Thread: Cleaning out process()

Results 1 to 8 of 8
  1. #1 Cleaning out process() 
    Registered Member
    Join Date
    Jul 2010
    Posts
    81
    Thanks given
    0
    Thanks received
    0
    Rep Power
    1
    Is there anything i can remove/improve in this so i can reduce lag?

    public boolean process() {
    sendQuest("Buying: "+BuyingPC+"", 14445);
    SafePKinterface();
    ExpLocker();
    sendQuest("Points: "+assaultKills+"", 19525);
    sendQuest("Spending: "+AAchosen+"", 19526);
    sendQuest("Points: "+pcPoints+" ", 14442);
    sendQuest("Spending: "+chosen+"", 14443);
    sendQuest("" + currentHealth + "", 4016);

    if ((IsAttackingNPC) && DCDamg == true ) {
    if (DCdown == 2 ) {
    startAnimation(6000);
    }
    SpecDamgNPC(30);
    DCdown -= 1;
    if (DCdown == 0 ) {
    DCDamg = false;
    }
    }
    if (IsAttacking == true && DCDamg == true ) {
    if (DCdown == 2 ) {
    startAnimation(6000);
    }
    SpecDamg(25);
    DCdown -= 1;
    if (DCdown == 0 ) {
    DCDamg = false;
    }
    }

    if (isTeleportingHome == true && System.currentTimeMillis() - teleDelay < 1000) {//TELEPORT!
    toX = 3086;
    toY = 3494;
    heightLevel = 0;
    isTeleportingHome = false;
    sM("and teleport home");
    }
    rightClickCheck();

    if(hasSkillcape() && maxedStats > 1){
    trimCapes();
    }
    if (reportTimer > 0) {
    reportTimer--;
    }
    if (playerEnergy < 100 && System.currentTimeMillis() - lastIncrease >= raiseTimer()) {
    playerEnergy += 1;
    WriteEnergy();
    lastIncrease = System.currentTimeMillis();
    }
    if (praytimer > 0) {
    praytimer -= 1;
    }
    if (System.currentTimeMillis() - lastSave > 120000 && !inTrade){
    savegame(false);
    lastSave = System.currentTimeMillis();
    }
    if (System.currentTimeMillis() - lastBookSwitch > 30000 && switchingBook) {
    setSidebarInterface(6, 18787);
    lastBookSwitch = System.currentTimeMillis();
    switchingBook = false;
    }
    if (System.currentTimeMillis() - offTimer > 6000){
    hitID = 0;
    }
    if (spellHitTimer > 0) {
    spellHitTimer -= 1;
    }

    if (System.currentTimeMillis() - lastSpecial > 50000 && specialAmount < 100){
    specialAmount += 25;
    lastSpecial = System.currentTimeMillis();
    specAttack();
    }
    if (hasMultiSign && !multiCombat()){
    frame61(-1);
    hasMultiSign = false;
    }
    if (!hasMultiSign && !multiCombat()){
    frame61(-1);
    hasMultiSign = false;
    }
    if (multiCombat()){
    frame61(1);
    hasMultiSign = false;
    }
    if (!multiCombat())
    {
    frame61(-1);
    hasMultiSign = false;
    }
    if (isInWilderness(absX, absY, 1))
    {
    if (!hasWildySign)
    {
    hasWildySign = true;
    outStream.createFrame(208);
    outStream.writeWordBigEndian_dup(197);
    sendQuest("", 199);
    }
    int level = ((absY - 3520) / 8) + 1;
    if (level != wildyLevel)
    {
    wildyLevel = level;
    sendQuest("Level: " + wildyLevel, 199);
    }
    }
    if(inBountyHunter()) {
    hasWildySign = true;
    outStream.createFrame(208);
    outStream.writeWordBigEndian_dup(197);
    sendQuest("Level: " + wildyLevel, 199);
    if(TargetName == "null"){
    TargetName = "Finding..";
    }
    checkBHTarget();
    BHPanel1();
    startBHLeave();
    client noob = null;
    for(int i = 0; i < server.playerHandler.players.length; i++){
    if(server.playerHandler.players[i] != null){
    noob = (client)server.playerHandler.players[i];
    if(noob.inBountyHunter() && noob.GotTarget == false && GotTarget == false && noob.playerName != playerName){
    TargetName = noob.playerName;
    noob.TargetName = playerName;
    GotTarget = true;
    noob.GotTarget = true;
    BHPanel1();
    }
    }
    }
    }
    if (System.currentTimeMillis() - statIncrease > 120000) {
    for (int i1 = 0; i1 < playerLevel.length; i1++) {
    if (playerLevel[i1] < getLevelForXP(playerXP[i1])) {
    playerLevel[i1] += 1;
    setSkillLevel(i1, playerLevel[i1], playerXP[i1]);
    NewHP = playerLevel[3];
    refreshSkills();
    } else if (playerLevel[i1] > getLevelForXP(playerXP[i1])) {
    playerLevel[i1] -= 1;
    setSkillLevel(i1, playerLevel[i1], playerXP[i1]);
    NewHP = playerLevel[3];
    refreshSkills();
    }
    }
    statIncrease = System.currentTimeMillis();
    }
    if(PlayerHandler.getPlayerID(playerName) != playerId){
    disconnected = true;
    }

