Thread: [PI]Drops; Nothing Dropping

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  1. #1 [PI]Drops; Nothing Dropping 
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    Well, I'm using a Pi base and Im trying to add drops to hill giants, I have reverted back to the ORIGINAL Npcdrops.cfg, Npcdrops.tsm, and NpcDrops.java and hill giants and they are still not dropping anything. Can anyone help me with this?
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  2. #2  
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    Quote Originally Posted by SodomizedU View Post
    Well, I'm using a Pi base and Im trying to add drops to hill giants, I have reverted back to the ORIGINAL Npcdrops.cfg, Npcdrops.tsm, and NpcDrops.java and hill giants and they are still not dropping anything. Can anyone help me with this?
    Had same problem, asked for help, never got problem fixed :\ I wish you better luck.
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  3. #3  
    /non-logical thought
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    Copy and Paste (from npchandler.java) everything you have under:
    Code:
    } else if (npcs[i].IsDead == true) {
    Please use the 'code' BBC when you post it.
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  4. #4  
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    Quote Originally Posted by Ivan View Post
    Copy and Paste (from npchandler.java) everything you have under:
    Code:
    } else if (npcs[i].IsDead == true) {
    Please use the 'code' BBC when you post it.
    I'm haveing same problem as him, so ill post it
    Code:
    				if (npcs[i].isDead == true) {
    					if (npcs[i].actionTimer == 0 && npcs[i].applyDead == false && npcs[i].needRespawn == false) {
    						npcs[i].updateRequired = true;
    						npcs[i].facePlayer(0);
    						npcs[i].killedBy = getNpcKillerId(i);
    						npcs[i].animNumber = getDeadEmote(i); // dead emote
    						npcs[i].animUpdateRequired = true;
    						npcs[i].freezeTimer = 0;
    						npcs[i].applyDead = true;
    						killedBarrow(i);
    						if (isFightCaveNpc(i))
    							killedTzhaar(i);
    						npcs[i].actionTimer = 4; // delete time
    						resetPlayersInCombat(i);
    					} else if (npcs[i].actionTimer == 0 && npcs[i].applyDead == true &&  npcs[i].needRespawn == false) {						
    						npcs[i].needRespawn = true;
    						npcs[i].actionTimer = getRespawnTime(i); // respawn time
    						dropItems(i); // npc drops items!
    						appendSlayerExperience(i);
    						appendKillCount(i);
    						appendJailKc(i);
    						npcs[i].absX = npcs[i].makeX;
    						npcs[i].absY = npcs[i].makeY;				
    						npcs[i].HP = npcs[i].MaxHP;
    						npcs[i].animNumber = 0x328;
    						npcs[i].updateRequired = true;
    						npcs[i].animUpdateRequired = true;
    						if (npcs[i].npcType >= 2440 && npcs[i].npcType <= 2446) {
    							Server.objectManager.removeObject(npcs[i].absX, npcs[i].absY);
    						}
    						if (npcs[i].npcType == 2745) {
    							handleJadDeath(i);
    						}
    					} else if (npcs[i].actionTimer == 0 && npcs[i].needRespawn == true) {					
    						if(npcs[i].spawnedBy > 0) {
    							npcs[i] = null;
    						} else {
    							int old1 = npcs[i].npcType;
    							int old2 = npcs[i].makeX;
    							int old3 = npcs[i].makeY;
    							int old4 = npcs[i].heightLevel;
    							int old5 = npcs[i].walkingType;
    							int old6 = npcs[i].MaxHP;
    							int old7 = npcs[i].maxHit;
    							int old8 = npcs[i].attack;	
    							int old9 = npcs[i].defence;
    							
    							npcs[i] = null;
    							newNPC(old1, old2, old3, old4, old5, old6, old7, old8, old9);
    						}
    					}
    				}
    			}
    		}
    	}
    Think thats it..
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  5. #5  
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    have you put drops in NpcDrops.TSM? if so the format is:
    Code:
    #Man drops
    1:1	995:100	554:100
    ^ Rarity ^Item:amount ^Item:amount
    995:1000
    ^anything on the line below that is more rare than the first line.
    example heres my general graaddor drops:

    Code:
    #general graardor
    6260:35	829:1	391:2	385:2	564:50	1249:1	3052:3	892:75	1303:1	808:100	1602:3	1917:1	1971:1	1514:16	
    1319:1	1275:1	3024:3	1606:3	454:150	560:500	563:50	561:250	1373:1	1127:1	5300:2	2440:3	1604:3	1452:1	
    995:100000	1149:1	830:5	1079:1	886:100	1608:3
    11712:1	11728:1	11714:1	11724:1	11704:1	11710:1
    hope this helps.
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  6. #6  
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    Quote Originally Posted by NathanCoder View Post
    have you put drops in NpcDrops.TSM? if so the format is:
    Code:
    #Man drops
    1:1	995:100	554:100
    ^ Rarity ^Item:amount ^Item:amount
    995:1000
    ^anything on the line below that is more rare than the first line.
    example heres my general graaddor drops:

    Code:
    #general graardor
    6260:35	829:1	391:2	385:2	564:50	1249:1	3052:3	892:75	1303:1	808:100	1602:3	1917:1	1971:1	1514:16	
    1319:1	1275:1	3024:3	1606:3	454:150	560:500	563:50	561:250	1373:1	1127:1	5300:2	2440:3	1604:3	1452:1	
    995:100000	1149:1	830:5	1079:1	886:100	1608:3
    11712:1	11728:1	11714:1	11724:1	11704:1	11710:1
    hope this helps.
    Yes I know how to add them, they just dont drop.
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  7. #7  
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    I need help on this also.
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