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So yeah u get low hp and spec a monster with a DDS and just before it specs, u change to a DH axe. Ive been looking around but see no fix for this.
Make it so when they are in the middle of specing and switch weapons it hits a 0.
mine nothing problem with it.
Stop the double hit from happening when you switch a weapon. That's what I did.
Yeah but you can do it with prety much any weapon, d mace special to whip and hit 70s lols.
just before calling the doSpec method (or whatever) check if the player is still wielding the dds or not.
Maybe add a new variable that saves the weaponId when clicking a npc and check if the id of the equipped weapon is still the same as that variable when performing the special attack.
When you switch weapon, make it reset the special
the weird thing about this is that on players it doesn't work
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