Thread: [PI]Changing the home teleport? REP++

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  1. #1 [PI]Changing the home teleport? REP++ 
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    Fixed.
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  2. #2  
    Registered Member Mayday Parade's Avatar
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    Go to: ...Server\src\server. then open up the "Config.java" look for these lines:
    Code:
    	public static final int START_LOCATION_X = 3087; // start here
    	public static final int START_LOCATION_Y = 3500;
    	public static final int RESPAWN_X = 3087; // when dead respawn here
    	public static final int RESPAWN_Y = 3500;
    Then just change those numbers to the home. If you want the Respawn location to be different, then change it, or do the same with the start. Start = when player first joins. Respawn = After player dies.
    I usually have the start set to my tutorial or whatever you wanna call it lol.

    Spoiler for LoL:
    Quote Originally Posted by Imbued View Post
    Quote Originally Posted by pasta186 View Post
    That tutorial doesnt walk.
    That's because it got no legs..
    Best report I've sent? "Mass spam? Also in wrong sexual"
    LOL
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  3. #3  
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    Quote Originally Posted by king gauge View Post
    Go to: ...Server\src\server. then open up the "Config.java" look for these lines:
    Code:
    	public static final int START_LOCATION_X = 3087; // start here
    	public static final int START_LOCATION_Y = 3500;
    	public static final int RESPAWN_X = 3087; // when dead respawn here
    	public static final int RESPAWN_Y = 3500;
    Then just change those numbers to the home. If you want the Respawn location to be different, then change it, or do the same with the start. Start = when player first joins. Respawn = After player dies.
    I usually have the start set to my tutorial or whatever you wanna call it lol.
    Dosent work for me, i've changed the respawn & start location, but it dosent effect the home teleport.
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  4. #4  
    Everlasting
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    Exactly how he said it and also, if you play around, look in the files you will get used to them. and know where they go and are.
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  5. #5  
    Registered Member Asert One's Avatar
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    ClickingButtons.java
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  6. #6  
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    Quote Originally Posted by Asert One View Post
    ClickingButtons.java
    Nope :/
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  7. #7  
    Registered Member Mayday Parade's Avatar
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    Here it is, incase this is for the tele's forgot about these lol:
    Code:
    	public static final int EDGEVILLE_X = 3087;
    	public static final int EDGEVILLE_Y = 3500;
    	public static final String EDGEVILLE = "";
    	public static final int AL_KHARID_X = 3293;
    	public static final int AL_KHARID_Y = 3174;
    	public static final String AL_KHARID = "";
    	public static final int KARAMJA_X = 3087;
    	public static final int KARAMJA_Y = 3500;
    	public static final String KARAMJA = "";
    	public static final int MAGEBANK_X = 2538;
    	public static final int MAGEBANK_Y = 4716;
    	public static final String MAGEBANK = "";
    Look for those then change them.

    Spoiler for LoL:
    Quote Originally Posted by Imbued View Post
    Quote Originally Posted by pasta186 View Post
    That tutorial doesnt walk.
    That's because it got no legs..
    Best report I've sent? "Mass spam? Also in wrong sexual"
    LOL
    Reply With Quote  
     

  8. #8  
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    Quote Originally Posted by king gauge View Post
    Here it is, incase this is for the tele's forgot about these lol:
    Code:
    	public static final int EDGEVILLE_X = 3087;
    	public static final int EDGEVILLE_Y = 3500;
    	public static final String EDGEVILLE = "";
    	public static final int AL_KHARID_X = 3293;
    	public static final int AL_KHARID_Y = 3174;
    	public static final String AL_KHARID = "";
    	public static final int KARAMJA_X = 3087;
    	public static final int KARAMJA_Y = 3500;
    	public static final String KARAMJA = "";
    	public static final int MAGEBANK_X = 2538;
    	public static final int MAGEBANK_Y = 4716;
    	public static final String MAGEBANK = "";
    Look for those then change them.
    Dosent work :/
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  9. #9  
    Registered Member Mayday Parade's Avatar
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    Oh, sorry, that was for the Glory amulet

    Here is all the teleports:
    Code:
    	/**
    	 * Glory
    	 */
    	public static final int EDGEVILLE_X = 3087;
    	public static final int EDGEVILLE_Y = 3500;
    	public static final String EDGEVILLE = "";
    	public static final int AL_KHARID_X = 3293;
    	public static final int AL_KHARID_Y = 3174;
    	public static final String AL_KHARID = "";
    	public static final int KARAMJA_X = 3087;
    	public static final int KARAMJA_Y = 3500;
    	public static final String KARAMJA = "";
    	public static final int MAGEBANK_X = 2538;
    	public static final int MAGEBANK_Y = 4716;
    	public static final String MAGEBANK = "";
    	
