god this is easy>.< use slashscape client (fix anti leech)
then server side go clicking buttons and add this
under this
Code:
case 72254:
c.startAnimation(****);
break;
Code:
case 154:
if (c.playerEquipment[c.playerCape] == 9747 || c.playerEquipment[c.playerCape] == 9748) {
c.startAnimation(4959);
c.gfx0(823);
} else if (c.playerEquipment[c.playerCape] == 9750 || c.playerEquipment[c.playerCape] == 9751) {
c.startAnimation(4981);
c.gfx0(828);
} else if (c.playerEquipment[c.playerCape] == 9753 || c.playerEquipment[c.playerCape] == 9754) {
c.startAnimation(4961);
c.gfx0(824);
} else if (c.playerEquipment[c.playerCape] == 9756 || c.playerEquipment[c.playerCape] == 9757) {
c.startAnimation(4973);
c.gfx0(832);
} else if (c.playerEquipment[c.playerCape] == 9759 || c.playerEquipment[c.playerCape] == 9760) {
c.startAnimation(4979);
c.gfx0(829);
} else if (c.playerEquipment[c.playerCape] == 9762 || c.playerEquipment[c.playerCape] == 9763) {
c.startAnimation(4939);
c.gfx0(813);
} else if (c.playerEquipment[c.playerCape] == 9765 || c.playerEquipment[c.playerCape] == 9766) {
c.startAnimation(4947);
c.gfx0(817);
} else if (c.playerEquipment[c.playerCape] == 9768 || c.playerEquipment[c.playerCape] == 9769) {
c.startAnimation(4971);
c.gfx0(833);
} else if (c.playerEquipment[c.playerCape] == 9771 || c.playerEquipment[c.playerCape] == 9772) {
c.startAnimation(4977);
c.gfx0(830);
} else if (c.playerEquipment[c.playerCape] == 9774 || c.playerEquipment[c.playerCape] == 9775) {
c.startAnimation(4969);
c.gfx0(835);
} else if (c.playerEquipment[c.playerCape] == 9777 || c.playerEquipment[c.playerCape] == 9778) {
c.startAnimation(4965);
c.gfx0(826);
} else if (c.playerEquipment[c.playerCape] == 9780 || c.playerEquipment[c.playerCape] == 9781) {
c.startAnimation(4949);
c.gfx0(818);
} else if (c.playerEquipment[c.playerCape] == 9783 || c.playerEquipment[c.playerCape] == 9784) {
c.startAnimation(4937);
c.gfx0(812);
} else if (c.playerEquipment[c.playerCape] == 9786 || c.playerEquipment[c.playerCape] == 9787) {
c.startAnimation(4967);
c.gfx0(827);
} else if (c.playerEquipment[c.playerCape] == 9789 || c.playerEquipment[c.playerCape] == 9790) {
c.startAnimation(4953);
c.gfx0(820);
} else if (c.playerEquipment[c.playerCape] == 9792 || c.playerEquipment[c.playerCape] == 9793) {
c.startAnimation(4941);
c.gfx0(814);
} else if (c.playerEquipment[c.playerCape] == 9795 || c.playerEquipment[c.playerCape] == 9796) {
c.startAnimation(4943);
c.gfx0(815);
} else if (c.playerEquipment[c.playerCape] == 9798 || c.playerEquipment[c.playerCape] == 9799) {
c.startAnimation(4951);
c.gfx0(819);
} else if (c.playerEquipment[c.playerCape] == 9801 || c.playerEquipment[c.playerCape] == 9802) {
c.startAnimation(4955);
c.gfx0(821);
} else if (c.playerEquipment[c.playerCape] == 9804 || c.playerEquipment[c.playerCape] == 9805) {
c.startAnimation(4975);
c.gfx0(831);
} else if (c.playerEquipment[c.playerCape] == 9807 || c.playerEquipment[c.playerCape] == 9808) {
c.startAnimation(4957);
c.gfx0(822);
} else if (c.playerEquipment[c.playerCape] == 9810 || c.playerEquipment[c.playerCape] == 9811) {
c.startAnimation(4963);
c.gfx0(825);
} else if (c.playerEquipment[c.playerCape] == 9813) {
c.startAnimation(4945);
c.gfx0(816);
} else if (c.playerEquipment[c.playerCape] == 9948 || c.playerEquipment[c.playerCape] == 9949) {
c.startAnimation(5158);
c.gfx0(907);
} else {
c.sendMessage("You need a skillcape to perform this emote.");
