Thread: Dialogue "Send Option"

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  1. #1 Dialogue "Send Option" 
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    Hello...

    So far, I've been adding a NPC, that first of all say "Welcome!" and then, would you like to ask something?

    So here what I want to do...

    I want to do a sendOption with a several different options, blabla...

    The thing is, when I have these different OPTIONS, I want him to say different things, and somehow, now, he starts talking randomly about that I don't have point for Barbassoult....


    Code:
    			case 990:
    				c.NPC("Welcome to Nabworld", "Do you got any questions?", 650);
    				break;
    			case 991:
    				c.sendOption("Who are the staff?", "Credits?", "Lol", "",3);
    				break;
    So basically, how do I continue with the sendOption, if I choice option 1, I want to display a certain c.NPC, option 2, and so so on...
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