try using a loop for random hits. have something store the range of hits possible, then loop it.
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For those using PI you will know the Range is rather random indeed... I have corrected the maximum hits on all weapons / arrows blah blah.
I have looked into it and noticed it is using Misc.Random(int) which is a rather crappy way to do... Anyone got any better ideas on generating the hit making it a little less well random.
try using a loop for random hits. have something store the range of hits possible, then loop it.
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