Thread: Server Stability? Will pay for a solution!

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  1. #1 Server Stability? Will pay for a solution! 
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    I think the longest its gone without crashing is 36 hours. Server says it still online but when you try to connect it says' Error connecting to server'. I can't leave it over the weekend or go away because it just crashes. Also the auto restarter doesn't work because the CMD prompt is still up so it thinks it still online.

    If anyone can come up with a solution I will happily pay you via Paypal!

    Server base is PI.

    Anyone have any ideas?

    Thanks in advance
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  2. #2  
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    Have you tried all the auto restarters in the tools section

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  3. #3  
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    Iv'e tried 'Rouges' was his forum name but I think hes changed it recently. Its supposed to find out if the server has crashed by sending a packet, but it doesn't seem to work.

    That looked like the best one so I didn't try any others.

    Thanks
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  4. #4  
    Registered Member Andrew's Avatar
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    well go to tools section and find this crash dector that will automaticlly put it back on if its off
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  5. #5  
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    I'll go and try a different one, is there one you could recommend?
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  6. #6  
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    Make a .bat that restarts your server every 60 minutes?
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  7. #7  
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    Quote Originally Posted by Square View Post
    Make a .bat that restarts your server every 60 minutes?
    Thats kind of annoying for players as it just closes the server (without saving!)?
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  8. #8  
    Registered Member Santi Cazorla's Avatar
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    add a shutdown hook, follow this tut : http://www.rune-server.org/runescape...lback-fix.html

    that should make it save all players on shutdown of the cmd
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  9. #9  
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    Just came to server this morning and its been down for 11 hours, never looked at the error messages before but this is the one i got this morning

    Code:
    12/16/10 5:41 PM]: bartbart33 playerCommand: resetdef
    [12/16/10 5:42 PM]: Exception in thread "Thread-2" [12/16/10 5:42 PM]: java.lang
    .OutOfMemoryError
    [12/16/10 5:42 PM]:     at java.util.zip.Inflater.inflateBytes(Native Method)
    [12/16/10 5:42 PM]:     at java.util.zip.Inflater.inflate(Unknown Source)
    [12/16/10 5:42 PM]:     at java.util.zip.InflaterInputStream.read(Unknown Source
    )
    [12/16/10 5:42 PM]:     at java.util.jar.Manifest$FastInputStream.fill(Unknown S
    ource)
    [12/16/10 5:42 PM]:     at java.util.jar.Manifest$FastInputStream.readLine(Unkno
    wn Source)
    [12/16/10 5:42 PM]:     at java.util.jar.Manifest$FastInputStream.readLine(Unkno
    wn Source)
    [12/16/10 5:42 PM]:     at java.util.jar.Attributes.read(Unknown Source)
    [12/16/10 5:42 PM]:     at java.util.jar.Manifest.read(Unknown Source)
    [12/16/10 5:42 PM]:     at java.util.jar.Manifest.<init>(Unknown Source)
    [12/16/10 5:42 PM]:     at java.util.jar.JarFile.getManifestFromReference(Unknow
    n Source)
    [12/16/10 5:42 PM]:     at java.util.jar.JarFile.getManifest(Unknown Source)
    [12/16/10 5:42 PM]:     at sun.misc.URLClassPath$JarLoader$2.getManifest(Unknown
     Source)
    [12/16/10 5:42 PM]:     at java.net.URLClassLoader.defineClass(Unknown Source)
    [12/16/10 5:42 PM]:     at java.net.URLClassLoader.access$000(Unknown Source)
    [12/16/10 5:42 PM]:     at java.net.URLClassLoader$1.run(Unknown Source)
    [12/16/10 5:42 PM]:     at java.security.AccessController.doPrivileged(Native Me
    thod)
    [12/16/10 5:42 PM]:     at java.net.URLClassLoader.findClass(Unknown Source)
    [12/16/10 5:42 PM]:     at java.lang.ClassLoader.loadClass(Unknown Source)
    [12/16/10 5:42 PM]:     at sun.misc.Launcher$AppClassLoader.loadClass(Unknown So
    urce)
    [12/16/10 5:42 PM]:     at java.lang.ClassLoader.loadClass(Unknown Source)
    [12/16/10 5:42 PM]:     at org.apache.mina.transport.socket.nio.SocketIoProcesso
    r$Worker.run(SocketIoProcessor.java:512)
    [12/16/10 5:42 PM]:     at org.apache.mina.util.NamePreservingRunnable.run(NameP
    reservingRunnable.java:51)
    [12/16/10 5:42 PM]:     at java.lang.Thread.run(Unknown Source)

    Looks like it ran out of memory?
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