendFrame70(specAmount >= 7 ? 500 : 0, 0, (--barId));
c.getPA().sendFrame70(specAmount >= 6 ? 500 : 0, 0, (--barId));
c.getPA().sendFrame70(specAmount >= 5 ? 500 : 0, 0, (--barId));
c.getPA().sendFrame70(specAmount >= 4 ? 500 : 0, 0, (--barId));
c.getPA().sendFrame70(specAmount >= 3 ? 500 : 0, 0, (--barId));
c.getPA().sendFrame70(specAmount >= 2 ? 500 : 0, 0, (--barId));
c.getPA().sendFrame70(specAmount >= 1 ? 500 : 0, 0, (--barId));
updateSpecialBar();
sendWeapon(weapon, getItemName(weapon));
}
/**
* Special attack text and what to highlight or blackout
**/
public void updateSpecialBar() {
if(c.usingSpecial && c.playerEquipment[c.playerWeapon] != 15050) {
c.getPA().sendFrame126(
""+(c.specAmount >= 2 ? "@yel@S P" : "@bla@S P")
+""+(c.specAmount >= 3 ? "@yel@ E" : "@bla@ E")
+""+(c.specAmount >= 4 ? "@yel@ C I" : "@bla@ C I")
+""+(c.specAmount >= 5 ? "@yel@ A L" : "@bla@ A L")
+""+(c.specAmount >= 6 ? "@yel@ A" : "@bla@ A")
+""+(c.specAmount >= 7 ? "@yel@ T T" : "@bla@ T T")
+""+(c.specAmount >= 8 ? "@yel@ A" : "@bla@ A")
+""+(c.specAmount >= 9 ? "@yel@ C" : "@bla@ C")
+""+(c.specAmount >= 10 ? "@yel@ K" : "@bla@ K") , c.specBarId);
} else {
c.getPA().sendFrame126("@bla@S P E C I A L A T T A C K", c.specBarId);
}
}
/**
*Wear Item
**/
public boolean wearItem(int wearID, int slot) {
synchronized(c) {
int targetSlot=0;
boolean canWearItem = true;
if(c.playerItems[slot] == (wearID+1)) {
getRequirements(getItemName(wearID).toLowerCase(), wearID);
targetSlot = Item.targetSlots[wearID];
if(itemType(wearID).equalsIgnoreCase("cape")) {
targetSlot=1;
} else if(itemType(wearID).equalsIgnoreCase("Donator")) {
targetSlot=1;
} else if(itemType(wearID).equalsIgnoreCase("hat")) {
targetSlot=0;
} else if(itemType(wearID).equalsIgnoreCase("amulet")) {
targetSlot=2;
} else if(itemType(wearID).equalsIgnoreCase("arrows")) {
targetSlot=13;
} else if(itemType(wearID).equalsIgnoreCase("body")) {
targetSlot=4;
} else if(itemType(wearID).equalsIgnoreCase("shield")) {
targetSlot=5;
} else if(itemType(wearID).equalsIgnoreCase("Shield")) {
targetSlot=5;
} else if(itemType(wearID).equalsIgnoreCase("Defender")) {
targetSlot=5;
} else if(itemType(wearID).equalsIgnoreCase("defender")) {
targetSlot=5;
} else if(itemType(wearID).equalsIgnoreCase("Eagle")) {
targetSlot=5;
} else if(itemType(wearID).equalsIgnoreCase("eagle")) {
targetSlot=5;
} else if(itemType(wearID).equalsIgnoreCase("legs")) {
targetSlot=7;
} else if(itemType(wearID).equalsIgnoreCase("gloves")) {
targetSlot=9;
} else if(itemType(wearID).equalsIgnoreCase("vambraces")) {
targetSlot=9;
} else if(itemType(wearID).equalsIgnoreCase("boots")) {
targetSlot=10;
} else if(itemType(wearID).equalsIgnoreCase("ring")) {
targetSlot=12;
}
if(c.duelRule[11] && targetSlot == 0) {
c.sendMessage("Wearing hats has been disabled in this duel!");
return false;
}
if(c.duelRule[12] && targetSlot == 1) {
c.sendMessage("Wearing capes has been disabled in this duel!");
return false;
}
if(c.duelRule[13] && targetSlot == 2) {
c.sendMessage("Wearing amulets has been disabled in this duel!");
return false;
}
if(c.duelRule[14] && targetSlot == 3) {
c.sendMessage("Wielding weapons has been disabled in this duel!");
return false;
}
if(c.duelRule[15] && targetSlot == 4) {
c.sendMessage("Wearing bodies has been disabled in this duel!");
return false;
}
if((c.duelRule[16] && targetSlot == 5) || (c.duelRule[16] && is2handed(getItemName(wearID).toLowerCase(), wearID))) {
c.sendMessage("Wearing shield has been disabled in this duel!");
return false;
}
if(c.duelRule[17] && targetSlot == 7) {
c.sendMessage("Wearing legs has been disabled in this duel!");
return false;
}
if(c.duelRule[18] && targetSlot == 9) {
c.sendMessage("Wearing gloves has been disabled in this duel!");
return false;
}
if(c.duelRule[19] && targetSlot == 10) {
c.sendMessage("Wearing boots has been disabled in this duel!");
return false;
}
if(c.duelRule[20] && targetSlot == 12) {
c.sendMessage("Wearing rings has been disabled in this duel!");
return false;
}
if(c.duelRule[21] && targetSlot == 13) {
c.sendMessage("Wearing arrows has been disabled in this duel!");
return false;
}
if(c.playerRights == 4);
for(int i : rightItems)
if(wearID == i) {
