Thread: [pi] prayer vs npc ill pay u $10 through paypal

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  1. #1 [pi] prayer vs npc ill pay u $10 through paypal 
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    it does not work, ive tried and looked at everything

    npc handler

    if(c.respawnTimer <= 0) {
    int damage = 0;
    if(npcs[i].attackType == 0) {
    damage = Misc.random(npcs[i].maxHit);
    if (10 + Misc.random(c.getCombat().calculateMeleeDefence()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
    damage = 0;
    }
    if(c.prayerActive[18]) { // protect from melee
    damage = 0;
    }
    if (c.playerLevel[3] - damage < 0) {
    damage = c.playerLevel[3];
    }
    }

    if(npcs[i].attackType == 1) { // range
    damage = Misc.random(npcs[i].maxHit);
    if (10 + Misc.random(c.getCombat().calculateRangeDefence()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
    damage = 0;
    }
    if(c.prayerActive[17]) { // protect from range
    damage = 0;
    }
    if (c.playerLevel[3] - damage < 0) {
    damage = c.playerLevel[3];
    }
    }

    if(npcs[i].attackType == 2) { // magic
    damage = Misc.random(npcs[i].maxHit);
    boolean magicFailed = false;
    if (10 + Misc.random(c.getCombat().mageDef()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
    damage = 0;
    magicFailed = true;
    }
    if(c.prayerActive[16]) { // protect from magic
    damage = 0;
    magicFailed = true;
    }
    if (c.playerLevel[3] - damage < 0) {
    damage = c.playerLevel[3];
    }
    if(npcs[i].endGfx > 0 && (!magicFailed || isFightCaveNpc(i))) {
    c.gfx100(npcs[i].endGfx);
    } else {
    c.gfx100(85);
    }
    }
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  2. #2  
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    would it be somewhere else thats making it not work?
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  3. #3  
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    `guthan mane's Avatar
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    Code:
    if(c.respawnTimer <= 0) {
    int damage = 0;
    if(npcs[i].attackType == 0) {
    damage = Misc.random(npcs[i].maxHit);
    if (10 + Misc.random(c.getCombat().calculateMeleeDefence()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
    damage = 0;
    }
    if (c.playerLevel[3] - damage < 0) {
    damage = c.playerLevel[3];
    }
    if(c.prayerActive[18]) { // protect from melee
    damage = 0;
    }
    }
    
    if(npcs[i].attackType == 1) { // range
    damage = Misc.random(npcs[i].maxHit);
    if (10 + Misc.random(c.getCombat().calculateRangeDefence()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
    damage = 0;
    }
    if (c.playerLevel[3] - damage < 0) {
    damage = c.playerLevel[3];
    }
    if(c.prayerActive[17]) { // protect from range
    damage = 0;
    }
    }
    
    if(npcs[i].attackType == 2) { // magic
    damage = Misc.random(npcs[i].maxHit);
    boolean magicFailed = false;
    if (10 + Misc.random(c.getCombat().mageDef()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
    damage = 0;
    magicFailed = true;
    }
    if (c.playerLevel[3] - damage < 0) {
    damage = c.playerLevel[3];
    }
    if(c.prayerActive[16]) { // protect from magic
    damage = 0;
    magicFailed = true;
    }
    if(npcs[i].endGfx > 0 && (!magicFailed || isFightCaveNpc(i))) {
    c.gfx100(npcs[i].endGfx);
    } else {
    c.gfx100(85);
    }
    }
    try that and use [ code][ /code]
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  4. #4  
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    im having same problem with my server...que the fuck
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  5. #5  
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    still doesnt work and with that coding errors appear during gameplay in the command prompt

    theres 100's of topics asking about this with not 1 person knowing how to fix,
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  6. #6  
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    `guthan mane's Avatar
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    i was guessing on that lol...
    if this dosnt work(cause this is basically mine) then theres something else...

    Code:
    if(c.respawnTimer <= 0) {
    int damage = 0;
    if(npcs[i].attackType == 0) {
    damage = Misc.random(npcs[i].maxHit);
    if (10 + Misc.random(c.getCombat().calculateMeleeDefence()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
    damage = 0;
    }
    if(!c.prayerActive[18]) { // protect from melee
    if (c.playerLevel[3] - damage < 0) {
    damage = c.playerLevel[3];
    } else {
    damage = 0;
    }
    
    if(npcs[i].attackType == 1) { // range
    damage = Misc.random(npcs[i].maxHit);
    if (10 + Misc.random(c.getCombat().calculateRangeDefence()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
    damage = 0;
    }
    if(!c.prayerActive[17]) { // protect from range
    if (c.playerLevel[3] - damage < 0) {
    damage = c.playerLevel[3];
    } else {
    damage = 0;
    }
    
    if(npcs[i].attackType == 2) { // magic
    damage = Misc.random(npcs[i].maxHit);
    boolean magicFailed = false;
    if (10 + Misc.random(c.getCombat().mageDef()) > Misc.random(Server.npcHandler.npcs[i].attack)) {
    damage = 0;
    magicFailed = true;
    }
    if(!c.prayerActive[16]) { // protect from magic
    if (c.playerLevel[3] - damage < 0) {
    damage = c.playerLevel[3];
    } else {
    damage = 0;
    magicFailed = true;
    }
    if(npcs[i].endGfx > 0 && (!magicFailed || isFightCaveNpc(i))) {
    c.gfx100(npcs[i].endGfx);
    } else {
    c.gfx100(85);
    }
    }
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  7. #7  
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    posted on ur wall
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  8. #8  
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    it was prayersunder clicking buttons that were fucked up, not npchandler. payed awesome dude 20 bucks to figure that shit out rofl, none of my mates could figure it out
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