Thread: PI skillcape emote help

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  1. #1 PI skillcape emote help 
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    Can someone give me a client with skillcape emotes and tell me what i need to add server sided? I would greatly appreciate it and would love you oooh so much
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  2. #2  
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    bump
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  3. #3  
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    god this is easy>.< use slashscape client (fix anti leech)

    then server side go clicking buttons and add this
    under this
    Code:
    case 72254:
    c.startAnimation(****);
    break;
    Code:
    				case 154:
    		if (c.playerEquipment[c.playerCape] == 9747 || c.playerEquipment[c.playerCape] == 9748) {
    			c.startAnimation(4959);
    			c.gfx0(823);
    		} else if (c.playerEquipment[c.playerCape] == 9750 || c.playerEquipment[c.playerCape] == 9751) {
    			c.startAnimation(4981);
    			c.gfx0(828);
    		} else if (c.playerEquipment[c.playerCape] == 9753 || c.playerEquipment[c.playerCape] == 9754) {
    			c.startAnimation(4961);
    			c.gfx0(824);
    		} else if (c.playerEquipment[c.playerCape] == 9756 || c.playerEquipment[c.playerCape] == 9757) {
    			c.startAnimation(4973);
    			c.gfx0(832);
    		} else if (c.playerEquipment[c.playerCape] == 9759 || c.playerEquipment[c.playerCape] == 9760) {
    			c.startAnimation(4979);
    			c.gfx0(829);
    		} else if (c.playerEquipment[c.playerCape] == 9762 || c.playerEquipment[c.playerCape] == 9763) {
    			c.startAnimation(4939);
    			c.gfx0(813);
    		} else if (c.playerEquipment[c.playerCape] == 9765 || c.playerEquipment[c.playerCape] == 9766) {
    			c.startAnimation(4947);
    			c.gfx0(817);
    		} else if (c.playerEquipment[c.playerCape] == 9768 || c.playerEquipment[c.playerCape] == 9769) {
    			c.startAnimation(4971);
    			c.gfx0(833);
    		} else if (c.playerEquipment[c.playerCape] == 9771 || c.playerEquipment[c.playerCape] == 9772) {
    			c.startAnimation(4977);
    			c.gfx0(830);
    		} else if (c.playerEquipment[c.playerCape] == 9774 || c.playerEquipment[c.playerCape] == 9775) {
    			c.startAnimation(4969);
    			c.gfx0(835);
    		} else if (c.playerEquipment[c.playerCape] == 9777 || c.playerEquipment[c.playerCape] == 9778) {
    			c.startAnimation(4965);
    			c.gfx0(826);
    		} else if (c.playerEquipment[c.playerCape] == 9780 || c.playerEquipment[c.playerCape] == 9781) {
    			c.startAnimation(4949);
    			c.gfx0(818);
    		} else if (c.playerEquipment[c.playerCape] == 9783 || c.playerEquipment[c.playerCape] == 9784) {
    			c.startAnimation(4937);
    			c.gfx0(812);
    		} else if (c.playerEquipment[c.playerCape] == 9786 || c.playerEquipment[c.playerCape] == 9787) {
    			c.startAnimation(4967);
    			c.gfx0(827);
    		} else if (c.playerEquipment[c.playerCape] == 9789 || c.playerEquipment[c.playerCape] == 9790) {
    			c.startAnimation(4953);
    			c.gfx0(820);
    		} else if (c.playerEquipment[c.playerCape] == 9792 || c.playerEquipment[c.playerCape] == 9793) {
    			c.startAnimation(4941);
    			c.gfx0(814);
    		} else if (c.playerEquipment[c.playerCape] == 9795 || c.playerEquipment[c.playerCape] == 9796) {
    			c.startAnimation(4943);
    			c.gfx0(815);
    		} else if (c.playerEquipment[c.playerCape] == 9798 || c.playerEquipment[c.playerCape] == 9799) {
    			c.startAnimation(4951);
    			c.gfx0(819);
    		} else if (c.playerEquipment[c.playerCape] == 9801 || c.playerEquipment[c.playerCape] == 9802) {