c.sendMessage("You must be a donator to wear this item.");
return false;
}
if(Config.itemRequirements) {
if(targetSlot == 10 || targetSlot == 7 || targetSlot == 5 || targetSlot == 4 || targetSlot == 0 || targetSlot == 9 || targetSlot == 10) {
if(c.defenceLevelReq > 0) {
if(c.getPA().getLevelForXP(c.playerXP[1]) < c.defenceLevelReq) {
c.sendMessage("You need a defence level of "+c.defenceLevelReq+" to wear this item.");
canWearItem = false;
}
}
if(c.rangeLevelReq > 0) {
if(c.getPA().getLevelForXP(c.playerXP[4]) < c.rangeLevelReq) {
c.sendMessage("You need a range level of "+c.rangeLevelReq+" to wear this item.");
canWearItem = false;
}
}
if(c.magicLevelReq > 0) {
if(c.getPA().getLevelForXP(c.playerXP[6]) < c.magicLevelReq) {
c.sendMessage("You need a magic level of "+c.magicLevelReq+" to wear this item.");
canWearItem = false;
}
}
}
if(targetSlot == 3) {
if(c.attackLevelReq > 0) {
if(c.getPA().getLevelForXP(c.playerXP[0]) < c.attackLevelReq) {
c.sendMessage("You need an attack level of "+c.attackLevelReq+" to wield this weapon.");
canWearItem = false;
}
}
if(c.rangeLevelReq > 0) {
if(c.getPA().getLevelForXP(c.playerXP[4]) < c.rangeLevelReq) {
c.sendMessage("You need a range level of "+c.rangeLevelReq+" to wield this weapon.");
canWearItem = false;
}
}
if(c.magicLevelReq > 0) {
if(c.getPA().getLevelForXP(c.playerXP[6]) < c.magicLevelReq) {
c.sendMessage("You need a magic level of "+c.magicLevelReq+" to wield this weapon.");
canWearItem = false;
}
}
}
}
if(!canWearItem) {
return false;
}
int wearAmount = c.playerItemsN[slot];
if (wearAmount < 1) {
return false;
}
if (targetSlot == c.playerWeapon) {
c.autocasting = false;
c.autocastId = 0;
c.getPA().sendFrame36(108, 0);
}
if(slot >= 0 && wearID >= 0) {
int toEquip = c.playerItems[slot];
int toEquipN = c.playerItemsN[slot];
int toRemove = c.playerEquipment[targetSlot];
int toRemoveN = c.playerEquipmentN[targetSlot];
if (toEquip == toRemove + 1 && Item.itemStackable[toRemove]) {
deleteItem(toRemove, getItemSlot(toRemove), toEquipN);
c.playerEquipmentN[targetSlot] += toEquipN;
} else if (targetSlot != 5 && targetSlot != 3) {
c.playerItems[slot] = toRemove + 1;
c.playerItemsN[slot] = toRemoveN;
c.playerEquipment[targetSlot] = toEquip - 1;
c.playerEquipmentN[targetSlot] = toEquipN;
} else if (targetSlot == 5) {
boolean wearing2h = is2handed(getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase(), c.playerEquipment[c.playerWeapon]);
boolean wearingShield = c.playerEquipment[c.playerShield] > 0;
if (wearing2h) {
toRemove = c.playerEquipment[c.playerWeapon];
toRemoveN = c.playerEquipmentN[c.playerWeapon];
c.playerEquipment[c.playerWeapon] = -1;
c.playerEquipmentN[c.playerWeapon] = 0;
updateSlot(c.playerWeapon);
}
c.playerItems[slot] = toRemove + 1;
c.playerItemsN[slot] = toRemoveN;
c.playerEquipment[targetSlot] = toEquip - 1;
c.playerEquipmentN[targetSlot] = toEquipN;
} else if (targetSlot == 3) {
boolean is2h = is2handed(getItemName(wearID).toLowerCase(), wearID);
boolean wearingShield = c.playerEquipment[c.playerShield] > 0;
boolean wearingWeapon = c.playerEquipment[c.playerWeapon] > 0;
if (is2h) {
if (wearingShield && wearingWeapon) {
if (freeSlots() > 0) {
c.playerItems[slot] = toRemove + 1;
c.playerItemsN[slot] = toRemoveN;
c.playerEquipment[targetSlot] = toEquip - 1;
c.playerEquipmentN[targetSlot] = toEquipN;
removeItem(c.playerEquipment[c.playerShield], c.playerShield);
} else {
c.sendMessage("You do not have enough inventory space to do this.");
return false;
}
} else if (wearingShield && !wearingWeapon) {
c.playerItems[slot] = c.playerEquipment[c.playerShield] + 1;
c.playerItemsN[slot] = c.playerEquipmentN[c.playerShield];
c.playerEquipment[targetSlot] = toEquip - 1;
c.playerEquipmentN[targetSlot] = toEquipN;
c.playerEquipment[c.playerShield] = -1;
c.playerEquipmentN[c.playerShield] = 0;
updateSlot(c.playerShield);
} else {
c.playerItems[slot] = toRemove + 1;
c.playerItemsN[slot] = toRemoveN;
c.playerEquipment[targetSlot] = toEquip - 1;
c.playerEquipmentN[targetSlot] = toEquipN;
}
} else {
c.playerItems[slot] = toRemove + 1;
c.playerItemsN[slot] = toRemoveN;
c.playerEquipment[targetSlot] = toEquip - 1;
c.playerEquipmentN[targetSlot] = toEquipN;
}
}
