Thread: Any one got correct gfx and things for berserker ancient curses

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  1. #1 Any one got correct gfx and things for berserker ancient curses 
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    Basically title.
    thanks
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  2. #2  
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    Berserker gfx and anim = 2266 + 12589
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  3. #3  
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    you got code that actually makes it work, i have others but not this
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  4. #4  
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    Quote Originally Posted by xsamx View Post
    you got code that actually makes it work, i have others but not this
    does your client have 602 gfx/animation implemented? If yes then it will work
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  5. #5  
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    yes i do have 602 gfx and animations inplemented but when i turn it on, my prayer doesnt drain and i dont think it is making an effect.
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  6. #6  
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    What i meant was, do you have code that goes in curse class to make the prayer work.
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  7. #7  
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    Heres my curse class

    Code:
    package server.model.players;
    
    import server.Config;
    import server.Server;
    import server.util.Misc;
    import server.model.players.*;
    
    public class Curse {
    
    	private Client c;
    	public Curse(Client c) {
    		this.c = c;
    	}
    	
    	public void resetCurse() {
    		for(int p = 0; p < c.curseActive.length; p++) {
    			c.curseActive[p] = false;
    			c.getPA().sendFrame36(c.CURSE_GLOW[p], 0);
    		}
    		c.headIcon = -1;
    		c.getPA().requestUpdates();
    	}
    	
    	public void strCurse(int i) {
    		for (int j = 0; j < str.length; j++) {
    			if (str[j] != i) {
    				c.curseActive[str[j]] = false;
    				c.getPA().sendFrame36(c.CURSE_GLOW[str[j]], 0);
    			}								
    		}
    	}
    	public void atkCurse(int i) {
    		for (int j = 0; j < atk.length; j++) {
    			if (atk[j] != i) {
    				c.curseActive[atk[j]] = false;
    				c.getPA().sendFrame36(c.CURSE_GLOW[atk[j]], 0);
    			}						
    		}
    	}
    	public void defCurse(int i) {
    		for (int j = 0; j < def.length; j++) {
    			if (def[j] != i) {
    				c.curseActive[def[j]] = false;
    				c.getPA().sendFrame36(c.CURSE_GLOW[def[j]], 0);
    			}								
    		}
    	}
    	public void rngCurse(int i) {
    		for (int j = 0; j < rng.length; j++) {
    			if (rng[j] != i) {
    				c.curseActive[rng[j]] = false;
    				c.getPA().sendFrame36(c.CURSE_GLOW[rng[j]], 0);
    			}								
    		}
    	}
    	public void mgeCurse(int i) {
    		for (int j = 0; j < mge.length; j++) {
    			if (mge[j] != i) {
    				c.curseActive[mge[j]] = false;
    				c.getPA().sendFrame36(c.CURSE_GLOW[mge[j]], 0);
    			}								
    		}
    	}
    	public void sprtCurse(int i) {
    		for (int j = 0; j < sprt.length; j++) {
    			if (sprt[j] != i) {
    				c.curseActive[sprt[j]] = false;
    				c.getPA().sendFrame36(c.CURSE_GLOW[sprt[j]], 0);
    			}								
    		}
    	}
    	
    	public int[] def = {13, 19};
    	public int[] str = {14, 19};
    	public int[] atk = {1, 10, 19};
    	public int[] rng = {2, 11, 19};
    	public int[] mge = {3, 12, 19};
    	public int[] sprt = {4, 16};//spirit
    		
