if ur talking about when ur attacking, then u need to find the right animation for it
2067 is mine
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Is there a way that I can change the swing speed of a weapon in delta scape source?
if ur talking about when ur attacking, then u need to find the right animation for it
2067 is mine
client.java > ctrl+F > hittimer
This isnt helping, I look up a hittimmer and all i get are spell hit timers can anyone else help me?
In your client.java search for
Replace this3500
with thispublic int getbattleTimer() {
playerEquipment[playerWeapon]==8043 || playerEquipment[playerWeapon]==667 || playerEquipment[playerWeapon]==2402 || playerEquipment[playerWeapon]==746 || playerEquipment[playerWeapon]==6528 || playerEquipment[playerWeapon]==4153 || playerEquipment[playerWeapon]==4718 ||playerEquipment[playerWeapon]==1377 || playerEquipment[playerWeapon]==3204 || playerEquipment[playerWeapon]==4827 || playerEquipment[playerWeapon]==7158 || playerEquipment[playerWeapon]==1319) {
return 3500;
public int getbattleTimer() {
if (playerEquipment[playerWeapon]==35 || playerEquipment[playerWeapon]==8043 || playerEquipment[playerWeapon]==667 || playerEquipment[playerWeapon]==2402 || playerEquipment[playerWeapon]==746 || playerEquipment[playerWeapon]==6528 || playerEquipment[playerWeapon]==4153 || playerEquipment[playerWeapon]==4718 ||playerEquipment[playerWeapon]==1377 || playerEquipment[playerWeapon]==3204 || playerEquipment[playerWeapon]==4827 || playerEquipment[playerWeapon]==7158 || playerEquipment[playerWeapon]==1319) {
return 3500;
This is the correct timer for all godswords the perfect timed swing.
please rep++ if this helped.
This is what I have could you tell me what I have to mod to make the swing speed perfect? Cause as of now it hits as fast as a scimmyCode:public int getbattleTimer() { if (playerEquipment[playerWeapon]==35 || playerEquipment[playerWeapon]==8043 || playerEquipment[playerWeapon]==667 || playerEquipment[playerWeapon]==2402 || playerEquipment[playerWeapon]==746 || playerEquipment[playerWeapon]==6528 || playerEquipment[playerWeapon]==4153 || playerEquipment[playerWeapon]==4718 ||playerEquipment[playerWeapon]==1377 || playerEquipment[playerWeapon]==3204 || playerEquipment[playerWeapon]==4827 || playerEquipment[playerWeapon]==7158 || playerEquipment[playerWeapon]==1319) { return 2500; } else { if (playerEquipment[playerWeapon]==837 || playerEquipment[playerWeapon]==1305){ return 2500; } else { if (playerEquipment[playerWeapon] == 839 || playerEquipment[playerWeapon] == 841 || playerEquipment[playerWeapon] == 843 || playerEquipment[playerWeapon] == 845 || playerEquipment[playerWeapon] == 847 || playerEquipment[playerWeapon] == 849 || playerEquipment[playerWeapon] == 851 || playerEquipment[playerWeapon] == 853 || playerEquipment[playerWeapon] == 855 || playerEquipment[playerWeapon] == 857 || playerEquipment[playerWeapon] == 861 || playerEquipment[playerWeapon] == 4734 || playerEquipment[playerWeapon] == 6522) { return 2500; } else { return 2500;
I got it, but I will still rep you because you gave me an idea on what I had to do
You'll have to add your own ids however here's somthing basic.
Code:private int getBattleTimer(int weapon) { switch (weapon) { case 11694: //Armadyl Godsword case 11696: //Bandos Godsword case 11698: //Saradomin Godsword case 11700: //Zamorak Godsword return 4800; case 7158: //Dragon 2h return 4200: case 861: //Magic Shortbow return 1800: case 868: //Rune Throwing Knife return 1200: default: //The Default Settings. return 2400: } }
im glad i could help
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