declare this in client
and make it call when pc endsCode:public void killpcnpcs() { for(int i = 0; i < server.npcHandler.maxNPCs; i++) if(server.npcHandler.npcs[i] != null) { if(server.npcHandler.npcs[i].npcType == 3727 || server.npcHandler.npcs[i].npcType == 3728 || server.npcHandler.npcs[i].npcType == 3729 || server.npcHandler.npcs[i].npcType == 3730 || server.npcHandler.npcs[i].npcType == 3731 || server.npcHandler.npcs[i].npcType == 3732 || server.npcHandler.npcs[i].npcType == 3733 || server.npcHandler.npcs[i].npcType == 3734 || server.npcHandler.npcs[i].npcType == 3735 || server.npcHandler.npcs[i].npcType == 3736 || server.npcHandler.npcs[i].npcType == 3737 || server.npcHandler.npcs[i].npcType == 3738 || server.npcHandler.npcs[i].npcType == 3739 || server.npcHandler.npcs[i].npcType == 3740 || server.npcHandler.npcs[i].npcType == 3741 || server.npcHandler.npcs[i].npcType == 3742 || server.npcHandler.npcs[i].npcType == 3743 || server.npcHandler.npcs[i].npcType == 3744 || server.npcHandler.npcs[i].npcType == 3745 || server.npcHandler.npcs[i].npcType == 3746 || server.npcHandler.npcs[i].npcType == 3747 || server.npcHandler.npcs[i].npcType == 3748 || server.npcHandler.npcs[i].npcType == 3749 || server.npcHandler.npcs[i].npcType == 3750 || server.npcHandler.npcs[i].npcType == 3751 || server.npcHandler.npcs[i].npcType == 3752 || server.npcHandler.npcs[i].npcType == 3753 || server.npcHandler.npcs[i].npcType == 3754 || server.npcHandler.npcs[i].npcType == 3755 || server.npcHandler.npcs[i].npcType == 3756 || server.npcHandler.npcs[i].npcType == 3757 || server.npcHandler.npcs[i].npcType == 3758 || server.npcHandler.npcs[i].npcType == 3759 || server.npcHandler.npcs[i].npcType == 3760 || server.npcHandler.npcs[i].npcType == 3761 || server.npcHandler.npcs[i].npcType == 3762 || server.npcHandler.npcs[i].npcType == 3763 || server.npcHandler.npcs[i].npcType == 3764 || server.npcHandler.npcs[i].npcType == 3765 || server.npcHandler.npcs[i].npcType == 3766 || server.npcHandler.npcs[i].npcType == 3767 || server.npcHandler.npcs[i].npcType == 3768 || server.npcHandler.npcs[i].npcType == 3769 || server.npcHandler.npcs[i].npcType == 3770 || server.npcHandler.npcs[i].npcType == 3771 || server.npcHandler.npcs[i].npcType == 3772 || server.npcHandler.npcs[i].npcType == 3773 || server.npcHandler.npcs[i].npcType == 3774 || server.npcHandler.npcs[i].npcType == 3775 || server.npcHandler.npcs[i].npcType == 3776) { if(server.npcHandler.npcs[i].heightLevel == heightLevel) { server.npcHandler.npcs[i].absX = 0; server.npcHandler.npcs[i].absY = 0; server.npcHandler.npcs[i].followPlayer = 0; } } } }