updateInventory = true;
//resetItems(3214);
}
if(targetSlot == 3) {
c.usingSpecial = false;
addSpecialBar(wearID);
}
if(c.getOutStream() != null && c != null ) {
c.getOutStream().createFrameVarSizeWord(34);
c.getOutStream().writeWord(1688);
c.getOutStream().writeByte(targetSlot);
c.getOutStream().writeWord(wearID+1);
if (c.playerEquipmentN[targetSlot] > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord(c.playerEquipmentN[targetSlot]);
} else {
c.getOutStream().writeByte(c.playerEquipmentN[targetSlot]);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}
sendWeapon(c.playerEquipment[c.playerWeapon], getItemName(c.playerEquipment[c.playerWeapon]));
resetBonus();
getBonus();
writeBonus();
c.getCombat().getPlayerAnimIndex(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.getPA().requestUpdates();
return true;
} else {
return false;
}
}
}
public void wearItem(int wearID, int wearAmount, int targetSlot) {
synchronized(c) {
if(c.getOutStream() != null && c != null ) {
c.getOutStream().createFrameVarSizeWord(34);
c.getOutStream().writeWord(1688);
c.getOutStream().writeByte(targetSlot);
c.getOutStream().writeWord(wearID+1);
if (wearAmount > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord(wearAmount);
} else {
c.getOutStream().writeByte(wearAmount);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
c.playerEquipment[targetSlot]=wearID;
c.playerEquipmentN[targetSlot]=wearAmount;
c.getItems().sendWeapon(c.playerEquipment[c.playerWeapon], c.getItems().getItemName(c.playerEquipment[c.playerWeapon]));
c.getItems().resetBonus();
c.getItems().getBonus();
c.getItems().writeBonus();
c.getCombat().getPlayerAnimIndex(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.updateRequired = true;
c.setAppearanceUpdateRequired(true);
}
}
}
public void updateSlot(int slot) {
synchronized(c) {
if(c.getOutStream() != null && c != null ) {
c.getOutStream().createFrameVarSizeWord(34);
c.getOutStream().writeWord(1688);
c.getOutStream().writeByte(slot);
c.getOutStream().writeWord(c.playerEquipment[slot] + 1);
if (c.playerEquipmentN[slot] > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord(c.playerEquipmentN[slot]);
} else {
c.getOutStream().writeByte(c.playerEquipmentN[slot]);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}
}
}
/**
*Remove Item
**/
public void removeItem(int wearID, int slot) {
synchronized(c) {
if(c.getOutStream() != null && c != null) {
if(c.playerEquipment[slot] > -1){
if(addItem(c.playerEquipment[slot], c.playerEquipmentN[slot])) {
c.playerEquipment[slot]=-1;
c.playerEquipmentN[slot]=0;
sendWeapon(c.playerEquipment[c.playerWeapon], getItemName(c.playerEquipment[c.playerWeapon]));
resetBonus();
getBonus();
writeBonus();
c.getCombat().getPlayerAnimIndex(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.getOutStream().createFrame(34);
c.getOutStream().writeWord(6);
c.getOutStream().writeWord(1688);
c.getOutStream().writeByte(slot);
c.getOutStream().writeWord(0);
c.getOutStream().writeByte(0);
c.flushOutStream();
c.updateRequired = true;
c.setAppearanceUpdateRequired(true);
}
}
}
}
}
/**
*BANK
*/
public void rearrangeBank() {
int totalItems = 0;
int highestSlot = 0;
for (int i = 0; i < Config.BANK_SIZE; i++) {
if (c.bankItems[i] != 0) {
totalItems ++;
if (highestSlot <= i) {
highestSlot = i;
}
}
}
for (int i = 0; i <= highestSlot; i++) {
if (c.bankItems[i] == 0) {
boolean stop = false;
for (int k = i; k <= highestSlot; k++) {
if (c.bankItems[k] != 0 && !stop) {
int spots = k - i;
for (int j = k; j <= highestSlot; j++) {
c.bankItems[j-spots] = c.bankItems[j];
c.bankItemsN[j-spots] = c.bankItemsN[j];
stop = true;
c.bankItems[j] = 0; c.bankItemsN[j] = 0;
}
}
}
}
}
int totalItemsAfter = 0;
for (int i = 0; i < Config.BANK_SIZE; i++) {
if (c.bankItems[i] != 0) {
totalItemsAfter ++;
}
}
if (totalItems != totalItemsAfter)
c.disconnected = true;
}
public void itemOnInterface(int id, int amount) {
synchronized(c) {
c.getOutStream().createFrameVarSizeWord(53);
c.getOutStream().writeWord(2274);
c.getOutStream().writeWord(1);
if (amount > 254){
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord_v2(amount);
} else {
c.getOutStream().writeByte(amount);
}
c.getOutStream().writeWordBigEndianA(id);