    			c.startAnimation(4955);
    			c.gfx0(821);
    		} else if (c.playerEquipment[c.playerCape] == 9804 || c.playerEquipment[c.playerCape] == 9805) {
    			c.startAnimation(4975);
    			c.gfx0(831);
    		} else if (c.playerEquipment[c.playerCape] == 9807 || c.playerEquipment[c.playerCape] == 9808) {
    			c.startAnimation(4957);
    			c.gfx0(822);
    		} else if (c.playerEquipment[c.playerCape] == 9810 || c.playerEquipment[c.playerCape] == 9811) {
    			c.startAnimation(4963);
    			c.gfx0(825);
    		} else if (c.playerEquipment[c.playerCape] == 9813) {
    			c.startAnimation(4945);
    			c.gfx0(816);
    		} else if (c.playerEquipment[c.playerCape] == 9948 || c.playerEquipment[c.playerCape] == 9949) {
    			c.startAnimation(5158);
    			c.gfx0(907);
    		} else {
    			c.sendMessage("You need a skillcape to perform this emote.");
    		}
    		break;
    then it looks like this change **** to emote id of bunny hop
    Code:
    			case 72254:
    			c.startAnimation(****);
    			break;
    				case 154:
    		if (c.playerEquipment[c.playerCape] == 9747 || c.playerEquipment[c.playerCape] == 9748) {
    			c.startAnimation(4959);
    			c.gfx0(823);
    		} else if (c.playerEquipment[c.playerCape] == 9750 || c.playerEquipment[c.playerCape] == 9751) {
    			c.startAnimation(4981);
    			c.gfx0(828);
    		} else if (c.playerEquipment[c.playerCape] == 9753 || c.playerEquipment[c.playerCape] == 9754) {
    			c.startAnimation(4961);
    			c.gfx0(824);
    		} else if (c.playerEquipment[c.playerCape] == 9756 || c.playerEquipment[c.playerCape] == 9757) {
    			c.startAnimation(4973);
    			c.gfx0(832);
    		} else if (c.playerEquipment[c.playerCape] == 9759 || c.playerEquipment[c.playerCape] == 9760) {
    			c.startAnimation(4979);
    			c.gfx0(829);
    		} else if (c.playerEquipment[c.playerCape] == 9762 || c.playerEquipment[c.playerCape] == 9763) {
    			c.startAnimation(4939);
    			c.gfx0(813);
    		} else if (c.playerEquipment[c.playerCape] == 9765 || c.playerEquipment[c.playerCape] == 9766) {
    			c.startAnimation(4947);
    			c.gfx0(817);
    		} else if (c.playerEquipment[c.playerCape] == 9768 || c.playerEquipment[c.playerCape] == 9769) {
    			c.startAnimation(4971);
    			c.gfx0(833);
    		} else if (c.playerEquipment[c.playerCape] == 9771 || c.playerEquipment[c.playerCape] == 9772) {
    			c.startAnimation(4977);
    			c.gfx0(830);
    		} else if (c.playerEquipment[c.playerCape] == 9774 || c.playerEquipment[c.playerCape] == 9775) {
    			c.startAnimation(4969);
    			c.gfx0(835);
    		} else if (c.playerEquipment[c.playerCape] == 9777 || c.playerEquipment[c.playerCape] == 9778) {
    			c.startAnimation(4965);
    			c.gfx0(826);
    		} else if (c.playerEquipment[c.playerCape] == 9780 || c.playerEquipment[c.playerCape] == 9781) {
    			c.startAnimation(4949);
    			c.gfx0(818);
    		} else if (c.playerEquipment[c.playerCape] == 9783 || c.playerEquipment[c.playerCape] == 9784) {
    			c.startAnimation(4937);
    			c.gfx0(812);
    		} else if (c.playerEquipment[c.playerCape] == 9786 || c.playerEquipment[c.playerCape] == 9787) {
    			c.startAnimation(4967);
    			c.gfx0(827);
    		} else if (c.playerEquipment[c.playerCape] == 9789 || c.playerEquipment[c.playerCape] == 9790) {
    			c.startAnimation(4953);
    			c.gfx0(820);
    		} else if (c.playerEquipment[c.playerCape] == 9792 || c.playerEquipment[c.playerCape] == 9793) {
    			c.startAnimation(4941);
    			c.gfx0(814);
    		} else if (c.playerEquipment[c.playerCape] == 9795 || c.playerEquipment[c.playerCape] == 9796) {
    			c.startAnimation(4943);
    			c.gfx0(815);
