Leave rune-server and go to mopar?
You found this glitch now? dude plz... There's fixes released on it been forever now...
server.model.players.packets.BankX2:
Code:
package server.model.players.packets;
import server.model.players.Client;
import server.model.players.PacketType;
/**
* Entering an X amount of items to be banked, traded, or duelled.
*/
public class BankX2 implements PacketType {
@Override
public void processPacket(Client c, int packetType, int packetSize) {
int amount = c.getInStream().readDWord();
if (amount == 0) {
amount = 1;
}
switch (c.xInterfaceId) {
case 5064: c.getItems().bankItem(c.playerItems[c.xRemoveSlot] , c.xRemoveSlot, amount > c.getItems().getItemAmount(c.xRemoveId) ? c.getItems().getItemAmount(c.xRemoveId) : amount); break;
case 5382: c.getItems().fromBank(c.bankItems[c.xRemoveSlot] , c.xRemoveSlot, amount > c.getItems().getBankAmount(c.xRemoveId) ? c.getItems().getBankAmount(c.xRemoveId) : amount); break;
case 3322:
if (c.duelStatus <= 0) {
c.getTradeAndDuel().tradeItem(c.xRemoveId, c.xRemoveSlot, amount > c.getItems().getItemAmount(c.xRemoveId) ? c.getItems().getItemAmount(c.xRemoveId) : amount);
} else {
c.getTradeAndDuel().stakeItem(c.xRemoveId, c.xRemoveSlot, amount > c.getItems().getItemAmount(c.xRemoveId) ? c.getItems().getItemAmount(c.xRemoveId) : amount);
}
break;
case 3415:
if (c.duelStatus <= 0) {
c.getTradeAndDuel().fromTrade(c.xRemoveId, c.xRemoveSlot, amount > c.getItems().getItemAmount(c.xRemoveId) ? c.getItems().getItemAmount(c.xRemoveId) : amount);
}
break;
case 6669: c.getTradeAndDuel().fromDuel(c.xRemoveId, c.xRemoveSlot, amount > c.getItems().getItemAmount(c.xRemoveId) ? c.getItems().getItemAmount(c.xRemoveId) : amount); break;
}
}
}
server.model.items.ItemAssistant:
Code:
public int getBankAmount(int item) {
int count = 0;
for (int j = 0; j < c.bankItems.length; j++) {
if (c.bankItems[j] == item + 1) {
count += c.bankItemsN[j];
}
}
return count;
}