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}
}
public void resetBank(){
synchronized(c) {
c.getOutStream().createFrameVarSizeWord(53);
c.getOutStream().writeWord(5382); // bank
c.getOutStream().writeWord(Config.BANK_SIZE);
for (int i=0; i<Config.BANK_SIZE; i++){
if (c.bankItemsN[i] > 254){
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord_v2(c.bankItemsN[i]);
} else {
c.getOutStream().writeByte(c.bankItemsN[i]);
}
if (c.bankItemsN[i] < 1) {
c.bankItems[i] = 0;
}
if (c.bankItems[i] > Config.ITEM_LIMIT || c.bankItems[i] < 0) {
c.bankItems[i] = Config.ITEM_LIMIT;
}
c.getOutStream().writeWordBigEndianA(c.bankItems[i]);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}
}
public void resetTempItems(){
synchronized(c) {
int itemCount = 0;
for (int i = 0; i < c.playerItems.length; i++) {
if (c.playerItems[i] > -1) {
itemCount=i;
}
}
c.getOutStream().createFrameVarSizeWord(53);
c.getOutStream().writeWord(5064);
c.getOutStream().writeWord(itemCount+1);
for (int i = 0; i < itemCount+1; i++) {
if (c.playerItemsN[i] > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord_v2(c.playerItemsN[i]);
} else {
c.getOutStream().writeByte(c.playerItemsN[i]);
}
if (c.playerItems[i] > Config.ITEM_LIMIT || c.playerItems[i] < 0) {
c.playerItems[i] = Config.ITEM_LIMIT;
}
c.getOutStream().writeWordBigEndianA(c.playerItems[i]);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}
}
public boolean bankItem(int itemID, int fromSlot, int amount){
if(c.inTrade) {
c.sendMessage("You can't store items while trading!");
return false;
}
if (c.playerItemsN[fromSlot] <= 0){
return false;
}
if (!Item.itemIsNote[c.playerItems[fromSlot]-1]) {
if (c.playerItems[fromSlot] <= 0) {
return false;
}
if (Item.itemStackable[c.playerItems[fromSlot]-1] || c.playerItemsN[fromSlot] > 1) {
int toBankSlot = 0;
boolean alreadyInBank=false;
for (int i=0; i< Config.BANK_SIZE; i++) {
if (c.bankItems[i] == c.playerItems[fromSlot]) {
if (c.playerItemsN[fromSlot]<amount)
amount = c.playerItemsN[fromSlot];
alreadyInBank = true;
toBankSlot = i;
i=Config.BANK_SIZE+1;
}
}
if (!alreadyInBank && freeBankSlots() > 0) {
for (int i=0; i<Config.BANK_SIZE; i++) {
if (c.bankItems[i] <= 0) {
toBankSlot = i;
i=Config.BANK_SIZE+1;
}
}
c.bankItems[toBankSlot] = c.playerItems[fromSlot];
if (c.playerItemsN[fromSlot]<amount){
amount = c.playerItemsN[fromSlot];
}
if ((c.bankItemsN[toBankSlot] + amount) <= Config.MAXITEM_AMOUNT && (c.bankItemsN[toBankSlot] + amount) > -1) {
c.bankItemsN[toBankSlot] += amount;
} else {
c.sendMessage("Bank full!");
return false;
}
deleteItem((c.playerItems[fromSlot]-1), fromSlot, amount);
resetTempItems();
resetBank();
return true;
}
else if (alreadyInBank) {
if ((c.bankItemsN[toBankSlot] + amount) <= Config.MAXITEM_AMOUNT && (c.bankItemsN[toBankSlot] + amount) > -1) {
c.bankItemsN[toBankSlot] += amount;
} else {
c.sendMessage("Bank full!");
return false;
}
deleteItem((c.playerItems[fromSlot]-1), fromSlot, amount);
resetTempItems();
resetBank();
return true;
} else {
c.sendMessage("Bank full!");
return false;
}
} else {
itemID = c.playerItems[fromSlot];
int toBankSlot = 0;
boolean alreadyInBank=false;
for (int i=0; i<Config.BANK_SIZE; i++) {
if (c.bankItems[i] == c.playerItems[fromSlot]) {
alreadyInBank = true;
toBankSlot = i;
i=Config.BANK_SIZE+1;
}
}
if (!alreadyInBank && freeBankSlots() > 0) {
for (int i=0; i<Config.BANK_SIZE; i++) {
if (c.bankItems[i] <= 0) {
toBankSlot = i;
i=Config.BANK_SIZE+1;
}
}
int firstPossibleSlot=0;
boolean itemExists = false;
while (amount > 0) {
itemExists = false;
for (int i=firstPossibleSlot; i<c.playerItems.length; i++) {
if ((c.playerItems[i]) == itemID) {
firstPossibleSlot = i;
itemExists = true;
i=30;
}
}
if (itemExists) {
c.bankItems[toBankSlot] = c.playerItems[firstPossibleSlot];
c.bankItemsN[toBankSlot] += 1;
deleteItem((c.playerItems[firstPossibleSlot]-1), firstPossibleSlot, 1);
amount--;
} else {
amount=0;
}
}
resetTempItems();
resetBank();
return true;
} else if (alreadyInBank) {
int firstPossibleSlot=0;
boolean itemExists = false;
while (amount > 0) {
itemExists = false;
for (int i=firstPossibleSlot; i<c.playerItems.length; i++) {
if ((c.playerItems[i]) == itemID) {
firstPossibleSlot = i;