    	public void activateCurse(int i) {
    		if(c.duelRule[7]) {
    			resetCurse();
    			c.sendMessage("Prayer has been disabled in this duel!");
    			return;
    		}
    		if(c.inRFD()){
    			resetCurse();
    			c.sendMessage("You cannot use prayer in here!");
    			return;
    		}
    		if (c.playerLevel[1] < 30) {
    			c.getPA().sendFrame36(c.CURSE_GLOW[i], 0);
    			c.sendMessage("You need 30 Defence to use this prayer.");
    			return;
    		}
    		//0 = pItem//1 = sapWar//2 = sapRng//3 = sapMge//4 = sapSprt
    		//5 = berserk//6 = defSum//7 = defMge//8 = defRng//9 = defMel
    		//10 = leechAtk//11 = leechRng//12 = leechMge//13 = leechDef//14 = leechStr
    		//15 = leechEnrgy//16 = leechSpec//17 = wrath//18 = soul//19 = turmoil
    		
    		if(c.playerLevel[5] > 0 || !Config.PRAYER_POINTS_REQUIRED) {
    			if(c.getPA().getLevelForXP(c.playerXP[5]) >= c.CURSE_LEVEL_REQUIRED[i] || !Config.PRAYER_LEVEL_REQUIRED) {
    				boolean headIcon = false;
    				switch(i) {
    					case 0://pItem
    						if(c.prayerActive[10] == false) {
    						c.startAnimation(12567);
    						c.gfx0(2213);
    						c.prayerActive[10] = true;
    						c.lastProtItem = System.currentTimeMillis();
    						} else {
    						c.prayerActive[10] = false;
    						}
    					break;
    					
    					case 1:
    					case 10:
    						if (c.curseActive[i] == false) {
    						final int pX = c.getX();
    						final int pY = c.getY();
    						final int offX = (pY)* -1;
    						final int offY = (pX)* -1;
    							c.startAnimation(12575);
    							c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 80, 2227, 43, 31, - c.playerIndex - 1, 0);
    							atkCurse(i); // FUNKAR LÅT VA!
    						}
    					break;
    					
    					case 2:
    					case 11:
    						if (c.curseActive[i] == false) {
    						final int pX = c.getX();
    						final int pY = c.getY();
    						final int offX = (pY)* -1;
    						final int offY = (pX)* -1;
    							c.startAnimation(12575);
    							c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 80, 2228, 43, 31, - c.playerIndex - 1, 0);
    							rngCurse(i); // FUNKAR!! LÅT VA!!!
    						}
    					break;
    					
    					case 3:
    					case 12:
    						if (c.curseActive[i] == false) {
    						final int pX = c.getX();
    						final int pY = c.getY();
    						final int offX = (pY)* -1;
    						final int offY = (pX)* -1;
    							c.startAnimation(12575);
    							c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 80, 2229, 43, 31, - c.playerIndex - 1, 0);
    							mgeCurse(i); // FUNKAR LÅT STÅ!
    						}
    					break;
    					
    					case 4:
    					case 16:
    						if (c.curseActive[i] == false) {
    						final int pX = c.getX();
    						final int pY = c.getY();
    						final int offX = (pY)* -1;
    						final int offY = (pX)* -1;
    							c.startAnimation(12575);
    							c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 80, 2230, 43, 31, - c.playerIndex - 1, 0);
    							sprtCurse(i); // FUNKAR!!
    						}
    					break;
    					
    					case 5:
    						if(c.prayerActive[5] == false) {
    						c.startAnimation(12589);
    						c.gfx0(2266);
    						} else {
    						c.prayerActive[5] = false;
    						}
    					break;
    					case 13:
    						if (c.curseActive[i] == false) {
    						final int pX = c.getX();
    						final int pY = c.getY();
    						final int offX = (pY)* -1;
    						final int offY = (pX)* -1;
    							c.startAnimation(12575);
    							c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 80, 2236, 43, 31, - c.playerIndex - 1, 0);
    							defCurse(i); // FUNKARRRR
    						}
    					break;
    					case 14:
    						if (c.curseActive[i] == false) {
    						final int pX = c.getX();
    						final int pY = c.getY();
    						final int offX = (pY)* -1;
    						final int offY = (pX)* -1;
    							c.startAnimation(12575);
    							c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 80, 2240, 43, 31, - c.playerIndex - 1, 0);
    							strCurse(i); // ALLL GOOOD
    						}
    					break;
    					