    if (inCombat) {
    long current = System.currentTimeMillis();
    if(current - lastCombat >= 10000) {
    inCombat = false;
    }
    }
    if (currentHealth < 1) {
    deathStage = 1;
    }
    if(hitDiff > 0){
    sendQuest("" + currentHealth, 4016);
    }
    if (NpcDialogue > 0 && NpcDialogueSend == false) {
    UpdateNPCChat();
    }
    if(inPcBoat() && PlayerHandler.pcWaitTimer == 1 && !inGame){
    inGame = true;
    resetpc();
    toX = 2658 + misc.random(1);
    toY = 2611 + misc.random(3);
    server.npcHandler.spawnANPC(3777, 2628, 2591,0);
    server.npcHandler.spawnANPC(3778, 2680, 2588,0);
    server.npcHandler.spawnANPC(3779, 2669, 2570,0);
    server.npcHandler.spawnANPC(3780, 2645, 2569,0);
    PlayerHandler.portal1 = false;
    PlayerHandler.portal2 = false;
    PlayerHandler.portal3 = false;
    PlayerHandler.portal4 = false;
    ResetAttackNPC();
    }
    if(PlayerHandler.portal1 && PlayerHandler.portal2 && PlayerHandler.portal3 && PlayerHandler.portal4 && inGame){
    inGame = false;
    resetpc();
    pcPoints += 10;
    toX = 2657;
    toY = 2639;
    PlayerHandler.pcWaitTimer = 300;
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    sM("You have defeated pest control! You now have "+pcPoints+" points!");
    ResetAttackNPC();
    refreshSkills();
    }

    if(isInPitRoom() && PlayerHandler.pitsWaitTimer == 1 && !inPitsGame){
    inPitsGame = true;
    toX = 2397 + misc.random(10);
    toY = 5157 + misc.random(10);
    PlayerHandler.playersInPit += 1;
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    followID = 0;
    }

