Thread: [Delta] Removing gates??

Page 1 of 2 12 LastLast
Results 1 to 10 of 12
  1. #1 [Delta] Removing gates?? 
    Member
    Join Date
    Jul 2010
    Posts
    78
    Thanks given
    3
    Thanks received
    1
    Rep Power
    0
    I've been at this for a while.

    The Camelot gates won't remove from DeletethatObject.

    How would you be able to remove the gates?
    Reply With Quote  
     

  2. #2  
    /non-logical thought
    Ivan's Avatar
    Join Date
    May 2010
    Posts
    120
    Thanks given
    11
    Thanks received
    4
    Rep Power
    1
    In 'case 121:'
    Add:
    Code:
    MoreObjects();
    then wherever you like (obviously where it works),
    Add:
    Code:
    public void MoreObjects(){
        createNewTileObject(2757, 3482, 6951, 0, 0);
        createNewTileObject(2758, 3482, 6951, 0, 0);
    }

    Done.
    Reply With Quote  
     

  3. #3  
    Registered Member Kenaboy's Avatar
    Join Date
    Dec 2009
    Age
    29
    Posts
    903
    Thanks given
    71
    Thanks received
    10
    Rep Power
    28
    Quote Originally Posted by Ivan View Post
    In 'case 121:'
    Add:
    Code:
    MoreObjects();
    then wherever you like (obviously where it works),
    Add:
    Code:
    public void MoreObjects(){
        createNewTileObject(2757, 3482, 6951, 0, 0);
        createNewTileObject(2758, 3482, 6951, 0, 0);
    }

    Done.
    is this only for gates ?? how about door ?

    i got this error

    Code:
    client.java:18881: illegal start of expression
    public void MoreObjects(){
    ^
    client.java:18881: illegal start of expression
    public void MoreObjects(){
           ^
    client.java:18881: ';' expected
    public void MoreObjects(){
                           ^
    3 errors
    Files Compiled Successfully!
    Press any key to continue . . .
    Reply With Quote  
     

  4. #4  
    /non-logical thought
    Ivan's Avatar
    Join Date
    May 2010
    Posts
    120
    Thanks given
    11
    Thanks received
    4
    Rep Power
    1
    @Mave

    This removes the gates to the Camelot Castle (the castle 5 squares north of the regular Camelot teleport).

    Do you want the doors?
    Reply With Quote  
     

  5. #5  
    Registered Member Kenaboy's Avatar
    Join Date
    Dec 2009
    Age
    29
    Posts
    903
    Thanks given
    71
    Thanks received
    10
    Rep Power
    28
    Quote Originally Posted by Ivan View Post
    @Mave

    This removes the gates to the Camelot Castle (the castle 5 squares north of the regular Camelot teleport).

    Do you want the doors?
    ya , i want for door too
    Reply With Quote  
     

  6. #6  
    /non-logical thought
    Ivan's Avatar
    Join Date
    May 2010
    Posts
    120
    Thanks given
    11
    Thanks received
    4
    Rep Power
    1
    Code:
            createNewTileObject(2757, 3482, 6951, 0, 0);//Removing Gate
            createNewTileObject(2758, 3482, 6951, 0, 0);//Removing Gate
            createNewTileObject(2757, 3483, 1557, 0, 0);//Adding Opened Gate
            createNewTileObject(2758, 3483, 1558, 2, 0);//Adding Opened Gate
            createNewTileObject(2757, 3503, 6951, 0, 0);//Removing Door
            createNewTileObject(2757, 3504, 1516, 0, 0);//Removing Door
            createNewTileObject(2758, 3503, 6951, 0, 0);//Adding Opened Door
            createNewTileObject(2758, 3504, 1519, 2, 0);//Adding Opened Door
    Now the doors and gates are opened, rather than just removed entirely.
    Reply With Quote  
     

  7. #7  
    Registered Member Kenaboy's Avatar
    Join Date
    Dec 2009
    Age
    29
    Posts
    903
    Thanks given
    71
    Thanks received
    10
    Rep Power
    28
    is this renamed ??
    Reply With Quote  
     

  8. #8  
    /non-logical thought
    Ivan's Avatar
    Join Date
    May 2010
    Posts
    120
    Thanks given
    11
    Thanks received
    4
    Rep Power
    1
    Quote Originally Posted by Mave View Post
    is this renamed ??
    This is in the client.java (for the server)...
    This is not for client side.
    Reply With Quote  
     

  9. #9  
    Registered Member Kenaboy's Avatar
    Join Date
    Dec 2009
    Age
    29
    Posts
    903
    Thanks given
    71
    Thanks received
    10
    Rep Power
    28
    i know that . thanks
    Reply With Quote  
     

  10. #10  
    Member
    Join Date
    Jul 2010
    Posts
    78
    Thanks given
    3
    Thanks received
    1
    Rep Power
    0
    Going to try this out in a sec.

    Thanks man, I appreciate it.
    Reply With Quote  
     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. [Delta] Daggonoth Kings gates [Delta]
    By DaraX in forum Help
    Replies: 10
    Last Post: 10-27-2009, 11:44 PM
  2. Replies: 21
    Last Post: 05-28-2009, 01:37 AM
  3. Object removing [Delta]
    By Homie Pimpson in forum Help
    Replies: 6
    Last Post: 04-21-2009, 04:40 PM
  4. Delta doors -.- Removing.
    By 'Craig in forum Help
    Replies: 9
    Last Post: 04-17-2009, 12:14 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •