Thread: What's wrong with my animation?

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  1. #1 What's wrong with my animation? 
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    In my NPChandler, I have this

    Code:
    if (npcs[NPCID].npcType == 6261)
    						npcs[NPCID].animNumber = 6154;

    Which is Sergeant StrongStack and 6154 is his attack ID (I tested myself), however even with that added he still attacks the incorrect way (Where his body is stretched everywhere). How could I fix this?
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  2. #2  
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    Quote Originally Posted by Zoft View Post
    In my NPChandler, I have this

    Code:
    if (npcs[NPCID].npcType == 6261)
    						npcs[NPCID].animNumber = 6154;

    Which is Sergeant StrongStack and 6154 is his attack ID (I tested myself), however even with that added he still attacks the incorrect way (Where his body is stretched everywhere). How could I fix this?
    Theres a problem with your cache, you need a new one or to patch tis one

    ҳ̸Ҳ̸ҳ

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  3. #3  
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    No it's the correct animation, I made myself into the NPC and did the emote and it works fine, but when I make the NPC use the emote it doesn't and sticks to the old one.
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  4. #4  
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    Hmm, It didn't seem to work.. Any other methods fuckhead?
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  5. #5  
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    Quote Originally Posted by Zoft View Post
    Hmm, It didn't seem to work.. Any other methods fuckhead?
    READ WHAT I SAID! I didnt say the animatio id is wrong, ITS YOUR CACHE THATS BROKEN. YOU NEED TO FIX IT "fuckhead". Gf?

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