Code:
if(killerz.playerEquipment[playerWeapon] == 4151) {
yell(""+killerz.playerName+" Indiana Jones'd "+playerName+" with a whip.");
}
if(killerz.playerEquipment[playerWeapon] == 6601) {
yell(""+killerz.playerName+" pummeled "+playerName+" with the anchor.");
}
if(killerz.playerEquipment[playerWeapon] == 4153 || killerz.playerEquipment[playerWeapon] == 6528) {
yell(""+killerz.playerName+" sludge "+playerName+" with the maul.");
}
if(killerz.playerEquipment[playerWeapon] == 6818) {
yell(""+killerz.playerName+" taught "+playerName+" the power of Armadyl.");
}
if(killerz.playerEquipment[playerWeapon] == 4508) {
yell(""+killerz.playerName+" taught "+playerName+" the power of Bandos.");
}
if(killerz.playerEquipment[playerWeapon] == 4068) {
yell(""+killerz.playerName+" taught "+playerName+" the power of Zamorak.");
}
if(killerz.playerEquipment[playerWeapon] == -1) {
yell(""+killerz.playerName+" punched "+playerName+" to death.");
}
if(killerz.playerEquipment[playerWeapon] == 5698 || killerz.playerEquipment[playerWeapon] == 746) {
yell(""+killerz.playerName+" taught "+playerName+" to not to mess with the little sword.");
}
if(killerz.playerEquipment[playerWeapon] == 861 || killerz.hasCrystalBow()) {
yell(""+killerz.playerName+" pierced through "+playerName+" with arrows.");
}
if(killerz.playerEquipment[playerWeapon] == 837) {
yell(""+killerz.playerName+" pierced through "+playerName+" with bolts.");
}
if(killerz.playerEquipment[playerWeapon] == 1434) {
yell(""+killerz.playerName+" spiked "+playerName+" to death.");
}
if(killerz.playerEquipment[playerWeapon] == 3204 || killerz.playerEquipment[playerWeapon] == 7158) {
yell(""+killerz.playerName+" cuts "+playerName+" open with the big sword.");
}
if(killerz.rampage == 0) {
killerz.rampage = 1;
} else if(killerz.rampage == 1) {
killerz.rampage = 2;
yell(""+killerz.playerName+" is on a DOUBLE KILL rampage!");
} else if(killerz.rampage == 2) {
killerz.rampage = 3;
yell(""+killerz.playerName+" is on a MULTI KILL rampage!");
} else if(killerz.rampage == 3) {
killerz.rampage = 4;
yell(""+killerz.playerName+" is on a SPECIAL FORCE rampage!");
} else if(killerz.rampage == 4) {
killerz.rampage += 1;
yell(""+killerz.playerName+" is on a KILLING SPREE, beware!");
} else if(killerz.rampage == 5) {
killerz.rampage += 1;
yell(""+killerz.playerName+" is on a 1 vs 6 CLUTCH, beware!");
} else if(killerz.rampage == 6) {
killerz.rampage += 1;
yell(""+killerz.playerName+" is on a 1 vs 7 ACE, beware!");
} else if(killerz.rampage == 7) {
killerz.rampage += 1;
yell(""+killerz.playerName+" is on a 1 vs 8 ACE, beware!");
} else if(killerz.rampage == 8) {
killerz.rampage += 1;
yell(""+killerz.playerName+" is on a 1 vs 9 ACE, beware!");
} else if(killerz.rampage == 9) {
killerz.rampage += 1;
yell(""+killerz.playerName+" is on a 1 vs 10 ACE, beware!");
} else if(killerz.rampage >= 10) {
killerz.rampage += 1;
yell(""+killerz.playerName+" is a hacker!");
}
if(rampage == 1) {
rampage = 0;
} else if(rampage == 2) {
rampage = 0;
yell(""+killerz.playerName+" has slained the title of "+playerName+".");
} else if(rampage == 3) {
rampage = 0;
yell(""+killerz.playerName+" has slained the title of "+playerName+".");
} else if(rampage >= 4) {
rampage = 0;
rampage2 = 0;
yell(""+killerz.playerName+" has slained the title of "+playerName+".");
}
Got this off my old source, very easy to write up. If you were gonna make killsteaks I would recommend using walkable interfaces like at the corner of your screen.