    if(isInPitGame() && PlayerHandler.pitsWaitTimer == 45 && inPitsGame){
    inPitsGame = false;
    toX = 2399;
    toY = 5171;
    currentHealth = playerLevel[playerHitpoints];
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    sM("Nobody has won.");
    followID = 0;
    }
    if(isInPitGame() && inPitsGame && PlayerHandler.playersInPit == 1){
    inPitsGame = false;
    PlayerHandler.playersInPit = 0;
    toX = 2399;
    toY = 5171;
    PlayerHandler.pitsWaitTimer = 150;
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    sM("You are the champion!");
    yell("Current winner of fight pits: "+playerName+"!");
    followID = 0;
    }
    if(PlayerHandler.pitsWaitTimer == 5){
    PlayerHandler.playersInPit = 0;
    }
    if (followID > 0) {
    followDirection();
    }
    if (followID2 > 0) {
    followDirection2();
    }
    if (tStage == 1 && tTime == 0) {
    setAnimation(1979);
    lowGFX(369, 0);
    updateRequired = true;
    appearanceUpdateRequired = true;
    tTime = System.currentTimeMillis();
    tStage = 2;
    deleteItem(delItem1, delAmount1);
    deleteItem(delItem2, delAmount2);
    deleteItem(delItem3, delAmount3);
    }
    if (tStage == 2 && System.currentTimeMillis()-tTime >= 2200) {
    toX = tX;
    toY = tY;
    heightLevel = tH;
    updateRequired = true;
    appearanceUpdateRequired = true;
    tStage = 0;
    tTime = 0;
    resetAnimation();
    resetfollowers();
    closeInterface();
    }
    if (tStage == 3 && tTime2 == 0) {
    setAnimation(3421);
    updateRequired = true;
    appearanceUpdateRequired = true;
    tTime2 = System.currentTimeMillis();
    tStage = 4;
    }
    if (tStage == 4 && System.currentTimeMillis()-tTime2 >= 450) {
    specGFX(733);
    tStage = 5;
    }
    if (tStage == 5 && System.currentTimeMillis()-tTime2 >= 1250) {
    setAnimation(3422);
    specGFX(733);
    toX = tX;
    toY = tY;
    heightLevel = tH;
    updateRequired = true;
    appearanceUpdateRequired = true;
    tStage = 0;
    tTime = 0;
    resetAnimation();
    resetfollowers();
    closeInterface();
    }
    /** Full magic spell system for process() starts here * */
    if (spellHitTimer == 0) {
    if (castSpell) {
    castSpell = false;
    if (!isSpellPlayer && spellNpcIndex > -1) {
    appendHitToNpc(spellNpcIndex, spellHit);
    } else if (isSpellPlayer && (spellPlayerIndex > -1)) {
    appendHitToPlayer(spellPlayerIndex, spellHit);
    }
    }
    spellHitTimer = -1; // FIXED: Why call this over and over?
    }
    /** Full magic spell system for process() ends here * */
    if(apickupid > 0)
    scanPickup();

    if(System.currentTimeMillis() - lastArrow > 75/*500*/ && arrow){
    int arrowgfx = getarrowgfxnow();
    if(AttackingOn > 0){
    rangeGFX(70, arrowgfx);
    }
    if(attacknpc > 0){
    rangeGFXNPC(70, arrowgfx);
    }
    arrow = false/*false*/;
    arrow2 = false/*false*/;
    }
    if(System.currentTimeMillis() - lastArrow > /*1500*/750 && arrow2){
    lastArrow = System.currentTimeMillis();
    arrow2 = false/*true*/;
    if(AttackingOn > 0 && isInWilderness(absX, absY, 1) == true && getClient(AttackingOn).isInWilderness(getClient(At tackingOn).absX, getClient(AttackingOn).absY, 1) == true){
    client AttackingOn2 = (client) server.playerHandler.players[AttackingOn];
    if(AttackingOn2 != null){
    hitDiff = misc.random(maxRangeHit());
    PlayerHandler.players[AttackingOn].hitDiff = hitDiff;
    PlayerHandler.players[AttackingOn].updateRequired = true;
    PlayerHandler.players[AttackingOn].appearanceUpdateRequired = true;
    PlayerHandler.players[AttackingOn].hitUpdateRequired = true;
    PlayerHandler.players[AttackingOn].dealDamage(hitDiff);
    PlayerHandler.players[AttackingOn].offTimer = System.currentTimeMillis();
    PlayerHandler.players[AttackingOn].hitID = playerId;
    PlayerHandler.players[AttackingOn].KilledBy[playerId] += hitDiff;
    }
    }
    if(attacknpc >= 0){
    server.npcHandler.npcs[attacknpc].hitDiff = npcRangeDamage();
    server.npcHandler.npcs[attacknpc].updateRequired = true;
    server.npcHandler.npcs[attacknpc].hitUpdateRequired = true;
    server.npcHandler.npcs[attacknpc].hit = true;
    }
    }

