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In my NPChandler, I have this
Code:if (npcs[NPCID].npcType == 6261) npcs[NPCID].animNumber = 6154;
Which is Sergeant StrongStack and 6154 is his attack ID (I tested myself), however even with that added he still attacks the incorrect way (Where his body is stretched everywhere). How could I fix this?
No it's the correct animation, I made myself into the NPC and did the emote and it works fine, but when I make the NPC use the emote it doesn't and sticks to the old one.
Hmm, It didn't seem to work.. Any other methods fuckhead?
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