    	/**
    	* Teleport Spells
    	**/
    	// modern
    	public static final int VARROCK_X = 3210;
    	public static final int VARROCK_Y = 3424;
    	public static final String VARROCK = "";
    	public static final int LUMBY_X = 3222;
    	public static final int LUMBY_Y = 3218;
    	public static final String LUMBY = "";
        public static final int FALADOR_X = 2964;
    	public static final int FALADOR_Y = 3378;
    	public static final String FALADOR = "";
    	public static final int CAMELOT_X = 2757;
    	public static final int CAMELOT_Y = 3477;
    	public static final String CAMELOT = "";
    	public static final int ARDOUGNE_X = 2662;
    	public static final int ARDOUGNE_Y = 3305;
    	public static final String ARDOUGNE = "";
    	public static final int WATCHTOWER_X = 3087;
    	public static final int WATCHTOWER_Y = 3500;
    	public static final String WATCHTOWER = "";
    	public static final int TROLLHEIM_X = 3243;
    	public static final int TROLLHEIM_Y = 3513;
    	public static final String TROLLHEIM = "";
    	
    	// ancient
    	
    	public static final int PADDEWWA_X = 3098;
    	public static final int PADDEWWA_Y = 9884;
    	
    	public static final int SENNTISTEN_X = 3322;
    	public static final int SENNTISTEN_Y = 3336;
    
        public static final int KHARYRLL_X = 3492;
    	public static final int KHARYRLL_Y = 3471;
    
    	public static final int LASSAR_X = 3006;
    	public static final int LASSAR_Y = 3471;
    	
    	public static final int DAREEYAK_X = 3161;
    	public static final int DAREEYAK_Y = 3671;
    	
    	public static final int CARRALLANGAR_X = 3156;
    	public static final int CARRALLANGAR_Y = 3666;
    	
    	public static final int ANNAKARL_X = 3288;
    	public static final int ANNAKARL_Y = 3886;
    	
    	public static final int GHORROCK_X = 2977;
    	public static final int GHORROCK_Y = 3873;
    You are going to have to try all/most of those. The ones below the glory are for your teleport books. >.< coulda made this easier if i just looked lol

    Spoiler for LoL:
    Quote Originally Posted by Imbued View Post
    Quote Originally Posted by pasta186 View Post
    That tutorial doesnt walk.
    That's because it got no legs..
    Best report I've sent? "Mass spam? Also in wrong sexual"
    LOL
    Reply With Quote  
     

  10. #10  
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    Quote Originally Posted by king gauge View Post
    Oh, sorry, that was for the Glory amulet

    Here is all the teleports:
    Code:
    	/**
    	 * Glory
    	 */
    	public static final int EDGEVILLE_X = 3087;
    	public static final int EDGEVILLE_Y = 3500;
    	public static final String EDGEVILLE = "";
    	public static final int AL_KHARID_X = 3293;
    	public static final int AL_KHARID_Y = 3174;
    	public static final String AL_KHARID = "";
    	public static final int KARAMJA_X = 3087;
    	public static final int KARAMJA_Y = 3500;
    	public static final String KARAMJA = "";
    	public static final int MAGEBANK_X = 2538;
    	public static final int MAGEBANK_Y = 4716;
    	public static final String MAGEBANK = "";
    	
    	/**
    	* Teleport Spells
    	**/
    	// modern
    	public static final int VARROCK_X = 3210;
    	public static final int VARROCK_Y = 3424;
    	public static final String VARROCK = "";
    	public static final int LUMBY_X = 3222;
    	public static final int LUMBY_Y = 3218;
    	public static final String LUMBY = "";
        public static final int FALADOR_X = 2964;
    	public static final int FALADOR_Y = 3378;
    	public static final String FALADOR = "";
    	public static final int CAMELOT_X = 2757;
    	public static final int CAMELOT_Y = 3477;
    	public static final String CAMELOT = "";
    	public static final int ARDOUGNE_X = 2662;
    	public static final int ARDOUGNE_Y = 3305;
    	public static final String ARDOUGNE = "";
    	public static final int WATCHTOWER_X = 3087;
    	public static final int WATCHTOWER_Y = 3500;
    	public static final String WATCHTOWER = "";
    	public static final int TROLLHEIM_X = 3243;
    	public static final int TROLLHEIM_Y = 3513;
    	public static final String TROLLHEIM = "";
    	
    	// ancient
    	
    	public static final int PADDEWWA_X = 3098;
    	public static final int PADDEWWA_Y = 9884;
    	
    	public static final int SENNTISTEN_X = 3322;
    	public static final int SENNTISTEN_Y = 3336;
    
        public static final int KHARYRLL_X = 3492;
    	public static final int KHARYRLL_Y = 3471;
    
    	public static final int LASSAR_X = 3006;
    	public static final int LASSAR_Y = 3471;
    	
    	public static final int DAREEYAK_X = 3161;
    	public static final int DAREEYAK_Y = 3671;
    	
    	public static final int CARRALLANGAR_X = 3156;
    	public static final int CARRALLANGAR_Y = 3666;
    	
    	public static final int ANNAKARL_X = 3288;
    	public static final int ANNAKARL_Y = 3886;
    	
    	public static final int GHORROCK_X = 2977;
    	public static final int GHORROCK_Y = 3873;
    You are going to have to try all/most of those. The ones below the glory are for your teleport books. >.< coulda made this easier if i just looked lol
    Only watchtower tele matches my current home that i want to change, and i already tried to change the watchtower tele, but it dosent work :/
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