look what it does when the client recieves it, should give you an idea of whether its interface/object/npc/player related atleast.
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Packet 35 Server -> Client, what do?
The shake packet
Well 1) I have downloaded a refactored client which brings me to my second reason 2) why go through effort of looking at what it does (and probably downloading a refactored client to make it easier) when someone might already know what it does?
It's not lazy, it's just a more practical way of figuring things out
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