}
break;
then it looks like this change **** to emote id of bunny hop
Code:
case 72254:
c.startAnimation(****);
break;
case 154:
if (c.playerEquipment[c.playerCape] == 9747 || c.playerEquipment[c.playerCape] == 9748) {
c.startAnimation(4959);
c.gfx0(823);
} else if (c.playerEquipment[c.playerCape] == 9750 || c.playerEquipment[c.playerCape] == 9751) {
c.startAnimation(4981);
c.gfx0(828);
} else if (c.playerEquipment[c.playerCape] == 9753 || c.playerEquipment[c.playerCape] == 9754) {
c.startAnimation(4961);
c.gfx0(824);
} else if (c.playerEquipment[c.playerCape] == 9756 || c.playerEquipment[c.playerCape] == 9757) {
c.startAnimation(4973);
c.gfx0(832);
} else if (c.playerEquipment[c.playerCape] == 9759 || c.playerEquipment[c.playerCape] == 9760) {
c.startAnimation(4979);
c.gfx0(829);
} else if (c.playerEquipment[c.playerCape] == 9762 || c.playerEquipment[c.playerCape] == 9763) {
c.startAnimation(4939);
c.gfx0(813);
} else if (c.playerEquipment[c.playerCape] == 9765 || c.playerEquipment[c.playerCape] == 9766) {
c.startAnimation(4947);
c.gfx0(817);
} else if (c.playerEquipment[c.playerCape] == 9768 || c.playerEquipment[c.playerCape] == 9769) {
c.startAnimation(4971);
c.gfx0(833);
} else if (c.playerEquipment[c.playerCape] == 9771 || c.playerEquipment[c.playerCape] == 9772) {
c.startAnimation(4977);
c.gfx0(830);
} else if (c.playerEquipment[c.playerCape] == 9774 || c.playerEquipment[c.playerCape] == 9775) {
c.startAnimation(4969);
c.gfx0(835);
} else if (c.playerEquipment[c.playerCape] == 9777 || c.playerEquipment[c.playerCape] == 9778) {
c.startAnimation(4965);
c.gfx0(826);
} else if (c.playerEquipment[c.playerCape] == 9780 || c.playerEquipment[c.playerCape] == 9781) {
c.startAnimation(4949);
c.gfx0(818);
} else if (c.playerEquipment[c.playerCape] == 9783 || c.playerEquipment[c.playerCape] == 9784) {
c.startAnimation(4937);
c.gfx0(812);
} else if (c.playerEquipment[c.playerCape] == 9786 || c.playerEquipment[c.playerCape] == 9787) {
c.startAnimation(4967);
c.gfx0(827);
} else if (c.playerEquipment[c.playerCape] == 9789 || c.playerEquipment[c.playerCape] == 9790) {
c.startAnimation(4953);
c.gfx0(820);
} else if (c.playerEquipment[c.playerCape] == 9792 || c.playerEquipment[c.playerCape] == 9793) {
c.startAnimation(4941);
c.gfx0(814);
} else if (c.playerEquipment[c.playerCape] == 9795 || c.playerEquipment[c.playerCape] == 9796) {
c.startAnimation(4943);
c.gfx0(815);
} else if (c.playerEquipment[c.playerCape] == 9798 || c.playerEquipment[c.playerCape] == 9799) {
c.startAnimation(4951);
c.gfx0(819);
} else if (c.playerEquipment[c.playerCape] == 9801 || c.playerEquipment[c.playerCape] == 9802) {
c.startAnimation(4955);
c.gfx0(821);
} else if (c.playerEquipment[c.playerCape] == 9804 || c.playerEquipment[c.playerCape] == 9805) {
c.startAnimation(4975);
c.gfx0(831);
} else if (c.playerEquipment[c.playerCape] == 9807 || c.playerEquipment[c.playerCape] == 9808) {
c.startAnimation(4957);
c.gfx0(822);
} else if (c.playerEquipment[c.playerCape] == 9810 || c.playerEquipment[c.playerCape] == 9811) {
c.startAnimation(4963);
c.gfx0(825);
} else if (c.playerEquipment[c.playerCape] == 9813) {
c.startAnimation(4945);
c.gfx0(816);
} else if (c.playerEquipment[c.playerCape] == 9948 || c.playerEquipment[c.playerCape] == 9949) {
c.startAnimation(5158);
c.gfx0(907);
} else {
c.sendMessage("You need a skillcape to perform this emote.");
}
break;
/* END OF EMOTES */