lol nope nothing there and for that what u told me to look at
heres my whole code
Code:
if(npcs[i].npcType == 2862 && npcs[i].pp == plr.playerId) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "ROFL OWNED NUB";
}
}
}
if(timerwtf <= 0) {
timerwtf = 7;
}
if (npcs[i].npcType == 660 && timerwtf == 6) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "It's fun to stay at the....";
}
if (npcs[i].npcType == 660 && timerwtf == 5) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "Y";
}
if (npcs[i].npcType == 660 && timerwtf == 4) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "M";
}
if (npcs[i].npcType == 660 && timerwtf == 3) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "C";
}
if (npcs[i].npcType == 660 && timerwtf == 2) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "A";
}
if (npcs[i].npcType == 660 && timerwtf == 1) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "!";
}
if (npcs[i].npcType == 0 && misc.random2(15) == 1) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "I Can Teleport u to other places of Crazypvp";
}
if (npcs[i].npcType == 964 && misc.random2(15) == 1) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "Talk to me if you wanna convert to PvP mode!";
}
if (npcs[i].npcType == 1835 && misc.random2(5) == 2) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "Welcome to Crazy pvp! Shops are at ::shops !";
npcs[i].textUpdate = "Owners are Cuz and Cedric!";
}
if (npcs[i].npcType == 57 && misc.random2(20) == 1) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "Talk to me if you wanna spend your PvP points!";
}
if (npcs[i].npcType == 250 && misc.random2(20) == 1) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "I sell PVP items! Check it out!";
}
if (npcs[i].npcType == 2024 && misc.random2(20) == 1) {
npcs[i].updateRequired = true;
npcs[i].textUpdateRequired = true;
npcs[i].textUpdate = "Be thankful! I sell barrows items!";
}