Thread: How to make staff make infinity amount of runes??

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  1. #1 How to make staff make infinity amount of runes?? 
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    Darna's Avatar
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    here is my method
    Code:
    				if (rune1 != -1) // fixed delete bug -Reality
    					deleteItem(rune1, getItemSlot(rune1), rune1Am);
    				if (rune2 != -1) // fixed delete bug -Reality
    					deleteItem(rune2, getItemSlot(rune2), rune2Am);
    				if (rune3 != -1) // //fixed delete bug -bakatool
    					deleteItem(rune3, getItemSlot(rune3), rune3Am);
    				if (rune4 != -1) // //fixed delete bug -bakatool
    					deleteItem(rune4, getItemSlot(rune4), rune4Am);
    Maybe something like that??
    Code:
    if rune2 == air rune id && playerEquipment[playerWeapon] = staffid
    {
    rune2Am == 9999999
    }
    Dunno how to make that please give me some advices

    And yes it's delta :coolface:

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  2. #2  
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    Somethingl ike this:
    Code:
    			if (rune1 != -1 || playerEquipment[playerWeapon] = staffid
    ) // fixed delete bug -Reality
    					deleteItem(rune1, getItemSlot(rune1), rune1Am);
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  3. #3  
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    But look rune1 is not always same [ it's in spellxp.cfg] it's sometime air sometime mind sometime blood .

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  4. #4  
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    Make a getStaffID(int rune) method, or whatever.
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  5. #5  
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    Hell yeach buddy that's good idea i will try that

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  6. #6  
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    This is how I'd do it because I'm shit at java

    Code:
    				if (rune1 != -1) {
    					deleteItem(rune1, getItemSlot(rune1), rune1Am);
    
                                                 } else {
                                        if (playerrights >=1 )
                                         }
    Not looking for flame, looking to learn (:
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