most voids in npchandler use plr
so you would check by doing
Defbonuz = plr.playerBonus[1];
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Hey guys,
How can I get the NPCHandler class to retrieve the defense "playerBonus" from the client class?
I know it isn't that, can anyone give me the right formula please? Sorry for being a noob .Code:client c = (client) client; int Player = 0; int DefBonuz = 0; DefBonuz = c.playerBonus[1];
most voids in npchandler use plr
so you would check by doing
Defbonuz = plr.playerBonus[1];
Nope.
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