Thread: A big problem,

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  1. #1 A big problem, 
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    Well as you see this interface will NOT close. Here is a picture of it,



    Now, here is the code..

    Code:
    if (MAPTIMER == 0) {
    		updateRequired = true;
    			appearanceUpdateRequired = true;
    			IsAttackingNPC = false;
    			closeInterface();
    			closeInterface();
    			closeInterface();
    			teleportToX = absX;
    			teleportToY = absY;
    			shutdown = 1;
    			resetAnimation();
    			RemoveAllWindows();
    		}
    Now, as you see I tried basically every method you could to make it close the interface, and it will NOT. Can someone find out what is wrong here.

    If someone could look at my client.java is it located, Here Thanks.
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  2. #2  
    Registered Member Andrew's Avatar
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    c.closeInterface; just a guess when you arrive that to area or c.closeall
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  3. #3  
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    Nothing to do with c., as it is being called in the process. And as you could see from looking at the code it includes closeInterface();. Not trying to be mean, but it is really bothering me.
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  4. #4  
    Registered Member Andrew's Avatar
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    didnt look through the code just the picture if its delta i have a code for it
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  5. #5  
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    It is Dev7.
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  6. #6  
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    If someone could look at my client.java is it located, Here Thanks.
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  7. #7  
    Member fuglucky's Avatar
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    lmfao!!!!! dude that is so funny =).

    that is what we call an Obob my friend. ha ha. (im not trying to insult you, as i have done this hundreds of times.

    this is one of those moments where i always face palm myself and go... oh wow really? ha ha.

    try turning the (mapTimer == 0) into (mapTimer == 1).

    and adding 1 second longer to where you are turning mapTimer higher.

    usually it wont activate because mapTimer is not getting turn into 0.

    you can test this by add a sendMessage inside of there.

    like this:

    Code:
    if (MAPTIMER == 0) {
                    p.sendMessage("Im activating! but still not working!");
    		updateRequired = true;
    			appearanceUpdateRequired = true;
    			IsAttackingNPC = false;
    			closeInterface();
    			closeInterface();
    			closeInterface();
    			teleportToX = absX;
    			teleportToY = absY;
    			shutdown = 1;
    			resetAnimation();
    			RemoveAllWindows();
    		}
    i dont know what source your using, so i dont know how to call your sendMessage method, but im pretty sure you know how =p.

    but any ways, if that message doesn't send. that means that none of that code is getting activated.

    if it does send the message, that might mean that where ever you are sending that interface, it is just sending it after you close it.

    if its not that than i have no idea. ha ha

    i hope i helped =) sorry if i didn't.
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  8. #8  
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    removeAllWindows();

    ???
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  9. #9  
    Member fuglucky's Avatar
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    he has that method at the bottom. =p
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  10. #10  
    V.C.C.

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    Quote Originally Posted by fuglucky View Post
    he has that method at the bottom. =p
    The first "R" should be lowercase, "r".
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