1.
Code:
// Dharoks effect
if(c.playerEquipment[c.playerWeapon] == 4718 && c.playerEquipment[c.playerHat] == 4716 && c.playerEquipment[c.playerChest] == 4720 && c.playerEquipment[c.playerLegs] == 4722) {
maxHit += (c.getPA().getLevelForXP(c.playerXP[3]) - c.playerLevel[3]) / 2;
}
2.
Code:
if(FullDEquipped() && Misc.random(2)==1 && c.playerLevel[3] > 80 && c.playerLevel[3] < 100){
int damage = Misc.random(8+calculateMeleeMaxHit());
}
if(FullDEquipped() && Misc.random(2)==1 && c.playerLevel[3] > 60 && c.playerLevel[3] < 79){
int damage = Misc.random(18+calculateMeleeMaxHit());
}
if(FullDEquipped() && Misc.random(2)==1 && c.playerLevel[3] > 40 && c.playerLevel[3] < 59){
int damage = Misc.random(28+calculateMeleeMaxHit());
}
if(FullDEquipped() && Misc.random(2)==1 && c.playerLevel[3] > 20 && c.playerLevel[3] < 39){
int damage = Misc.random(38+calculateMeleeMaxHit());
}
if(FullDEquipped() && Misc.random(2)==1 && c.playerLevel[3] > 0 && c.playerLevel[3] < 18){
int damage = Misc.random(58+calculateMeleeMaxHit());
}