    		} else if (c.playerEquipment[c.playerCape] == 9798 || c.playerEquipment[c.playerCape] == 9799) {
    			c.startAnimation(4951);
    			c.gfx0(819);
    		} else if (c.playerEquipment[c.playerCape] == 9801 || c.playerEquipment[c.playerCape] == 9802) {
    			c.startAnimation(4955);
    			c.gfx0(821);
    		} else if (c.playerEquipment[c.playerCape] == 9804 || c.playerEquipment[c.playerCape] == 9805) {
    			c.startAnimation(4975);
    			c.gfx0(831);
    		} else if (c.playerEquipment[c.playerCape] == 9807 || c.playerEquipment[c.playerCape] == 9808) {
    			c.startAnimation(4957);
    			c.gfx0(822);
    		} else if (c.playerEquipment[c.playerCape] == 9810 || c.playerEquipment[c.playerCape] == 9811) {
    			c.startAnimation(4963);
    			c.gfx0(825);
    		} else if (c.playerEquipment[c.playerCape] == 9813) {
    			c.startAnimation(4945);
    			c.gfx0(816);
    		} else if (c.playerEquipment[c.playerCape] == 9948 || c.playerEquipment[c.playerCape] == 9949) {
    			c.startAnimation(5158);
    			c.gfx0(907);
    		} else {
    			c.sendMessage("You need a skillcape to perform this emote.");
    		}
    		break;
    			/* END OF EMOTES */
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  4. #4  
    Registered Member Fant's Avatar
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    Quote Originally Posted by hell_ws_full View Post
    god this is easy>.< use slashscape client (fix anti leech)

    then server side go clicking buttons and add this
    under this
    Code:
    case 72254:
    c.startAnimation(****);
    break;
    Code:
    				case 154:
    		if (c.playerEquipment[c.playerCape] == 9747 || c.playerEquipment[c.playerCape] == 9748) {
    			c.startAnimation(4959);
    			c.gfx0(823);
    		} else if (c.playerEquipment[c.playerCape] == 9750 || c.playerEquipment[c.playerCape] == 9751) {
    			c.startAnimation(4981);
    			c.gfx0(828);
    		} else if (c.playerEquipment[c.playerCape] == 9753 || c.playerEquipment[c.playerCape] == 9754) {
    			c.startAnimation(4961);
    			c.gfx0(824);
    		} else if (c.playerEquipment[c.playerCape] == 9756 || c.playerEquipment[c.playerCape] == 9757) {
    			c.startAnimation(4973);
    			c.gfx0(832);
    		} else if (c.playerEquipment[c.playerCape] == 9759 || c.playerEquipment[c.playerCape] == 9760) {
    			c.startAnimation(4979);
    			c.gfx0(829);
    		} else if (c.playerEquipment[c.playerCape] == 9762 || c.playerEquipment[c.playerCape] == 9763) {
    			c.startAnimation(4939);
    			c.gfx0(813);
    		} else if (c.playerEquipment[c.playerCape] == 9765 || c.playerEquipment[c.playerCape] == 9766) {
    			c.startAnimation(4947);
    			c.gfx0(817);
    		} else if (c.playerEquipment[c.playerCape] == 9768 || c.playerEquipment[c.playerCape] == 9769) {
    			c.startAnimation(4971);
    			c.gfx0(833);
    		} else if (c.playerEquipment[c.playerCape] == 9771 || c.playerEquipment[c.playerCape] == 9772) {
    			c.startAnimation(4977);
    			c.gfx0(830);
    		} else if (c.playerEquipment[c.playerCape] == 9774 || c.playerEquipment[c.playerCape] == 9775) {
    			c.startAnimation(4969);
    			c.gfx0(835);
    		} else if (c.playerEquipment[c.playerCape] == 9777 || c.playerEquipment[c.playerCape] == 9778) {
    			c.startAnimation(4965);
    			c.gfx0(826);
    		} else if (c.playerEquipment[c.playerCape] == 9780 || c.playerEquipment[c.playerCape] == 9781) {
    			c.startAnimation(4949);
    			c.gfx0(818);
    		} else if (c.playerEquipment[c.playerCape] == 9783 || c.playerEquipment[c.playerCape] == 9784) {
    			c.startAnimation(4937);
    			c.gfx0(812);
    		} else if (c.playerEquipment[c.playerCape] == 9786 || c.playerEquipment[c.playerCape] == 9787) {