    if(System.currentTimeMillis() - waveStart > 10000 && TzWave != -1 && IsInFightCave() && wave)
    {
    wave = false;
    heightLevel = getHeightForTzhaar();
    waveStart = System.currentTimeMillis();
    SpawnNewWave();
    }

    if(IsInRfdQuest() && q14 == 1)
    {
    heightLevel = HeightForRfd();
    }
    if (ddsHit && System.currentTimeMillis() - lastDds > ddsInterval) {
    if (!ProtMelee)
    hitDiff = misc.random(15);
    if (ProtMelee)
    hitDiff = 0;
    dealDamage(hitDiff);
    updateRequired = true;
    hitUpdateRequired = true;
    ddsHit = false;
    }
    if ((IsAttackingNPC) && DDS2Damg == true && System.currentTimeMillis() - lastDds > ddsInterval) {
    SpecDamgNPC(playerMaxHit + 8);
    DDS2Damg = false;
    }
    if (IsAttacking == true && DDS2Damg == true && deathStage == 0 && System.currentTimeMillis() - lastDds > ddsInterval) {
    if (AttackingOn > 0) {
    getHitDouble(8);
    DDS2Damg = false;
    }
    }
    if (IsAttacking == true && DDS2Damg2 == true && deathStage == 0 && System.currentTimeMillis() - lastDds > ddsInterval) {
    if (AttackingOn > 0) {
    if(playerEquipment[playerWeapon] == 4827){
    getHit2();
    DDS2Damg2 = false;
    }
    if(playerEquipment[playerWeapon] == 861){
    getHit2();
    DDS2Damg2 = false;
    }
    }
    }
    if (IsAttackingNPC == true && DDS2Damg2 == true && System.currentTimeMillis() - lastDds > ddsInterval) {
    if (attacknpc > 0){
    if(playerEquipment[playerWeapon] == 4827){
    getHit2();
    DDS2Damg2 = false;
    }
    if(playerEquipment[playerWeapon] == 861){
    getHit2();
    DDS2Damg2 = false;
    }
    }
    }
    if (IsAttacking == true && DDS2Damg3 == true && deathStage == 0 && System.currentTimeMillis() - lastDds > ddsInterval) {
    getHit2();
    DDS2Damg3 = false;
    }
    if(playerLevel[5] < 0){
    playerLevel[5] = 0;
    sendQuest("" + playerLevel[5] + "", 4012);
    sendFrame126("Prayer: "+playerLevel[5]+"/"+getLevelForXP(playerXP[5])+"", 687);
    }
    if(checkPrayOn() && playerLevel[5] < 1){
    playerLevel[5] = 0;
    prayOff();
    }
    if(checkPrayOn() && System.currentTimeMillis() - lastPray > prayInterval){
    prayInterval = checkPrayStat();
    lastPray = System.currentTimeMillis();
    prayerDrain();
    sendQuest("" + playerLevel[5] + "", 4012);
    sendFrame126("Prayer: "+playerLevel[5]+"/"+getLevelForXP(playerXP[5])+"", 687);
    }
    if (originalS > 0) {
    wear(originalS, playerShield);
    }
    if (inTrade && tradeResetNeeded) {
    client o = getClient(trade_reqId);
    if (o.tradeResetNeeded) {
    resetTrade();
    o.resetTrade();
    }
    }
    // Shop
    if (UpdateShop == true) {
    resetItems(3823);
    resetShop(MyShopID);
    }

