Thread: [PI] Adding spec bar to wep :fp: :fp:

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  1. #1 [PI] Adding spec bar to wep :fp: :fp: 
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    Famous Demise can't add a special bar.

    I shall help you when I get home.
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  3. #3  
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    Quote Originally Posted by Falador View Post
    Famous Demise can't add a special bar.

    I shall help you when I get home.
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    ^ LOL I'm at school, home in about 25 mins.
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    It's pretty easy, I'l explain.
    You have 2 methods that are used for this.
    1st sendWeapon - to make it have actual weapon interface, like bow(accurate,rapid,longrange) , sword (stab,slash,controlled,defensive or w/e)
    and 2nd method , to add a special to it.
    There's different spec bar Id for each weapon interface, so I'd suggest if you dont know the id, use gmaul's interface for wep & spec bar.
    My english skills back in the days.
    Quote Originally Posted by Coder Alex
    Well, if it's gooded decent, it's good.
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    Quote Originally Posted by Coder Alex View Post
    It's pretty easy, I'l explain.
    You have 2 methods that are used for this.
    1st sendWeapon - to make it have actual weapon interface, like bow(accurate,rapid,longrange) , sword (stab,slash,controlled,defensive or w/e)
    and 2nd method , to add a special to it.
    There's different spec bar Id for each weapon interface, so I'd suggest if you dont know the id, use gmaul's interface for wep & spec bar.
    Tried that, just copy and pasted the dmace one.
    Why doesn't that work?
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  7. #7  
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    Quote Originally Posted by Mr. Demise View Post
    Tried that, just copy and pasted the dmace one.
    Why doesn't that work?
    dont forget about sendweapon...
    it will also look like a wielded dmace in your attack tab.
    will have mace attack styles.
    My english skills back in the days.
    Quote Originally Posted by Coder Alex
    Well, if it's gooded decent, it's good.
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    here

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    Quote Originally Posted by Coder Alex View Post
    It's pretty easy, I'l explain.
    You have 2 methods that are used for this.
    1st sendWeapon - to make it have actual weapon interface, like bow(accurate,rapid,longrange) , sword (stab,slash,controlled,defensive or w/e)
    and 2nd method , to add a special to it.
    There's different spec bar Id for each weapon interface, so I'd suggest if you dont know the id, use gmaul's interface for wep & spec bar.
    Wrongo, dont use g maul because the special clicking is gayed up. just slap anchor in with the dragon daggers till u figure out the correct one.
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  11. #10  
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    Quote Originally Posted by animeking1120 View Post
    Wrongo, dont use g maul because the special clicking is gayed up. just slap anchor in with the dragon daggers till u figure out the correct one.
    If person is dumb and doesnt know how to add
    if(gMaul)
    maulspecko();
    else
    spec(weapon);
    then yh dont use g maul's spec bar.
    My english skills back in the days.
    Quote Originally Posted by Coder Alex
    Well, if it's gooded decent, it's good.
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