    			c.startAnimation(4967);
    			c.gfx0(827);
    		} else if (c.playerEquipment[c.playerCape] == 9789 || c.playerEquipment[c.playerCape] == 9790) {
    			c.startAnimation(4953);
    			c.gfx0(820);
    		} else if (c.playerEquipment[c.playerCape] == 9792 || c.playerEquipment[c.playerCape] == 9793) {
    			c.startAnimation(4941);
    			c.gfx0(814);
    		} else if (c.playerEquipment[c.playerCape] == 9795 || c.playerEquipment[c.playerCape] == 9796) {
    			c.startAnimation(4943);
    			c.gfx0(815);
    		} else if (c.playerEquipment[c.playerCape] == 9798 || c.playerEquipment[c.playerCape] == 9799) {
    			c.startAnimation(4951);
    			c.gfx0(819);
    		} else if (c.playerEquipment[c.playerCape] == 9801 || c.playerEquipment[c.playerCape] == 9802) {
    			c.startAnimation(4955);
    			c.gfx0(821);
    		} else if (c.playerEquipment[c.playerCape] == 9804 || c.playerEquipment[c.playerCape] == 9805) {
    			c.startAnimation(4975);
    			c.gfx0(831);
    		} else if (c.playerEquipment[c.playerCape] == 9807 || c.playerEquipment[c.playerCape] == 9808) {
    			c.startAnimation(4957);
    			c.gfx0(822);
    		} else if (c.playerEquipment[c.playerCape] == 9810 || c.playerEquipment[c.playerCape] == 9811) {
    			c.startAnimation(4963);
    			c.gfx0(825);
    		} else if (c.playerEquipment[c.playerCape] == 9813) {
    			c.startAnimation(4945);
    			c.gfx0(816);
    		} else if (c.playerEquipment[c.playerCape] == 9948 || c.playerEquipment[c.playerCape] == 9949) {
    			c.startAnimation(5158);
    			c.gfx0(907);
    		} else {
    			c.sendMessage("You need a skillcape to perform this emote.");
    		}
    		break;
    then it looks like this change **** to emote id of bunny hop
    Code:
    			case 72254:
    			c.startAnimation(****);
    			break;
    				case 154:
    		if (c.playerEquipment[c.playerCape] == 9747 || c.playerEquipment[c.playerCape] == 9748) {
    			c.startAnimation(4959);
    			c.gfx0(823);
    		} else if (c.playerEquipment[c.playerCape] == 9750 || c.playerEquipment[c.playerCape] == 9751) {
    			c.startAnimation(4981);
    			c.gfx0(828);
    		} else if (c.playerEquipment[c.playerCape] == 9753 || c.playerEquipment[c.playerCape] == 9754) {
    			c.startAnimation(4961);
    			c.gfx0(824);
    		} else if (c.playerEquipment[c.playerCape] == 9756 || c.playerEquipment[c.playerCape] == 9757) {
    			c.startAnimation(4973);
    			c.gfx0(832);
    		} else if (c.playerEquipment[c.playerCape] == 9759 || c.playerEquipment[c.playerCape] == 9760) {
    			c.startAnimation(4979);
    			c.gfx0(829);
    		} else if (c.playerEquipment[c.playerCape] == 9762 || c.playerEquipment[c.playerCape] == 9763) {
    			c.startAnimation(4939);
    			c.gfx0(813);
    		} else if (c.playerEquipment[c.playerCape] == 9765 || c.playerEquipment[c.playerCape] == 9766) {
    			c.startAnimation(4947);
    			c.gfx0(817);
    		} else if (c.playerEquipment[c.playerCape] == 9768 || c.playerEquipment[c.playerCape] == 9769) {
    			c.startAnimation(4971);
    			c.gfx0(833);
    		} else if (c.playerEquipment[c.playerCape] == 9771 || c.playerEquipment[c.playerCape] == 9772) {
    			c.startAnimation(4977);
    			c.gfx0(830);
    		} else if (c.playerEquipment[c.playerCape] == 9774 || c.playerEquipment[c.playerCape] == 9775) {
    			c.startAnimation(4969);
    			c.gfx0(835);
    		} else if (c.playerEquipment[c.playerCape] == 9777 || c.playerEquipment[c.playerCape] == 9778) {
    			c.startAnimation(4965);
    			c.gfx0(826);
    		} else if (c.playerEquipment[c.playerCape] == 9780 || c.playerEquipment[c.playerCape] == 9781) {
    			c.startAnimation(4949);
