Thread: PI item effects

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  1. #1 PI item effects 
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    help me make spirit shields effects and staff of light special?
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  2. #2  
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    I need also

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  3. #3  
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    Can somebody rename it...
    its for staff of light

    public int weaponSwapDelay = 0;
    public boolean isHalfPowered;

    if (playerEquipment[playerWeapon] == 1409 && specialAmount > 99) {
    specialAmount -= 100;
    weaponSwapDelay = 120;
    AttackingOn2.isHalfPowered = true;
    lastSpecial = System.currentTimeMillis();
    startAnimation(3926);
    stillgfx(255, absY, absX);

    // Update for the attacking player
    updateRequired = true;
    appearanceUpdateRequired = true;

    // Update for the attacked player
    AttackingOn2.updateRequired = true;
    AttackingOn2.appearanceUpdateRequired = true;
    specOn = false;

    actionInterval = getbattleTimer();
    lastAction = System.currentTimeMillis();
    }




    /**
    * Staff of light.
    */
    if (weaponSwapDelay > 0) {
    weaponSwapDelay -= 1;
    }
    if (weaponSwapDelay > 0 && playerEquipment[playerWeapon] != 1409) {
    client attack = server.playerHandler.players[AttackingOn];
    attack.HowLongTheSpecLasts = 0;
    weaponSwapDelay = 0;
    }
    if (isHalfPowered) {
    HowLongTheSpecLasts = 120;
    }
    if(HowLongTheSpecLasts > 0) {
    HowLongTheSpecLasts -= 1;
    hitDiff = hitDiff/2;
    }
    if (HowLongTheSpecLasts == 0) {
    isHalfPowered = false;
    // hitDiff = hitDiff;
    // Makes no sense? It's just like 0 = 0 or random = random
    }
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  4. #4  
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    Do you have shields?

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  5. #5  
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    yes i have all the shields just need effects
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