Thread: AGS swing speed ( DELTA )

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  1. #1 AGS swing speed ( DELTA ) 
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    Is there a way that I can change the swing speed of a weapon in delta scape source?
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  2. #2  
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    if ur talking about when ur attacking, then u need to find the right animation for it
    2067 is mine
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  3. #3  
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    client.java > ctrl+F > hittimer
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    This isnt helping, I look up a hittimmer and all i get are spell hit timers can anyone else help me?
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  5. #5  
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    In your client.java search for
    3500
    Replace this
    public int getbattleTimer() {
    playerEquipment[playerWeapon]==8043 || playerEquipment[playerWeapon]==667 || playerEquipment[playerWeapon]==2402 || playerEquipment[playerWeapon]==746 || playerEquipment[playerWeapon]==6528 || playerEquipment[playerWeapon]==4153 || playerEquipment[playerWeapon]==4718 ||playerEquipment[playerWeapon]==1377 || playerEquipment[playerWeapon]==3204 || playerEquipment[playerWeapon]==4827 || playerEquipment[playerWeapon]==7158 || playerEquipment[playerWeapon]==1319) {
    return 3500;
    with this
    public int getbattleTimer() {
    if (playerEquipment[playerWeapon]==35 || playerEquipment[playerWeapon]==8043 || playerEquipment[playerWeapon]==667 || playerEquipment[playerWeapon]==2402 || playerEquipment[playerWeapon]==746 || playerEquipment[playerWeapon]==6528 || playerEquipment[playerWeapon]==4153 || playerEquipment[playerWeapon]==4718 ||playerEquipment[playerWeapon]==1377 || playerEquipment[playerWeapon]==3204 || playerEquipment[playerWeapon]==4827 || playerEquipment[playerWeapon]==7158 || playerEquipment[playerWeapon]==1319) {
    return 3500;

    This is the correct timer for all godswords the perfect timed swing.
    please rep++ if this helped.
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  6. #6  
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    Quote Originally Posted by raped View Post
    In your client.java search for


    Replace this


    with this



    This is the correct timer for all godswords the perfect timed swing.
    please rep++ if this helped.

    Code:
    public int getbattleTimer() {
    		if (playerEquipment[playerWeapon]==35 || playerEquipment[playerWeapon]==8043 || playerEquipment[playerWeapon]==667 || playerEquipment[playerWeapon]==2402 || playerEquipment[playerWeapon]==746 || playerEquipment[playerWeapon]==6528 || playerEquipment[playerWeapon]==4153 || playerEquipment[playerWeapon]==4718 ||playerEquipment[playerWeapon]==1377 || playerEquipment[playerWeapon]==3204 || playerEquipment[playerWeapon]==4827 || playerEquipment[playerWeapon]==7158 || playerEquipment[playerWeapon]==1319) {
    			return 2500;
    		} else {
    		if (playerEquipment[playerWeapon]==837 || playerEquipment[playerWeapon]==1305){
    			return 2500;
    		} else {
    		if (playerEquipment[playerWeapon] == 839 || playerEquipment[playerWeapon] == 841 || playerEquipment[playerWeapon] == 843 ||  playerEquipment[playerWeapon] == 845 ||  playerEquipment[playerWeapon] == 847 ||  playerEquipment[playerWeapon] == 849 || playerEquipment[playerWeapon] == 851 ||  playerEquipment[playerWeapon] == 853 || playerEquipment[playerWeapon] == 855 ||  playerEquipment[playerWeapon] == 857 || playerEquipment[playerWeapon] == 861 || playerEquipment[playerWeapon] == 4734 || playerEquipment[playerWeapon] == 6522) {
    			return 2500;
    		} else {
    		return 2500;
    This is what I have could you tell me what I have to mod to make the swing speed perfect? Cause as of now it hits as fast as a scimmy
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  7. #7  
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    I got it, but I will still rep you because you gave me an idea on what I had to do
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  8. #8  
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    You'll have to add your own ids however here's somthing basic.

    Code:
    private int getBattleTimer(int weapon) {
    	switch (weapon) {
    		case 11694: //Armadyl Godsword
    		case 11696: //Bandos Godsword
    		case 11698: //Saradomin Godsword
    		case 11700: //Zamorak Godsword
    			return 4800;
    		case 7158: //Dragon 2h
    			return 4200:
    		case 861: //Magic Shortbow
    			return 1800:
    		case 868: //Rune Throwing Knife
    			return 1200:
    		default: //The Default Settings.
    			return 2400:
    	}
    }
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  9. #9  
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    im glad i could help
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