    			c.gfx0(818);
    		} else if (c.playerEquipment[c.playerCape] == 9783 || c.playerEquipment[c.playerCape] == 9784) {
    			c.startAnimation(4937);
    			c.gfx0(812);
    		} else if (c.playerEquipment[c.playerCape] == 9786 || c.playerEquipment[c.playerCape] == 9787) {
    			c.startAnimation(4967);
    			c.gfx0(827);
    		} else if (c.playerEquipment[c.playerCape] == 9789 || c.playerEquipment[c.playerCape] == 9790) {
    			c.startAnimation(4953);
    			c.gfx0(820);
    		} else if (c.playerEquipment[c.playerCape] == 9792 || c.playerEquipment[c.playerCape] == 9793) {
    			c.startAnimation(4941);
    			c.gfx0(814);
    		} else if (c.playerEquipment[c.playerCape] == 9795 || c.playerEquipment[c.playerCape] == 9796) {
    			c.startAnimation(4943);
    			c.gfx0(815);
    		} else if (c.playerEquipment[c.playerCape] == 9798 || c.playerEquipment[c.playerCape] == 9799) {
    			c.startAnimation(4951);
    			c.gfx0(819);
    		} else if (c.playerEquipment[c.playerCape] == 9801 || c.playerEquipment[c.playerCape] == 9802) {
    			c.startAnimation(4955);
    			c.gfx0(821);
    		} else if (c.playerEquipment[c.playerCape] == 9804 || c.playerEquipment[c.playerCape] == 9805) {
    			c.startAnimation(4975);
    			c.gfx0(831);
    		} else if (c.playerEquipment[c.playerCape] == 9807 || c.playerEquipment[c.playerCape] == 9808) {
    			c.startAnimation(4957);
    			c.gfx0(822);
    		} else if (c.playerEquipment[c.playerCape] == 9810 || c.playerEquipment[c.playerCape] == 9811) {
    			c.startAnimation(4963);
    			c.gfx0(825);
    		} else if (c.playerEquipment[c.playerCape] == 9813) {
    			c.startAnimation(4945);
    			c.gfx0(816);
    		} else if (c.playerEquipment[c.playerCape] == 9948 || c.playerEquipment[c.playerCape] == 9949) {
    			c.startAnimation(5158);
    			c.gfx0(907);
    		} else {
    			c.sendMessage("You need a skillcape to perform this emote.");
    		}
    		break;
    			/* END OF EMOTES */
    Long code. Use arrays. Also you can't expect someone who asks for skillcape emotes to be able to fix SlashScape's anti leech. He'll probably just use someone else's fixed client.

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  5. #5  
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    ok sorry boss... and im bad with making arrays
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  6. #6  
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    Is it possible i use the client released by afflicti0n?
    http://www.rune-server.org/runescape...s-release.html
    Also if i do use that how do i make it so skillcapes work?
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  7. #7  
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    Is it possible i use the client released by afflicti0n?
    http://www.rune-server.org/runescape...s-release.html
    Also if i do use that how do i make it so skillcapes work?
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  8. #8  
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    client side-animation u will see skillcape anim check if u have same id at anims and gfx spotanim
    After that if u got all the same ids add server side part ,its up
    i hope u understand what i mean
    good luck
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  9. #9  
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    bump. still not getting exactly what i want. Can someone please spoon feed?
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  10. #10  
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    add what he posted up,,,u cant copy paste?
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