Thread: client nullpoints?

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  1. #1 client nullpoints? 
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    I've just created an attack base (based from cheezscape), and when i attack the other player, i get this in the client dialouge box

    Code:
    Exception in thread "Thread-4" java.lang.ArrayIndexOutOfBoundsException: 255
            at client.method34(client.java:1472)
            at client.method146(client.java:12009)
            at client.method102(client.java:7871)
            at client.method9(client.java:8743)
            at Applet_Sub1.run(Applet_Sub1.java:126)
            at client.run(client.java:4545)
            at java.lang.Thread.run(Unknown Source)
    My method:

    Code:
    	public boolean Attack() {
    		int EnemyX = PlayerHandler.players[AttackingOn].absX;
    		int EnemyY = PlayerHandler.players[AttackingOn].absY;
    		int EnemyHP = PlayerHandler.players[AttackingOn].playerLevel[playerHitpoints];
    		int EnemyHPExp = PlayerHandler.players[AttackingOn].playerXP[playerHitpoints];
    		client p = (client) server.playerHandler.players[AttackingOn];
                    client AttackingOn2 = (client) server.playerHandler.players[AttackingOn];
    		faceNPC(32768+AttackingOn);
    		CheckBestBonus();
    		CalculateMaxHit();
                    int wepdelay = 0;
    		int hitDiff = misc.random(playerMaxHit);
    		int hitDiff2 = 0;	
    	                     
          	if (GoodDistance(EnemyX, EnemyY, absX, absY, 1) == true) {
    		  if (LoopAttDelay <= 1) {
    		   if (LoopHitDelay <= 1){
    			if (PlayerHandler.players[AttackingOn].IsDead == true) {
    				ResetAttack();
    				} else
    				actionAmount++;
    				setAnimation(GetWepAnim(playerEquipment[playerWeapon]));	
      				if(playerMaxHit <= 0){
    					playerMaxHit = 1;
    				}
    
    if(AttackingOn2.IsAttacking == false && misc.random(1) == 1) {
    AttackingOn2.startAnimation(AttackingOn2.GetBlockAnim());
    }
    
    if(playerEquipment[playerWeapon] == -1) { //no weapons hands
    LoopHitDelay = 6;
    }
    					if(!UseBow){
    						if ((EnemyHP - hitDiff < 0)) {
    							hitDiff2 = EnemyHP;
    							GotKill = true;
    							ResetAttack();
    						} else
                    				hitDiff2 = hitDiff;
    					} 
    					PlayerHandler.players[AttackingOn].hitDiff = hitDiff2;
    					PlayerHandler.players[AttackingOn].hitUpdateRequired = true;
    					PlayerHandler.players[AttackingOn].updateRequired = true;
    					PlayerHandler.players[AttackingOn].appearanceUpdateRequired = true;
    					p.KillerId = playerId;
    					if(!UseBow){
    					double TotalExp = 0;
    					if (FightType != 3) {
    						TotalExp = (double)(500 * hitDiff2);
    						TotalExp = (double)(TotalExp * CombatExpRate);
    						addSkillXP((int)(TotalExp), SkillID);
    					} else {
    						TotalExp = (double)(500 * hitDiff2);
    						TotalExp = (double)(TotalExp * CombatExpRate);
    						addSkillXP((int)(TotalExp), playerAttack);
    						addSkillXP((int)(TotalExp), playerDefence);
    						addSkillXP((int)(TotalExp), playerStrength);
    					}
    					TotalExp = (double)(500 * hitDiff2);
    					TotalExp = (double)(TotalExp * CombatExpRate);
    					addSkillXP((int)(TotalExp), playerHitpoints);
    					}
    					actionTimer = 4;
    				}
    			}
    		}
    	    return false;
    	}
    No errors.
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  2. #2  
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    Client dialogue box? ;/ It must be your client? Or a fucked up anim?
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  3. #3  
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    Quote Originally Posted by PI Tutorials View Post
    Client dialogue box? ;/ It must be your client? Or a fucked up anim?
    I'll test with moparclient. brb
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  4. #4  
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    yer, it's client sided. But my combat's bad! well, i made it.
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