interface configs just like castle wars stuff
I'm sure you can get them off some shitty interface maker that was released on here
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Anyone happen to know how to make the screen do the effect like on runescape?
like it goes up and down to represent sailing
heres a video:
@Video, skip to around middle to see the screen movements
If anyone has and minds sharing, please do
interface configs just like castle wars stuff
I'm sure you can get them off some shitty interface maker that was released on here
Yes i know, you can use one of those editers to find the configs for the animated shit used on interfaces.
The closest thing I could find to it was the camera shake packet in the RuneWiki -
ID TYPE SIZE
35 FIXED 4 Camera shake Causes the camera to shake.
@Tyler, im talking about the screen moving, its not an interface, its a packet
@Deadly, thats the earthquake packet, i need the sailing one >.>
The earthquake packet can be used for it. I don't know if they do it in rs, but it can.
I've studied the effects of the parameters on the shaking.
In my informative thread: [474]In-depth analysis of the 474 protocol I say this about the earthquake packet:
If it's something alike:Name: send Earthquake data
Number: 44
Purpose: Sends data as how an earthquake should shake.
Data Sent: earthquakeDirection, magnitude, amplitude, fourPiOverPeriod, earthquakeOffset
How to send:
Remarks:Code:bldr.put((byte)earthquakeDirection); bldr.put((byte)magnitude); bldr.put((byte)amplitude); bldr.put((byte)fourPiOverPeriod); bldr.putShort(quakeOffset);
EarthquakeDirection: The direction this data relates to:
0: X-direction; 1: Z-direction; 2: Y-direction; 3: XY-Angle; 4: Z-Angle
Magnitude 0 - 255; The magnitude. This is the difference between the average and maximum/minimum earthquakeMagnitude. Because of this, the magnitude is a measure for smoothness of the final earthquake. The lower, the smoother.
Amplitude 0 - 255; The maximum amplitude of the average wave.
FourPiOverPeriod 0 - 255; The number which is a result of 4 pi over period.
EarthquakeOffset 0 - 65535; The offset in the wave, it serves as the time component for the earthquake.
EarthquakeDirection: 4 (Z-Angle)
Magnitude: 0 (Will cause it to go smooth)
Amplitude: 0-255 (Try experimenting with this)
FourPiOverPeriod: 0-255 (It has to do with the speed, try experimenting with it)
EarthquakeOffset: 0 (0 is just an easy value).
That will cause the tilting up and down.
If there's another movement, you'll have to send that too.
I can only hope the parameters are the same.
If there's an interface for this, it's easier to do the interface ofcourse.
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