Thread: Does anyone know how to add kill streaks to a server?

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  1. #1 Does anyone know how to add kill streaks to a server? 
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    like it will sM to all saying blah blah has killed blah blah... then next kill it mite say blah blah is unstopable ect? thanks.
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  2. #2  
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    more info what base? if its project insanity ill give it a shot
    BAM
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  3. #3  
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    I dont know what base your using but you can do this:

    Declare this
    Code:
    public int streak = 0;
    Then in the death method do this:
    Code:
    streak = 0;
    Then for the person who killed them (killerz in Delta) type this in death method as well.
    Code:
    killerz.streak += 1;
    Then in there you could do
    Code:
    if(killerz.streak == 5){
    playerhandler.sendmessagetoall(" " + killerz + " is on a " + streak + " kill streak");
    }
    and so on.....

    change method names as needed.
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  4. #4  
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    Quote Originally Posted by white full View Post
    I dont know what base your using but you can do this:

    Declare this
    Code:
    public int streak = 0;
    Then in the death method do this:
    Code:
    streak = 0;
    Then for the person who killed them (killerz in Delta) type this in death method as well.
    Code:
    killerz.streak += 1;
    Then in there you could do
    Code:
    if(killerz.streak == 5){
    playerhandler.sendmessagetoall(" " + killerz + " is on a " + streak + " kill streak");
    }
    and so on.....

    change method names as needed.
    And in the death method you would put
    Code:
    killerz.streak == 0;
    or am I wrong?


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  5. #5  
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    Code:
     if(killerz.playerEquipment[playerWeapon] == 4151) {
      yell(""+killerz.playerName+" Indiana Jones'd "+playerName+" with a whip.");
      }
      if(killerz.playerEquipment[playerWeapon] == 6601) {
      yell(""+killerz.playerName+" pummeled "+playerName+" with the anchor.");
      }
      if(killerz.playerEquipment[playerWeapon] == 4153 || killerz.playerEquipment[playerWeapon] == 6528) {
      yell(""+killerz.playerName+" sludge "+playerName+" with the maul.");
      }
      if(killerz.playerEquipment[playerWeapon] == 6818) {
      yell(""+killerz.playerName+" taught "+playerName+" the power of Armadyl.");
      }
      if(killerz.playerEquipment[playerWeapon] == 4508) {
      yell(""+killerz.playerName+" taught "+playerName+" the power of Bandos.");
      }
      if(killerz.playerEquipment[playerWeapon] == 4068) {
      yell(""+killerz.playerName+" taught "+playerName+" the power of Zamorak.");
      }
      if(killerz.playerEquipment[playerWeapon] == -1) {
      yell(""+killerz.playerName+" punched "+playerName+" to death.");
      }
      if(killerz.playerEquipment[playerWeapon] == 5698 || killerz.playerEquipment[playerWeapon] == 746) {
      yell(""+killerz.playerName+" taught "+playerName+" to not to mess with the little sword.");
      }
      if(killerz.playerEquipment[playerWeapon] == 861 || killerz.hasCrystalBow()) {
      yell(""+killerz.playerName+" pierced through "+playerName+" with arrows.");
      }
      if(killerz.playerEquipment[playerWeapon] == 837) {
      yell(""+killerz.playerName+" pierced through "+playerName+" with bolts.");
      }
      if(killerz.playerEquipment[playerWeapon] == 1434) {
      yell(""+killerz.playerName+" spiked "+playerName+" to death.");
      }
      if(killerz.playerEquipment[playerWeapon] == 3204 || killerz.playerEquipment[playerWeapon] == 7158) {
      yell(""+killerz.playerName+" cuts "+playerName+" open with the big sword.");
      }
    if(killerz.rampage == 0) {
    killerz.rampage = 1;
    } else if(killerz.rampage == 1) {
    killerz.rampage = 2;
    yell(""+killerz.playerName+" is on a DOUBLE KILL rampage!");
    } else if(killerz.rampage == 2) {
    killerz.rampage = 3;
    yell(""+killerz.playerName+" is on a MULTI KILL rampage!");
    } else if(killerz.rampage == 3) {
    killerz.rampage = 4;
    yell(""+killerz.playerName+" is on a SPECIAL FORCE rampage!");
    } else if(killerz.rampage == 4) {
    killerz.rampage += 1;
    yell(""+killerz.playerName+" is on a KILLING SPREE, beware!");
    } else if(killerz.rampage == 5) {
    killerz.rampage += 1;
    yell(""+killerz.playerName+" is on a 1 vs 6 CLUTCH, beware!");
    } else if(killerz.rampage == 6) {
    killerz.rampage += 1;
    yell(""+killerz.playerName+" is on a 1 vs 7 ACE, beware!");
    } else if(killerz.rampage == 7) {
    killerz.rampage += 1;
    yell(""+killerz.playerName+" is on a 1 vs 8 ACE, beware!");
    } else if(killerz.rampage == 8) {
    killerz.rampage += 1;
    yell(""+killerz.playerName+" is on a 1 vs 9 ACE, beware!");
    } else if(killerz.rampage == 9) {
    killerz.rampage += 1;
    yell(""+killerz.playerName+" is on a 1 vs 10 ACE, beware!");
    } else if(killerz.rampage >= 10) {
    killerz.rampage += 1;
    yell(""+killerz.playerName+" is a hacker!");
    }
    
    if(rampage == 1) {
    rampage = 0;
    } else if(rampage == 2) {
    rampage = 0;
    yell(""+killerz.playerName+" has slained the title of "+playerName+".");
    } else if(rampage == 3) {
    rampage = 0;
    yell(""+killerz.playerName+" has slained the title of "+playerName+".");
    } else if(rampage >= 4) {
    rampage = 0;
    rampage2 = 0;
    yell(""+killerz.playerName+" has slained the title of "+playerName+".");
    }
    Got this off my old source, very easy to write up. If you were gonna make killsteaks I would recommend using walkable interfaces like at the corner of your screen.
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  6. #6  
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    white full's Avatar
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    blitz, no you dont put killerz.streak = 0; just do what I said, btw @ aconitic using weapon names is kinda annoying, and doing streaks announcement every kill is annoying, although pretty good.

    Anyways blitz I solved your problem?
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