Hello...
So far, I've been adding a NPC, that first of all say "Welcome!" and then, would you like to ask something?
So here what I want to do...
I want to do a sendOption with a several different options, blabla...
The thing is, when I have these different OPTIONS, I want him to say different things, and somehow, now, he starts talking randomly about that I don't have point for Barbassoult....
Code:
case 990:
c.NPC("Welcome to Nabworld", "Do you got any questions?", 650);
break;
case 991:
c.sendOption("Who are the staff?", "Credits?", "Lol", "",3);
break;
So basically, how do I continue with the sendOption, if I choice option 1, I want to display a certain c.NPC, option 2, and so so on...