Thread: people say delta servers are shitty

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  1. #1 people say delta servers are shitty 
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    lipkin's Avatar
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    can someone tell me why,


    Tell me why and tell me if theres a way to fix it please
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    Stability/combat are the main flaws.
    And the fact everything is crammed into one file.
     

  3. #3  
    people say delta servers are shitty



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    the only way to fix it is to rewrite it

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  4. #4  
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    lol scu11 if u re,write ur gonna have a shitload of fun, probably it wouldnt even be delta anymore
     

  5. #5  
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    whats wrong with stability?
    what parts do u have to re-write? the packet processes?
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    Quote Originally Posted by lipkin View Post
    whats wrong with stability?
    what parts do u have to re-write? the packet processes?
    Just stop. Use a different base..
     

  7. #7  
    Registered Member TopeltBoost's Avatar
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    Quote Originally Posted by lipkin View Post
    whats wrong with stability?
    what parts do u have to re-write? the packet processes?
    Well, everything.
    If I was you I would use Hyperion or Emulous as a base.

    Good luck.
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  8. #8  
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    Quote Originally Posted by TopeltBoost View Post
    Well, everything.
    If I was you I would use Hyperion or Emulous as a base.

    Good luck.
    Emulous is also very unstable, but has better features.
     

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    Registered Member TopeltBoost's Avatar
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    Much better than Delta, and pretty stable.
    Of course, Emulous isn't perfect, Hyperion is, but I like Emulous, don't want to switch again.

    There are also other servers which you can try, for example, Shard, rs377d, PJA, etc.
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    - Stability, laggs (Can be fixed by adding event manager, cleaning out the processes, removing thread-per-client)
    - Combat (Can also be fixed by simply packaging the source, you'll see lots of bugs in it)
    - Crashes (Can be fixed by making it crash-patched by redoing the Cryption and add some try { } catch (Exception e) { } in the playerHandler)
    - Dupes, bugs (Can be fixed aswel)
    - The gigantic Client.java file, Conventions state that a class file can't have more then 2000 lines (About 60KB max)
    - Conventions itself (Incorrect naming, not using tabs, ...)
    - 500 Ms cycle timing, instead of 600 ms...

    Allot has to be fixed in order to be a decent base.
     


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