protected void appendPlayerAppearance(Stream str) {
synchronized(this) {
playerProps.currentOffset = 0;
playerProps.writeByte(playerAppearance[0]);
playerProps.writeByte(headIcon);
playerProps.writeByte(headIconPk);
//playerProps.writeByte(headIconHints);
//playerProps.writeByte(bountyIcon);
if (playerEquipment[playerHat] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerHat]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerCape] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerCape]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerAmulet] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerAmulet]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerWeapon] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerWeapon]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerChest] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerChest]);
} else {
playerProps.writeWord(0x100+playerAppearance[2]);
}
if (playerEquipment[playerShield] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerShield]);
} else {
playerProps.writeByte(0);
}
if (!Item.isFullBody(playerEquipment[playerChest])) {
playerProps.writeWord(0x100+playerAppearance[3]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerLegs] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerLegs]);
} else {
playerProps.writeWord(0x100+playerAppearance[5]);
}
if (!Item.isFullHelm(playerEquipment[playerHat]) && !Item.isFullMask(playerEquipment[playerHat])) {
playerProps.writeWord(0x100 + playerAppearance[1]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerHands] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerHands]);
} else {
playerProps.writeWord(0x100+playerAppearance[4]);
}
if (playerEquipment[playerFeet] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerFeet]);
} else {
playerProps.writeWord(0x100+playerAppearance[6]);
}
if (playerAppearance[0] != 1 && !Item.isFullMask(playerEquipment[playerHat])) {
playerProps.writeWord(0x100 + playerAppearance[7]);
} else {
playerProps.writeByte(0);
}
playerProps.writeByte(playerAppearance[8]);
playerProps.writeByte(playerAppearance[9]);
playerProps.writeByte(playerAppearance[10]);
playerProps.writeByte(playerAppearance[11]);
playerProps.writeByte(playerAppearance[12]);
playerProps.writeWord(playerStandIndex); // standAnimIndex
playerProps.writeWord(playerTurnIndex); // standTurnAnimIndex
playerProps.writeWord(playerWalkIndex); // walkAnimIndex
playerProps.writeWord(playerTurn180Index); // turn180AnimIndex
playerProps.writeWord(playerTurn90CWIndex); // turn90CWAnimIndex
playerProps.writeWord(playerTurn90CCWIndex); // turn90CCWAnimIndex
playerProps.writeWord(playerRunIndex); // runAnimIndex
playerProps.writeQWord(Misc.playerNameToInt64(play erName));
int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);
int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);
int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));
combatLevel = 0;
if (ran > attstr) {
combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
+ ((getLevelForXP(playerXP[3])) * 0.25)
+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
} else if (mag > attstr) {
combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
+ ((getLevelForXP(playerXP[3])) * 0.25)
+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
} else {
combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
+ ((getLevelForXP(playerXP[3])) * 0.25)
+ ((getLevelForXP(playerXP[5])) * 0.125)
+ ((getLevelForXP(playerXP[0])) * 0.325) + ((getLevelForXP(playerXP[2])) * 0.325));
}
playerProps.writeByte(combatLevel); // combat level
playerProps.writeWord(0);
str.writeByteC(playerProps.currentOffset);
str.writeBytes(playerProps.buffer, playerProps.currentOffset, 0);
}
}