    					case 6:	
    					case 7:					
    					case 8:
    					case 9:
    						if(System.currentTimeMillis() - c.stopPrayerDelay < 5000) {
    							c.sendMessage("You have been injured and can't use this prayer!");
    							c.getPA().sendFrame36(c.CURSE_GLOW[7], 0);
    							c.getPA().sendFrame36(c.CURSE_GLOW[8], 0);
    							c.getPA().sendFrame36(c.CURSE_GLOW[9], 0);
    							return;
    						}
    						if (i == 7)
    							c.protMageDelay = System.currentTimeMillis();
    						else if (i == 8)
    							c.protRangeDelay = System.currentTimeMillis();
    						else if (i == 9)
    							c.protMeleeDelay = System.currentTimeMillis();
    					case 17:
    					case 18:
    						headIcon = true;		
    						for(int p = 6; p < 19; p++) {
    							if(i != p && p != 10 && p != 11 && p != 10 && p != 12 && p != 13 && p != 14 && p != 15 && p != 16) {
    								c.curseActive[p] = false;
    								c.getPA().sendFrame36(c.CURSE_GLOW[p], 0);
    							}
    						}
    					break;
    					
    					case 19://Turmoil - DONE
    						if (c.curseActive[i] == false) {
    							c.startAnimation(12565);
    							c.gfx0(2226);
    							strCurse(i);
    							atkCurse(i);
    							defCurse(i);
    							mgeCurse(i);
    							rngCurse(i);
    						}
    					break;
    				}
    				if(!headIcon) {
    					if(c.curseActive[i] == false) {
    						c.curseActive[i] = true;
    						c.getPA().sendFrame36(c.CURSE_GLOW[i], 1);					
    					} else {
    						c.curseActive[i] = false;
    						c.getPA().sendFrame36(c.CURSE_GLOW[i], 0);
    					}
    				} else {
    					if(c.curseActive[i] == false) {
    						c.curseActive[i] = true;
    						c.getPA().sendFrame36(c.CURSE_GLOW[i], 1);
    						c.headIcon = c.CURSE_HEAD_ICONS[i];
    						c.getPA().requestUpdates();
    					} else {
    						c.curseActive[i] = false;
    						c.getPA().sendFrame36(c.CURSE_GLOW[i], 0);
    						c.headIcon = -1;
    						c.getPA().requestUpdates();
    					}
    				}
    			} else {
    				c.getPA().sendFrame36(c.CURSE_GLOW[i],0);
    				c.getPA().sendFrame126("You need a @blu@Prayer level of "+c.CURSE_LEVEL_REQUIRED[i]+" to use "+c.CURSE_NAME[i]+".", 357);
    				c.getPA().sendFrame126("Click here to continue", 358);
    				c.getPA().sendFrame164(356);
    			}
    		} else {
    			c.getPA().sendFrame36(c.CURSE_GLOW[i],0);
    			c.sendMessage("You have run out of prayer points!");
    		}		
    	}
    	
    }
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  8. #8  
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    thanks mate but does actually make the prayer work, or really is it just showing the gfx and animation??
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  9. #9  
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    Quote Originally Posted by xsamx View Post
    thanks mate but does actually make the prayer work, or really is it just showing the gfx and animation??
    uh what server base you using?
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  10. #10  
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    that curse class you posted is absolute shit
    also you might want to edit the op to have what you're actually asking for in it
    [SPOIL]
    Quote Originally Posted by Archon Server View Post
    What do you mean compile?
    Quote Originally Posted by Hughes View Post
    I don't know the program i need to open a CLASS file since every time i try to open one in notepad it brings up random symbols.

    Quote Originally Posted by Flux View Post
    Quote Originally Posted by Tyluur View Post
    your better
    my better
    [/SPOIL]
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