Thread: [PI][Free Rs pin] Make my max combat 126 and get an rs pin!

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  1. #1 [PI][Free Rs pin] Make my max combat 126 and get an rs pin! 
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    Crispytoast's Avatar
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    Spoiler for player.java combat stoof:
    Code:
    combatLevel = 0;
    			if (ran > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
    			} else if (mag > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
    			} else {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.135)
    						+ ((getLevelForXP(playerXP[0])) * 0.380) + ((getLevelForXP(playerXP[2])) * 0.380));
    			}
    			playerProps.writeByte(combatLevel);		// combat level		
    			playerProps.writeWord(0);		
    			str.writeByteC(playerProps.currentOffset);		
    			str.writeBytes(playerProps.buffer, playerProps.currentOffset, 0);
    		}
    	}


    Basically i need to make my max combat go from 138 to 126, if you can do that then you will get an AUS pay by phone rs pin. Thanks!

    Note: If this isnt the right bit of code then let me know and ill put what ever you need, thanks again


    -Crispy
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  2. #2  
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    Mrthunder23's Avatar
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    remove the getlevel[0] junk?
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  3. #3  
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    iitzTyson's Avatar
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    Quote Originally Posted by Crispytoast View Post
    Spoiler for player.java combat stoof:
    Code:
    combatLevel = 0;
    			if (ran > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
    			} else if (mag > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
    			} else {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.135)
    						+ ((getLevelForXP(playerXP[0])) * 0.380) + ((getLevelForXP(playerXP[2])) * 0.380));
    			}
    			playerProps.writeByte(combatLevel);		// combat level		
    			playerProps.writeWord(0);		
    			str.writeByteC(playerProps.currentOffset);		
    			str.writeBytes(playerProps.buffer, playerProps.currentOffset, 0);
    		}
    	}


    Basically i need to make my max combat go from 138 to 126, if you can do that then you will get an AUS pay by phone rs pin. Thanks!

    Note: If this isnt the right bit of code then let me know and ill put what ever you need, thanks again


    -Crispy

    This will work.
    Code:
    combatLevel = 0;
    			if (ran > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
    			} else if (mag > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
    			} else {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125)
    						+ ((getLevelForXP(playerXP[0])) * 0.325) + ((getLevelForXP(playerXP[2])) * 0.325));
    			}
    			
    			playerProps.writeByte(combatLevel);		// combat level		
    			playerProps.writeWord(0);		
    			str.writeByteC(playerProps.currentOffset);		
    			str.writeBytes(playerProps.buffer, playerProps.currentOffset, 0);
    		}
    	}
    Here ya go.
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  4. #4  
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    Use this is above code doesn't work of if you don't want to use it.
    Add this somewhere in the process:
    Code:
    if (combatLevel > 126) {
    combatLevel = 126;
    playerProps.writeByte(combatLevel);
    }
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