i think it would be 1% of drop chance
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Hey Guys, I'm wondering if someone can explane to me more in detail about PI's drop system..
because there is NPCDrops.CFG, NPCDrops.TSM, and NpcConstants.TSM
i'm not even sure if the NpcDrops.CFG is used.
and i know the NPCConstants.TSM is used for constant drops, like bones,etc.
but withing the NPCDrops.TSM i'm a bit confused.
what would they question mark be? i'm guessing its something to do with how often it drops but i'm not exactly sure.Code:#Bronze Armour 4278:1 8851:5 NPCID:?? DropID:AMT
i think it would be 1% of drop chance
no look i will explain this in as much detail as i can
the 55 is the npc idCode:#Blue Dragon 55:30 1751:1 995:3000 1247:1 1249:1 2366:1 1149:1 1616:2
the 30 is the change or rare drop
the first line starting with 1751 is the item id of normal drops and the second number id amount
the 2nd line are all rare drops and and amount and thats in npcdrops.tsm all you need to edit
Sill one question. Hiw I can make some items 50 and some 30 as an example?
It's as simple as that.Code:#Blue Dragon 55:30 562:50 561:30 1249:1 2366:1 1149:1 1616:2
562 = Chaos rune ID
50 = amount of chaos runes dropped on death of npc.
561 = Nature rune ID
30 = amount of nature runes dropped on death of npc.
Just change the 2nd number to how many you want to have dropped.
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