    // check banking
    if (WanneBank > 0) {
    if (GoodDistance(skillX, skillY, absX, absY, WanneBank) == true) {
    openUpBank();
    WanneBank = 0;
    }
    }
    // check stairs
    if (stairs > 0) {
    if (GoodDistance(skillX, skillY, absX, absY, stairDistance) == true) {
    stairs(stairs, absX, absY);
    }
    }
    // check shopping
    if (WanneShop > 0) {
    if (GoodDistance(skillX, skillY, absX, absY, 1) == true) {
    openUpShop(WanneShop);
    WanneShop = 0;
    }
    }
    // woodcutting check
    if (woodcutting[0] > 0) {
    if (GoodDistance(skillX, skillY, absX, absY, woodcutting[5]) == true) {
    closeInterface();
    woodcutting();
    }
    }
    // Attacking in wilderness
    //long thisTime = System.currentTimeMillis();
    if ((IsAttacking == true) && (deathStage == 0)
    && (System.currentTimeMillis() - lastAction > actionInterval)) {
    if (PlayerHandler.players[AttackingOn] != null) {
    if (PlayerHandler.players[AttackingOn].currentHealth > 0) {
    Attack();
    }
    } else {
    ResetAttack();
    }
    }
    // Attacking an NPC
    if ((IsAttackingNPC == true) && (deathStage == 0) && System.currentTimeMillis() - lastAction > actionInterval) {
    if (server.npcHandler.npcs[attacknpc] != null) {
    if ((server.npcHandler.npcs[attacknpc].IsDead == false)
    && (server.npcHandler.npcs[attacknpc].MaxHP > 0)) {
    AttackNPC();
    } else {
    //ResetAttackNPC();
    }
    } else {
    ResetAttackNPC();
    }
    }
    // If killed apply dead
    if (deathStage == 1) {
    if (attacknpc > 0) {
    server.npcHandler.ResetAttackPlayer(attacknpc);
    }
    ResetAttack();
    ResetAttackNPC();

    deathStage = 2;
    poisoned = false;
    poisonDmg = false;
    fighting = false;
    hits = 0;
    startAnimation(/*0x900*/2241);
    updateRequired = true;
    appearanceUpdateRequired = true;
    deathTimer = System.currentTimeMillis();
    currentHealth = playerLevel[playerHitpoints];
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    sendFrame126("Prayer: "+playerLevel[5]+"/"+getLevelForXP(playerXP[5])+"", 687);
    resetfollowers();
    refreshSkills();
    killMyNPCs();
    resetKnight();
    if(isInWilderness(absX, absY, 1) == true || inBountyHunter () || isInWilderness(absX, absY, 2) == true) {
    pkPoints -= 10; }
    skulledBy = "";
    }
    if (!IsInFightCave() && !isInPitGame() && !isInPitRoom() && playerRights != 3 && playerRights != 3 && action != 1 && deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500) {
    client killerz = (client) server.playerHandler.players[KillerId];
    youdied();
    killerz.sM("You have defeated "+playerName+".");
    killerz.pkPoints += 15;
    updateRequired = true;
    }
    if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && isInPitGame() && !IsInFightCave()) {
    toX = 3086;
    toY = 3494;
    inPitsGame = false;
    PlayerHandler.playersInPit -= 1;
    AtkPray = 0;
    StrPrayer = 0;
    DefPray = 0;
    RangePray = 0;
    MagePray = 0;
    PrayHeal = false;
    ProtItem = false;
    ProtMage = false;
    ProtRange = false;
    ProtMelee = false;
    Redemption = false;
    Retribution = false;
    Smite = false;
    Chivalry = false;
    Piety = false;
    isSkulled = false;
    lastSkull = 0;
    headIcon = 0;
    turnpray();
    heightLevel = 0;
    currentHealth = playerLevel[playerHitpoints];
    deathStage = 0;
    resetAnimation();
    frame1();
    prayOn = false;
    AntiTeleDelay = 0;
    EntangleDelay = 0;
    RfdWave = 0;
    sM("Oh dear you have died!");
    resetOtherAtk();
    followID = 0;
    followID2 = 0;
    }
    if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && !isInPitGame() && IsInFightCave()) {
    toX = 3088;
    toY = 3501;
    AtkPray = 0;
    StrPrayer = 0;
    DefPray = 0;
    RangePray = 0;
    MagePray = 0;
    PrayHeal = false;
    ProtItem = false;
    ProtMage = false;
    ProtRange = false;
    ProtMelee = false;
    Redemption = false;
    Retribution = false;
    Smite = false;
    Chivalry = false;
    Piety = false;
    isSkulled = false;
    lastSkull = 0;
    headIcon = 0;
    turnpray();
    heightLevel = 0;
    currentHealth = playerLevel[playerHitpoints];
    deathStage = 0;
    resetAnimation();
    frame1();
    prayOn = false;
    RfdWave = 0;
    sM("Oh dear you have died!");
    resetOtherAtk();
    }
    if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && !isInPitGame() && !IsInFightCave()) {


