Thread: npc tile moves?

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  1. #1 npc tile moves? 
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    Well I dunno how this happen but it happened while I was making my hunter, this is what it looks like:



    Could someone tip me on what could be wrong? I have check the npcs walking and nothing seems out of place.
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  2. #2  
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    What's the problem? the fact it dosent follow, or the fact it hits when you're 3 squares away?
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  3. #3  
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    It follows, but then its tile like nulls or something and it starts attack form afar even though the server recognises it as being close
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  4. #4  
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    What you did was, stop the npc model location from updating if it needs to be stuck, the coords still send and actualy hes right beside you
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  5. #5  
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    heres the biggest HINT i can think of telling you

    RebuildNPCList = true;


    info: you probably did bando's lil snippet tutorial thing a while back, which involves disabling the rebuilding of the npc's list, but that causes some bugs, but nothing major, i prefer it without the updating, and just have it update when needed but yah, theres ur hint
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  6. #6  
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    Quote Originally Posted by silabgarza View Post
    heres the biggest HINT i can think of telling you

    RebuildNPCList = true;


    info: you probably did bando's lil snippet tutorial thing a while back, which involves disabling the rebuilding of the npc's list, but that causes some bugs, but nothing major, i prefer it without the updating, and just have it update when needed but yah, theres ur hint
    Well I didn't add that tutorial and I didn't play with the npc clipping...
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  7. #7  
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    anyone?
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  8. #8  
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    Could be a few things, But remember because you were editing hunter at the time, then it suddenly started happening, it's 100% something YOU Added.

    So try and "Try - Catching" some main parts of your hunter edits and see if it pulls up any exceptions, then you can begin trying to fix it.
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  9. #9  
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    @ArKa, it can't be my hunting because I replaced them with the old files and the problem still continued...
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