for attacking you go to public int GetWepAnim(int id)
then add something like
id == weaponid
return attack emote here;
if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100 || id == 8032)
{
return 407;
}
for running search
public int GetRunAnim(int id)
then add
id == weaponid
return runemoteid;
if(id == 35 || id == 2402 || id == 667 || id == 746 || id == 8100 || id == 8032)
{
return 1664;
then for walking
search public int GetWalkAnim(int id)
same as above add
id == itemid
return walkemoteid;
if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100 || id == 8032)
{
return 306;
}
then for standing search public int GetStandAnim(int id)
then like others add
id == weaponid
return standemoteid;
if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100 || id == 6818 || id == 7808 || id == 7668 || id == 8032)
{
return 301;
}
for blocking search public int GetBlockAnim()
then add
playerEquipment[playerWeapon] == weapon id
return blockid;
if(playerEquipment[playerWeapon] == 35 || playerEquipment[playerWeapon] == 667 || playerEquipment[playerWeapon] == 8032 || playerEquipment[playerWeapon] == 2402 || playerEquipment[playerWeapon] == 8100 || playerEquipment[playerWeapon] == 746)
{
return 2063;
for weapon speed search
public int getbattleTimer()
then add
playerEquipment[playerWeapon]==weaponid
return speed;
you will have to add another
}
to the end of getbattletimer() if u add this or u will get errors
if (playerEquipment[playerWeapon]==35 || playerEquipment[playerWeapon]==667 || playerEquipment[playerWeapon]==8032 || playerEquipment[playerWeapon]==2402 || playerEquipment[playerWeapon]==746 || playerEquipment[playerWeapon]==6528 || playerEquipment[playerWeapon]==4153 || playerEquipment[playerWeapon]==4718 ||playerEquipment[playerWeapon]==1377 || playerEquipment[playerWeapon]==3204 || playerEquipment[playerWeapon]==4827 || playerEquipment[playerWeapon]==7158 || playerEquipment[playerWeapon]==1319) {
return 4500;
} else {
that is how