Code:if(c.projectileStage == 0) { // melee hit damage applyPlayerMeleeDamage(i, 1, damage); if(c.doubleHit) { applyPlayerMeleeDamage(i, 2, damage); } }
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hello.
i'm getting 2 errors and i don't know how to fix them
this is the error makers but idk how to fix itsrc\server\model\players\CombatAssistant.java:1013 : applyPlayerMeleeDamage(int,i
nt,int) in server.model.players.CombatAssistant cannot be applied to (int,int)
applyPlayerMeleeDamage(i, 1);
^
src\server\model\players\CombatAssistant.java:1015 : applyPlayerMeleeDamage(int,i
nt,int) in server.model.players.CombatAssistant cannot be applied to (int,int)
applyPlayerMeleeDamage(i, 2);
^
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
2 errors
Druk op een toets om door te gaan. . .
if(c.projectileStage == 0) { // melee hit damage
applyPlayerMeleeDamage(i, 1);
if(c.doubleHit) {
applyPlayerMeleeDamage(i, 2);
}
}
and the public void
public void applyPlayerMeleeDamage(int i, int damageMask, int damage){
c.previousDamage = damage;
Client o = (Client) Server.playerHandler.players[i];
if(o == null) {
return;
}
Code:if(c.projectileStage == 0) { // melee hit damage applyPlayerMeleeDamage(i, 1, damage); if(c.doubleHit) { applyPlayerMeleeDamage(i, 2, damage); } }
..... lol ty but now he don't know the symbol
src\server\model\players\CombatAssistant.java:1013 : cannot find symbol
symbol : variable damage
location: class server.model.players.CombatAssistant
applyPlayerMeleeDamage(i, 1, damage);
^
src\server\model\players\CombatAssistant.java:1015 : cannot find symbol
symbol : variable damage
location: class server.model.players.CombatAssistant
applyPlayerMeleeDamage(i, 2, damage);
^
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
2 errors
Press any key to continue . . .
Wow what!!!
try to replace
withif(c.projectileStage == 0) { // melee hit damage
applyPlayerMeleeDamage(i, 1);
if(c.doubleHit) {
applyPlayerMeleeDamage(i, 2);
}
}
if(c.projectileStage == 0) { // melee hit damage
applyPlayerMeleeDamage(i, 1 , 10);
if(c.doubleHit) {
applyPlayerMeleeDamage(i, 2 , 10);
}
}
or post your code in that thingy to show us
madloom helpt my good
it works
You are Welcome
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