Wherever you add xp.Code:setSkillLevel(SKILL #, playerLevel[SKILL #], playerXP[SKILL #]);
e.g.
After you add hitpoints xp add this.
In case you don't have setSkillLevel:Code:setSkillLevel(3, playerLevel[3], playerXP[3]);
Code:public void setSkillLevel(int skillNum, int currentLevel, int XP){ outStream.createFrame(134); outStream.writeByte(skillNum); outStream.writeDWord_v1(XP); outStream.writeByte(currentLevel); }