    youdied();

    toX = 3086;
    toY = 3494;
    AtkPray = 0;
    StrPrayer = 0;
    DefPray = 0;
    RangePray = 0;
    MagePray = 0;
    PrayHeal = false;
    ProtItem = false;
    ProtMage = false;
    ProtRange = false;
    ProtMelee = false;
    Redemption = false;
    Retribution = false;
    Smite = false;
    Chivalry = false;
    Piety = false;
    isSkulled = false;
    lastSkull = 0;
    headIcon = 0;
    turnpray();
    heightLevel = 0;
    currentHealth = playerLevel[playerHitpoints];
    deathStage = 0;
    resetAnimation();
    frame1();
    prayOn = false;
    RfdWave = 0;
    sM("Oh dear you have died!");
    resetOtherAtk();
    if (destruct)
    {
    absX = 3087;
    absY = 3486;
    }
    savegame(false);
    }
    if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && !isInPitGame() && !IsInFightCave() && inBountyHunter()) {
    client killerz = (client) server.playerHandler.players[KillerId];
    if(killerz.TargetName == playerName){
    killerz.sM("Congratulations! You have defeated your bounty hunter Target");
    killerz.GotTarget = false;
    killerz.TargetName = "null";
    GotTarget = false;
    TargetName = "null";
    youdied();
    } else {
    killerz.sM("You killed "+playerName+" but was'nt your target so you get no loot!");
    killerz.BHLeaveTimer = 240;
    killerz.BHStuck = true;
    killerz.startBHLeave();
    killerz.GotTarget = false;
    killerz.TargetName = "null";
    GotTarget = false;
    TargetName = "null";
    for(int rr=0; rr<playerItems.length; rr++) {
    deleteItem(playerItems[rr]-1, getItemSlot(playerItems[rr]-1), playerItemsN[rr]);
    }
    }
    if (itemKept1 > 0) {
    addItem(itemKept1, 1);
    }
    }
    // mining check
    if (mining[0] > 0) {
    if (GoodDistance(skillX, skillY, absX, absY, 1) == true) {
    mining();
    }
    }
    if (shafting
    && (System.currentTimeMillis() - lastAction >= 1500)) {
    lastAction = System.currentTimeMillis();
    shaft();
    } else if (fletching
    && (System.currentTimeMillis() - lastAction >= 1900)) {
    lastAction = System.currentTimeMillis();
    fletchBow();