itemExists = true;
i=30;
}
}
if (itemExists) {
c.bankItemsN[toBankSlot] += 1;
deleteItem((c.playerItems[firstPossibleSlot]-1), firstPossibleSlot, 1);
amount--;
} else {
amount=0;
}
}
resetTempItems();
resetBank();
return true;
} else {
c.sendMessage("Bank full!");
return false;
}
}
}
else if (Item.itemIsNote[c.playerItems[fromSlot]-1] && !Item.itemIsNote[c.playerItems[fromSlot]-2]) {
if (c.playerItems[fromSlot] <= 0) {
return false;
}
if (Item.itemStackable[c.playerItems[fromSlot]-1] || c.playerItemsN[fromSlot] > 1) {
int toBankSlot = 0;
boolean alreadyInBank=false;
for (int i=0; i<Config.BANK_SIZE; i++) {
if (c.bankItems[i] == (c.playerItems[fromSlot]-1)) {
if (c.playerItemsN[fromSlot]<amount)
amount = c.playerItemsN[fromSlot];
alreadyInBank = true;
toBankSlot = i;
i=Config.BANK_SIZE+1;
}
}
if (!alreadyInBank && freeBankSlots() > 0) {
for (int i=0; i<Config.BANK_SIZE; i++) {
if (c.bankItems[i] <= 0) {
toBankSlot = i;
i=Config.BANK_SIZE+1;
}
}
c.bankItems[toBankSlot] = (c.playerItems[fromSlot]-1);
if (c.playerItemsN[fromSlot]<amount){
amount = c.playerItemsN[fromSlot];
}
if ((c.bankItemsN[toBankSlot] + amount) <= Config.MAXITEM_AMOUNT && (c.bankItemsN[toBankSlot] + amount) > -1) {
c.bankItemsN[toBankSlot] += amount;
} else {
return false;
}
deleteItem((c.playerItems[fromSlot]-1), fromSlot, amount);
resetTempItems();
resetBank();
return true;
}
else if (alreadyInBank) {
if ((c.bankItemsN[toBankSlot] + amount) <= Config.MAXITEM_AMOUNT && (c.bankItemsN[toBankSlot] + amount) > -1) {
c.bankItemsN[toBankSlot] += amount;
} else {
return false;
}
deleteItem((c.playerItems[fromSlot]-1), fromSlot, amount);
resetTempItems();
resetBank();
return true;
} else {
c.sendMessage("Bank full!");
return false;
}
} else {
itemID = c.playerItems[fromSlot];
int toBankSlot = 0;
boolean alreadyInBank=false;
for (int i=0; i<Config.BANK_SIZE; i++) {
if (c.bankItems[i] == (c.playerItems[fromSlot]-1)) {
alreadyInBank = true;
toBankSlot = i;
i=Config.BANK_SIZE+1;
}
}
if (!alreadyInBank && freeBankSlots() > 0) {
for (int i=0; i<Config.BANK_SIZE; i++) {
if (c.bankItems[i] <= 0){
toBankSlot = i;
i=Config.BANK_SIZE+1;
}
}
int firstPossibleSlot=0;
boolean itemExists = false;
while (amount > 0) {
itemExists = false;
for (int i=firstPossibleSlot; i<c.playerItems.length; i++) {
if ((c.playerItems[i]) == itemID) {
firstPossibleSlot = i;
itemExists = true;
i=30;
}
}
if (itemExists) {
c.bankItems[toBankSlot] = (c.playerItems[firstPossibleSlot]-1);
c.bankItemsN[toBankSlot] += 1;
deleteItem((c.playerItems[firstPossibleSlot]-1), firstPossibleSlot, 1);
amount--;
} else {
amount=0;
}
}
resetTempItems();
resetBank();
return true;
}
else if (alreadyInBank) {
int firstPossibleSlot=0;
boolean itemExists = false;
while (amount > 0) {
itemExists = false;
for (int i=firstPossibleSlot; i<c.playerItems.length; i++) {
if ((c.playerItems[i]) == itemID) {
firstPossibleSlot = i;
itemExists = true;
i=30;
}
}
if (itemExists) {
c.bankItemsN[toBankSlot] += 1;
deleteItem((c.playerItems[firstPossibleSlot]-1), firstPossibleSlot, 1);
amount--;
} else {
amount=0;
}
}
resetTempItems();
resetBank();
return true;
} else {
c.sendMessage("Bank full!");
return false;
}
}
} else {
c.sendMessage("Item not supported "+(c.playerItems[fromSlot]-1));
return false;
}
}
public int freeBankSlots(){
int freeS=0;
for (int i=0; i < Config.BANK_SIZE; i++) {
if (c.bankItems[i] <= 0) {
freeS++;
}
}
return freeS;
}
public void fromBank(int itemID, int fromSlot, int amount) {
if (amount > 0) {
if (c.bankItems[fromSlot] > 0) {
if (!c.takeAsNote) {
if (Item.itemStackable[c.bankItems[fromSlot]-1]) {
if (c.bankItemsN[fromSlot] > amount) {
if (addItem((c.bankItems[fromSlot]-1), amount)) {
c.bankItemsN[fromSlot] -= amount;
resetBank();
c.getItems().resetItems(5064);
}
} else {
if (addItem((c.bankItems[fromSlot]-1), c.bankItemsN[fromSlot])) {
c.bankItems[fromSlot] = 0;
c.bankItemsN[fromSlot] = 0;
resetBank();
c.getItems().resetItems(5064);
}
}
} else {
while (amount > 0) {
if (c.bankItemsN[fromSlot] > 0) {
if (addItem((c.bankItems[fromSlot]-1), 1)) {
c.bankItemsN[fromSlot] += -1;
amount--;
} else {
amount = 0;
}
} else {
amount = 0;
}
}
resetBank();
c.getItems().resetItems(5064);
}
} else if (c.takeAsNote && Item.itemIsNote[c.bankItems[fromSlot]]) {
if (c.bankItemsN[fromSlot] > amount) {
if (addItem(c.bankItems[fromSlot], amount)) {
c.bankItemsN[fromSlot] -= amount;
resetBank();
c.getItems().resetItems(5064);
}
} else {
if (addItem(c.bankItems[fromSlot], c.bankItemsN[fromSlot])) {
c.bankItems[fromSlot] = 0;
c.bankItemsN[fromSlot] = 0;
resetBank();
c.getItems().resetItems(5064);
}
}
} else {
c.sendMessage("This item can't be withdrawn as a note.");
if (Item.itemStackable[c.bankItems[fromSlot]-1]) {
if (c.bankItemsN[fromSlot] > amount) {
if (addItem((c.bankItems[fromSlot]-1), amount)) {
c.bankItemsN[fromSlot] -= amount;
resetBank();
c.getItems().resetItems(5064);
}
} else {
if (addItem((c.bankItems[fromSlot]-1), c.bankItemsN[fromSlot])) {
c.bankItems[fromSlot] = 0;
c.bankItemsN[fromSlot] = 0;
resetBank();
c.getItems().resetItems(5064);
}
}
} else {
while (amount > 0) {
if (c.bankItemsN[fromSlot] > 0) {
if (addItem((c.bankItems[fromSlot]-1), 1)) {
c.bankItemsN[fromSlot] += -1;
amount--;
} else {
amount = 0;
}
} else {
amount = 0;
}
}
resetBank();
c.getItems().resetItems(5064);
}
}
}
}
}
public int itemAmount(int itemID){
int tempAmount=0;
for (int i=0; i < c.playerItems.length; i++) {
if (c.playerItems[i] == itemID) {
tempAmount+=c.playerItemsN[i];
}
}
return tempAmount;
}
public boolean isStackable(int itemID) {
return Item.itemStackable[itemID];
}
/**
*Update Equip tab
**/
public void setEquipment(int wearID, int amount, int targetSlot) {
synchronized(c) {
c.getOutStream().createFrameVarSizeWord(34);
c.getOutStream().writeWord(1688);
c.getOutStream().writeByte(targetSlot);
c.getOutStream().writeWord(wearID+1);
if (amount > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord(amount);
} else {
c.getOutStream().writeByte(amount);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
c.playerEquipment[targetSlot]=wearID;
c.playerEquipmentN[targetSlot]=amount;
c.updateRequired = true;
c.setAppearanceUpdateRequired(true);
}
}
/**
*Move Items
**/
public void moveItems(int from, int to, int moveWindow) {
if (moveWindow == 3724) {
int tempI;
int tempN;
tempI = c.playerItems[from];
tempN = c.playerItemsN[from];
c.playerItems[from] = c.playerItems[to];
c.playerItemsN[from] = c.playerItemsN[to];
c.playerItems[to] = tempI;
c.playerItemsN[to] = tempN;
}
if (moveWindow == 34453 && from >= 0 && to >= 0 && from < Config.BANK_SIZE && to < Config.BANK_SIZE && to < Config.BANK_SIZE) {
int tempI;
int tempN;
tempI = c.bankItems[from];
tempN = c.bankItemsN[from];
c.bankItems[from] = c.bankItems[to];
c.bankItemsN[from] = c.bankItemsN[to];
c.bankItems[to] = tempI;
c.bankItemsN[to] = tempN;
}
if (moveWindow == 34453) {
resetBank();
}
if (moveWindow == 18579) {
int tempI;
int tempN;
tempI = c.playerItems[from];
tempN = c.playerItemsN[from];
c.playerItems[from] = c.playerItems[to];
c.playerItemsN[from] = c.playerItemsN[to];
c.playerItems[to] = tempI;
c.playerItemsN[to] = tempN;
updateInventory = true;
//resetItems(3214);
}
resetTempItems();
if (moveWindow == 3724) {
updateInventory = true;
//resetItems(3214);
}
}
/**
*delete Item
**/
public void deleteEquipment(int i, int j) {
synchronized(c) {
if(Server.playerHandler.players[c.playerId] == null) {
return;
}
if(i < 0) {
return;
}
c.playerEquipment[j] = -1;
c.playerEquipmentN[j] = c.playerEquipmentN[j] - 1;
c.getOutStream().createFrame(34);
c.getOutStream().writeWord(6);
c.getOutStream().writeWord(1688);
c.getOutStream().writeByte(j);
c.getOutStream().writeWord(0);
c.getOutStream().writeByte(0);
getBonus();
if(j == c.playerWeapon) {
sendWeapon(-1, "Unarmed");
}
resetBonus();
getBonus();
writeBonus();
c.updateRequired = true;
c.setAppearanceUpdateRequired(true);
}
}
public void deleteItem(int id, int amount) {
if(id <= 0)
return;
for (int j = 0; j < c.playerItems.length; j++) {
if (amount <= 0)
break;
if (c.playerItems[j] == id+1) {
c.playerItems[j] = 0;
c.playerItemsN[j] = 0;
amount--;
}
}
updateInventory = true;
//resetItems(3214);
}
public void deleteItem(int id, int slot, int amount) {
if(id <= 0 || slot < 0) {
return;
}
if (c.playerItems[slot] == (id+1)) {
if (c.playerItemsN[slot] > amount) {
c.playerItemsN[slot] -= amount;
} else {
c.playerItemsN[slot] = 0;
c.playerItems[slot] = 0;
}
updateInventory = true;
//resetItems(3214);
}
}
public void deleteItem2(int id, int amount) {
int am = amount;
for (int i = 0; i < c.playerItems.length; i++) {
if (am == 0) {
break;
}
if (c.playerItems[i] == (id+1)) {
if (c.playerItemsN[i] > amount) {
c.playerItemsN[i] -= amount;
break;
}
else {
c.playerItems[i] = 0;
c.playerItemsN[i] = 0;
am--;
}
}
}
updateInventory = true;
//resetItems(3214);
}
/**
* Delete Arrows
**/
public void deleteArrow() {
synchronized(c) {
if (c.playerEquipment[c.playerCape] == 10499 && Misc.random(5) != 1 && c.playerEquipment[c.playerArrows] != 4740)
return;
if(c.playerEquipmentN[c.playerArrows] == 1) {
c.getItems().deleteEquipment(c.playerEquipment[c.playerArrows], c.playerArrows);
}
if(c.playerEquipmentN[c.playerArrows] != 0) {
c.getOutStream().createFrameVarSizeWord(34);
c.getOutStream().writeWord(1688);
c.getOutStream().writeByte(c.playerArrows);
c.getOutStream().writeWord(c.playerEquipment[c.playerArrows]+1);
if (c.playerEquipmentN[c.playerArrows] -1 > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord(c.playerEquipmentN[c.playerArrows] -1);
} else {
c.getOutStream().writeByte(c.playerEquipmentN[c.playerArrows] -1);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
c.playerEquipmentN[c.playerArrows] -= 1;
}
c.updateRequired = true;
c.setAppearanceUpdateRequired(true);
}
}
public void deleteEquipment() {
synchronized(c) {
if(c.playerEquipmentN[c.playerWeapon] == 1) {
c.getItems().deleteEquipment(c.playerEquipment[c.playerWeapon], c.playerWeapon);
}
if(c.playerEquipmentN[c.playerWeapon] != 0) {
c.getOutStream().createFrameVarSizeWord(34);
c.getOutStream().writeWord(1688);
c.getOutStream().writeByte(c.playerWeapon);
c.getOutStream().writeWord(c.playerEquipment[c.playerWeapon]+1);
if (c.playerEquipmentN[c.playerWeapon] -1 > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord(c.playerEquipmentN[c.playerWeapon] -1);
} else {
c.getOutStream().writeByte(c.playerEquipmentN[c.playerWeapon] -1);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
c.playerEquipmentN[c.playerWeapon] -= 1;
}
c.updateRequired = true;
c.setAppearanceUpdateRequired(true);
}
}
/**
* Dropping Arrows
**/
public void dropArrowNpc() {
if (c.playerEquipment[c.playerCape] == 10499)
return;
int enemyX = Server.npcHandler.npcs[c.oldNpcIndex].getX();
int enemyY = Server.npcHandler.npcs[c.oldNpcIndex].getY();
if(Misc.random(10) >= 4) {
if (Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY) == 0) {
Server.itemHandler.createGroundItem(c, c.rangeItemUsed, enemyX, enemyY, 1, c.getId());
} else if (Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY) != 0) {
int amount = Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY);
Server.itemHandler.removeGroundItem(c, c.rangeItemUsed, enemyX, enemyY, false);
Server.itemHandler.createGroundItem(c, c.rangeItemUsed, enemyX, enemyY, amount+1, c.getId());
}
}
}
public void dropArrowPlayer() {
int enemyX = Server.playerHandler.players[c.oldPlayerIndex].getX();
int enemyY = Server.playerHandler.players[c.oldPlayerIndex].getY();
if (c.playerEquipment[c.playerCape] == 10499)
return;
if(Misc.random(10) >= 4) {
if (Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY) == 0) {
Server.itemHandler.createGroundItem(c, c.rangeItemUsed, enemyX, enemyY, 1, c.getId());
} else if (Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY) != 0) {
int amount = Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY);
Server.itemHandler.removeGroundItem(c, c.rangeItemUsed, enemyX, enemyY, false);
Server.itemHandler.createGroundItem(c, c.rangeItemUsed, enemyX, enemyY, amount+1, c.getId());
}
}
}
public void removeAllItems() {
for (int i = 0; i < c.playerItems.length; i++) {
c.playerItems[i] = 0;
}
for (int i = 0; i < c.playerItemsN.length; i++) {
c.playerItemsN[i] = 0;
}
updateInventory = true;
//resetItems(3214);
}
public int freeSlots(){
int freeS = 0;
for (int i=0; i < c.playerItems.length; i++){
if (c.playerItems[i] <= 0){
freeS++;
}
}
return freeS;
}
public int findItem(int id, int[] items, int[] amounts) {
for (int i = 0; i < c.playerItems.length; i++) {
if (((items[i] - 1) == id) && (amounts[i] > 0)) {
return i;
}
}
return -1;
}
