Thread: [Azure V3] An established connection was aborted by the software in your host machine

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  1. #1 [Azure V3] An established connection was aborted by the software in your host machine 
    Member [Azure V3] An established connection was aborted by the software in your host machine Market Banned

    Robin Spud's Avatar
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    When ever i login/go to an area which has npcs spawned i get disconnected and get these 2 errors:

    Code:
    java.io.IOException: An established connection was aborted by the software in your host machine
    	at sun.nio.ch.SocketDispatcher.write0(Native Method)
    	at sun.nio.ch.SocketDispatcher.write(Unknown Source)
    	at sun.nio.ch.IOUtil.writeFromNativeBuffer(Unknown Source)
    	at sun.nio.ch.IOUtil.write(Unknown Source)
    	at sun.nio.ch.SocketChannelImpl.write(Unknown Source)
    	at com.rs2.model.players.Player.send(Player.java:239)
    	at com.rs2.model.npcs.NpcUpdating.update(NpcUpdating.java:71)
    	at com.rs2.model.World.process(World.java:82)
    	at com.rs2.Server.cycle(Server.java:195)
    	at com.rs2.Server.run(Server.java:108)
    	at java.lang.Thread.run(Unknown Source)
    
    java.io.IOException: An established connection was aborted by the software in your host machine
    	at sun.nio.ch.SocketDispatcher.read0(Native Method)
    	at sun.nio.ch.SocketDispatcher.read(Unknown Source)
    	at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
    	at sun.nio.ch.IOUtil.read(Unknown Source)
    	at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
    	at com.rs2.net.packet.PacketManager.handleIncomingData(PacketManager.java:107)
    	at com.rs2.Server.cycle(Server.java:185)
    	at com.rs2.Server.run(Server.java:108)
    	at java.lang.Thread.run(Unknown Source)
    Player.java Line 239
    Code:
    	public void send(ByteBuffer buffer) {
    		// Prepare the buffer for writing.
    		buffer.flip();
    		
    		try {
    			// ...and write it!
    			socketChannel.write(buffer);
    		} catch (IOException ex) {
    			ex.printStackTrace();
    		}
    	}
    (PacketManager.java Line 107
    Code:
    	public static final void handleIncomingData(Player player) {
    		try {
    			// Read the incoming data.
    			if (player.getSocketChannel().read(player.getInData()) == -1) {
    				player.disconnect();
    				return;
    			}
    Anyone know how to fix?
    ILY Stewie.
     

  2. #2  
     

    Vastiko's Avatar
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