Thread: How do I make combat level 138?

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  1. #1 How do I make combat level 138? 
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    How do I make the max combat level 138? I am using delta. I want to make it so runecrafting will be like another thing that trains combat and I want to replace runecrafting with summoning so I need to know how to make it do that. If anybody knows how please help me
    Thanks.
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  2. #2  
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    lol.... post your combat level forumla and why the hell would you want replace runecrafting... replace something stupid like firemaking
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  3. #3  
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    The reason is because runecrafting doesnt work
    Here it is
    Code:
        public void getCombat()
        {
            int j = getLevelForXP(playerXP[playerAttack]);
            int k = getLevelForXP(playerXP[playerDefence]);
            int l = getLevelForXP(playerXP[playerStrength]);
            int i1 = getLevelForXP(playerXP[playerHitpoints]);
            int j1 = getLevelForXP(playerXP[playerPrayer]);
            int k1 = getLevelForXP(playerXP[playerRanged]);
            int l1 = getLevelForXP(playerXP[playerMagic]);
            combatLevel = (int)(((double)(k + i1) + Math.floor(j1 / 2)) * 0.25D) + 1;
            double d = (double)(j + l) * 0.32500000000000001D;
            double d1 = Math.floor((double)k1 * 1.5D) * 0.32500000000000001D;
            double d2 = Math.floor((double)l1 * 1.5D) * 0.32500000000000001D;
            if(d >= d1 && d >= d2 && extraCb == 0)
            {
                combatLevel += d;
            } else
            if(d1 >= d && d1 >= d2 && extraCb == 0)
            {
                combatLevel += d1;
            } else
            if(d2 >= d && d2 >= d1 && extraCb == 0)
            {
                combatLevel += d2;
            } else
            if(extraCb > 0)
            {
                combatLevel = extraCb;
            }
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  4. #4  
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    Code:
        public void getCombat()
        {
            int j = getLevelForXP(playerXP[playerAttack]);
            int k = getLevelForXP(playerXP[playerDefence]);
            int l = getLevelForXP(playerXP[playerStrength]);
            int i1 = getLevelForXP(playerXP[playerHitpoints]);
            int j1 = getLevelForXP(playerXP[playerPrayer]);
            int k1 = getLevelForXP(playerXP[playerRanged]);
            int l1 = getLevelForXP(playerXP[playerMagic]);
    int sm = getLevelForXP(playerXP[playerRunecrafting]);
            combatLevel = (int)(((double)(k + i1) + Math.floor(j1 / 2) + Math.floor(sm / 2)) * 0.25D) + 1;
            double d = (double)(j + l) * 0.32500000000000001D;
            double d1 = Math.floor((double)k1 * 1.5D) * 0.32500000000000001D;
            double d2 = Math.floor((double)l1 * 1.5D) * 0.32500000000000001D;
            if(d >= d1 && d >= d2 && extraCb == 0)
            {
                combatLevel += d;
            } else
            if(d1 >= d && d1 >= d2 && extraCb == 0)
            {
                combatLevel += d1;
            } else
            if(d2 >= d && d2 >= d1 && extraCb == 0)
            {
                combatLevel += d2;
            } else
            if(extraCb > 0)
            {
                combatLevel = extraCb;
            }
    beleive thats right
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  5. #5  
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    That goes to combat level 139! But I dont care thank you very much I appreciate your help very much.
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  6. #6  
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    Code:
    combatLevel = (int)(((double)(k + i1) + Math.floor(j1 / 2) + Math.floor(sm / 2)) * 0.25D) + 1;

    where it says Math.floor(sm / 2) .. just lower 2 a lil until you get it right like 1.95, 1.9, 1.85 you'll get it right eventually
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  7. #7  
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    Thanks again. I really appreciate the help I got it working
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  8. #8  
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    no problem
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