    } else if (spinning
    && (System.currentTimeMillis() - lastAction >= 1900)) {
    lastAction = System.currentTimeMillis();
    spin();
    } else if (cookingOn
    && (System.currentTimeMillis() - lastAction >= 1900)) {
    lastAction = System.currentTimeMillis();
    cookFish();
    } else if (crafting
    && (System.currentTimeMillis() - lastAction >= 1500)) {
    lastAction = System.currentTimeMillis();
    craft();
    } else if (fishing && (System.currentTimeMillis() - lastAction >= 3000)) {
    lastAction = System.currentTimeMillis();
    fish(fishId);
    } else if (essMine && (System.currentTimeMillis() - lastAction >= 500) && freeSlots() != 0 && (playerLevel[14] >= 80)) {
    lastAction = System.currentTimeMillis();
    addItem(1436, 1);
    addSkillXP(75, 14);
    } else if (essMine && (System.currentTimeMillis() - lastAction >= 1000) && freeSlots() != 0 && (playerLevel[14] >= 60 && playerLevel[14] <= 79)) {
    lastAction = System.currentTimeMillis();
    addItem(1436, 1);
    addSkillXP(50, 14);
    } else if (essMine && (System.currentTimeMillis() - lastAction >= 1500) && freeSlots() != 0 && (playerLevel[14] >= 40 && playerLevel[14] <= 59)) {
    lastAction = System.currentTimeMillis();
    addItem(1436, 1);
    addSkillXP(32, 14);
    } else if (essMine && (System.currentTimeMillis() - lastAction >= 2000) && freeSlots() != 0 && (playerLevel[14] >= 1 && playerLevel[14] <= 39)) {
    lastAction = System.currentTimeMillis();
    addItem(1436, 1);
    addSkillXP(20, 14);
    }

    if (isKicked) {
    disconnected = true;
    if (saveNeeded)
    savegame(true);
    outStream.createFrame(109);
    }


    return false;
    }
    Reply With Quote  
     

  2. #2  
    Apocalyptism
    Harry's Avatar
    Join Date
    Apr 2007
    Posts
    3,783
    Thanks given
    594
    Thanks received
    1,833
    Rep Power
    2934
    Oh. My. Fucking. God.
    ~ Harry
    Please bear this in mind when hearing the word 'soon' from a software programmer.

    As coding software generally takes thousands of years, software programmers have developed a natural adaptation to this in the form of an altered perception of the flow of time.

    Due to this, the word 'soon' when uttered by a programmer should be taken to mean 'a very, very long time from now' in the terminology used by common human specimens who have not developed such an adaptation.
    knowledge can be taught, but passion cannot.
    It's better to create something that others criticise than to create nothing and criticise others.
    Reply With Quote  
     

  3. #3  
    Registered Member Karilz's Avatar
    Join Date
    Feb 2010
    Age
    25
    Posts
    748
    Thanks given
    3
    Thanks received
    13
    Rep Power
    44
    Holy fucking shit dood wat u be doin


    Reply With Quote  
     

  4. #4  
    Registered Member Jattio's Avatar
    Join Date
    Oct 2009
    Age
    26
    Posts
    532
    Thanks given
    8
    Thanks received
    5
    Rep Power
    54
    IVE. NEVER. SEEN. A. PROCESS. LIKE. THAT. Dude!!! are you like using them old ass crappy servers???

    Theres a genius invention called the EventManager created by our great Mr. Graham, A little advice:

    USE IT!!!!


    oh and get a better source pl0x b4 i write you one myself

    Reply With Quote  
     

  5. #5  
    Banned

    Join Date
    Oct 2009
    Age
    26
    Posts
    1,579
    Thanks given
    4
    Thanks received
    23
    Rep Power
    0
    Get a different base. Fuck.
    Reply With Quote  
     

  6. #6  
    Registered Member
    Join Date
    Jul 2010
    Posts
    81
    Thanks given
    0
    Thanks received
    0
    Rep Power
    1
    What? another source? but i've been working on this from weeks
    this one is 21kb when its saved, i will checkout that event manager
    Reply With Quote  
     

  7. #7  
    Registered Member

    Join Date
    May 2008
    Posts
    140
    Thanks given
    39
    Thanks received
    13
    Rep Power
    176
    Quote Originally Posted by odd17 View Post
    What? another source? but i've been working on this from weeks
    this one is 21kb when its saved, i will checkout that event manager
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  8. #8  
    Registered Member
    Join Date
    Jul 2010
    Posts
    81
    Thanks given
    0
    Thanks received
    0
    Rep Power
    1
    How many players do you reckon the server can hold without lag on a 512mb ram VPS?
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •