It's possible that the animations only go up to 10000, therefor your client will crash.
Set it "< 11000"
I think.
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hey when i add corp beast and models etc. to my client
this code:
-------------------------------------------------------
if (i == 72) {
entityDef.actions = new String[5];
entityDef.actions[1] = "Attack";
entityDef.models = new int[1];
entityDef.models[0] = 40959;
entityDef.standAnim = 10056;
entityDef.walkAnim = 10055;
entityDef.aByte68 = 4;
entityDef.combatLevel = 785;
entityDef.name = "Corporeal beast";
entityDef.description = "A vision of supernatural horror.".getBytes();
}
------------------------------------------------------------
and i spawn it on my server compiled etc. works all fine but when i spawn it
my client crash gives a error about the standanim 10056.
any 1 know how to fix that ?
repp++
It's possible that the animations only go up to 10000, therefor your client will crash.
Set it "< 11000"
I think.
where is that located in the same file ? u think or ??
btw the 10055 dont crash so i dont think its that maybe it is im gona try thansk for help
Maybe because the 10056 is firstly coded, altough it compiles everything.
Perhaps that animation is not added?
ye i guess that is it but where do we have to code the animation.
if i watch in animation.java it are some animations but none of the serevrs added the corp beast to the animation folder, renamed.
=S
Try giving it another stand anim, or just comment it out, so it does not move while standing.
If it then still crashes, look at the error and post it here .
i know the error but its just the stand id not the model etc
so where does it say it wont load modesl from < 10000 or something like that or 8000 or something ? i searched in animation.java etc but didnt found anyything
Just rename the animations to a random one thats not used.
thats exalcty wat im thinking but im not sure if this will work. i try it.
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