Thread: [PI] Prayer being drained in combat??

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  1. #1 [PI] Prayer being drained in combat?? 
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    So my problem here is when in combat prayer will be drained. More specifically, even without smite/Soul Split being activated or the opponent has any prayers activated. Whenever the player is taken damage some prayer points will be removed. I have no clue anymore on how this can be resolved :facepalm:

    Help please?
    Quote Originally Posted by zzzfishstick View Post
    Soul split? How the hell did you get their source? And isn't it based off InsidiaX?
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  2. #2  
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    Let me guess, this is DSPK?


    Spoiler for Respect for the Truest:

    #TWTMP GANG 4 LYFE
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  3. #3  
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    Yes, but i on the other hand am working on this server actually using tuts N stuff to make it more to my liking. No hosting + re-naming in 5 mins. :trollface:
    Quote Originally Posted by zzzfishstick View Post
    Soul split? How the hell did you get their source? And isn't it based off InsidiaX?
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  5. #5  
    Registered Member sketzo's Avatar
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    the bug is in combatassistant.java - took me some time to get it fixed, but thank god i found it .
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    Quote Originally Posted by sketzo View Post
    the bug is in combatassistant.java - took me some time to get it fixed, but thank god i found it .
    Can I get a hint on how to fix it? Is it in the applySmite void?
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  7. #7  
    Registered Member sketzo's Avatar
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    Nothing to do with smite.It just hits prayer off (damage).
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  8. #8  
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    Is this it?
    Code:
    int PrayerDrain = damage / 4;
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    Quote Originally Posted by KaRnaGe View Post
    Is this it?
    Code:
    int PrayerDrain = damage / 4;
    Oh, i think that might be it? :O is it?
    Quote Originally Posted by zzzfishstick View Post
    Soul split? How the hell did you get their source? And isn't it based off InsidiaX?
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  10. #10  
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    Quote Originally Posted by str2own99 View Post

    Don't you dare facepalm me
    Quote Originally Posted by zzzfishstick View Post
    Soul split? How the hell did you get their source? And isn't it based off InsidiaX?
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