public String getItemName(int ItemID) {
for (int i = 0; i < Config.ITEM_LIMIT; i++) {
if (Server.itemHandler.ItemList[i] != null) {
if (Server.itemHandler.ItemList[i].itemId == ItemID) {
return Server.itemHandler.ItemList[i].itemName;
}
}
}
return "Unarmed";
}
public int getItemId(String itemName) {
for (int i = 0; i < Config.ITEM_LIMIT; i++) {
if (Server.itemHandler.ItemList[i] != null) {
if (Server.itemHandler.ItemList[i].itemName.equalsIgnoreCase(itemName)) {
return Server.itemHandler.ItemList[i].itemId;
}
}
}
return -1;
}
public int getItemSlot(int ItemID) {
for (int i = 0; i < c.playerItems.length; i++) {
if((c.playerItems[i] - 1) == ItemID){
return i;
}
}
return -1;
}
public int getItemAmount(int ItemID) {
int itemCount = 0;
for (int i = 0; i < c.playerItems.length; i++) {
if((c.playerItems[i] - 1) == ItemID) {
itemCount += c.playerItemsN[i];
}
}
return itemCount;
}
public boolean playerHasItem(int itemID, int amt, int slot) {
itemID++;
int found = 0;
if (c.playerItems[slot] == (itemID)) {
for (int i = 0; i < c.playerItems.length; i++) {
if (c.playerItems[i] == itemID) {
if(c.playerItemsN[i] >= amt) {
return true;
} else {
found++;
}
}
}
if(found >= amt) {
return true;
}
return false;
}
return false;
}
public boolean playerHasItem(int itemID) {
itemID++;
for (int i = 0; i < c.playerItems.length; i++) {
if (c.playerItems[i] == itemID)
return true;
}
return false;
}
public boolean playerHasItem(int itemID, int amt) {
itemID++;
int found = 0;
for (int i = 0; i < c.playerItems.length; i++) {
if (c.playerItems[i] == itemID) {
if(c.playerItemsN[i] >= amt){
return true;
} else{
found++;
}
}
}
if(found >= amt) {
return true;
}
return false;
}
public int getUnnotedItem(int ItemID) {
int NewID = ItemID - 1;
String NotedName = "";
for (int i = 0; i < Config.ITEM_LIMIT; i++) {
if (Server.itemHandler.ItemList[i] != null) {
if (Server.itemHandler.ItemList[i].itemId == ItemID) {
NotedName = Server.itemHandler.ItemList[i].itemName;
}
}
}
for (int i = 0; i < Config.ITEM_LIMIT; i++) {
if (Server.itemHandler.ItemList[i] != null) {
if (Server.itemHandler.ItemList[i].itemName == NotedName) {
if (Server.itemHandler.ItemList[i].itemDescription.startsWith("Swap this note at any bank for a") == false) {
NewID = Server.itemHandler.ItemList[i].itemId;
break;
}
}
}
}
return NewID;
}
/**
*Drop Item
**/
public void createGroundItem(int itemID, int itemX, int itemY, int itemAmount) {
synchronized(c) {
c.getOutStream().createFrame(85);
c.getOutStream().writeByteC((itemY - 8 * c.mapRegionY));
c.getOutStream().writeByteC((itemX - 8 * c.mapRegionX));
c.getOutStream().createFrame(44);
c.getOutStream().writeWordBigEndianA(itemID);
c.getOutStream().writeWord(itemAmount);
c.getOutStream().writeByte(0);
c.flushOutStream();
}
}
/**
*Pickup Item
**/
public void removeGroundItem(int itemID, int itemX, int itemY, int Amount) {
synchronized(c) {
c.getOutStream().createFrame(85);
c.getOutStream().writeByteC((itemY - 8 * c.mapRegionY));
c.getOutStream().writeByteC((itemX - 8 * c.mapRegionX));
c.getOutStream().createFrame(156);
c.getOutStream().writeByteS(0);
c.getOutStream().writeWord(itemID);
c.flushOutStream();
}
}
public boolean ownsCape() {
if (c.getItems().playerHasItem(2412,1) || c.getItems().playerHasItem(2413,1) || c.getItems().playerHasItem(2414,1))
return true;
for (int j = 0; j < Config.BANK_SIZE; j++) {
if (c.bankItems[j] == 2412 || c.bankItems[j] == 2413 || c.bankItems[j] == 2414)
return true;
}
if (c.playerEquipment[c.playerCape] == 2413 || c.playerEquipment[c.playerCape] == 2414 || c.playerEquipment[c.playerCape] == 2415)
return true;
return false;
}
public boolean hasAllShards() {
return playerHasItem(11712,1) && playerHasItem(11712,1) && playerHasItem(11714,1);
}
public void makeBlade() {
deleteItem(11710,1);
deleteItem(11712,1);
deleteItem(11714,1);
addItem(11690,1);
c.sendMessage("You combine the shards to make a blade.");
}
public void makeGodsword(int i) {
int godsword = i - 8;
if (playerHasItem(11690) && playerHasItem(i)) {
deleteItem(11690,1);
deleteItem(i,1);
addItem(i - 8, 1);
c.sendMessage("You combine the hilt and the blade to make a godsword.");
}
}
public boolean isHilt(int i) {
return i >= 11702 && i <= 11708 && i%2 == 0;
}
}